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index.d.ts
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export = MozambiqueAPI;
/**
* Core of mozambique-api-wrapper
* @class
*/
declare class MozambiqueAPI {
/**
* @constructor
* @param {String} apiKey Your [Apex Legends API](https://apexlegendsapi.com) Auth Key
* @param {Number} [version=5] API version to use
* @param {String} [userAgent="mozambique-api-wrapper"] User-Agent header
*/
constructor(apiKey: string, version?: number, userAgent?: string);
apiKey: string;
version: number;
headers: {
"User-Agent": string;
"Content-Type": string;
Authorization: string;
};
/**
* Search a player using player name or UID
*
* @param {PlayerQuery} query - Query parameters
* @param {object} [options]
* @param {Boolean} [options.merge=false]
* @param {Boolean} [options.removeMerged=false]
* @returns {Promise<Player>} Object with player info
*/
search(
query: PlayerQuery,
options: { merge: Boolean; removeMerged: Boolean }
): Promise<Player>;
/**
* Bulk search players using player names or UIDs
*
* @param {BulkPlayerQuery} bulkQuery - Bulk query parameters
* @param {object} [options]
* @param {Boolean} [options.merge=false]
* @param {Boolean} [options.removeMerged=false]
* @returns {Promise<Player[]>} Object with players info
*/
bulkSearch(
bulkQuery: BulkPlayerQuery,
options: { merge: Boolean; removeMerged: Boolean }
): Promise<Player[]>;
/**
* Get recent news about Apex Legends
*
* @param {String} [lang="en-us"] Language of the news
* @returns {Promise<ApexNews[]>} Array of Apex Legends news
*/
news(lang?: string): Promise<ApexNews[]>;
/**
* Get server status for Origin, EA, Apex Legends and apexlegendsapi API
*
* @returns {Promise<Servers>} Object with status of all servers
*/
server(): Promise<Servers>;
/**
* Avaliable for everyone but with limitations depending on your api access type
*
* @param {String} action - Action for the Match History API (info, get, delete, add)
* @param {PlayerQuery} [query] - Query parameters
* @param {Number} [limit=-1] - Limit of events to get on action get
* @param {Number} [start] - Start UNIX Timestamp
* @param {Number} [end] - End UNIX Timestamp
* @returns {Promise<Object>} Data returned differs depending on action parameter. Please refer to [API documentation](https://apexlegendsapi.com) for more info
*/
history(
action: string,
query?: PlayerQuery,
limit?: number,
start?: number,
end?: number
): Promise<Object>;
/**
* Get the map rotation
* @returns {Promise<MapRotationData>}
*/
mapRotation(): Promise<MapRotationData>;
/**
* Search a Origin user
* @param {String} player - player name
* @param {Boolean} [showAllHits=false] - If true, get all possible hits for the given player name and returns it in an array
* @returns {Promise<OriginData|OriginData[]>}
*/
origin(
player: string,
showAllHits?: boolean
): Promise<OriginData | OriginData[]>;
/**
* Compare two players (WIP)
*
* @param {PlayerQuery} query1 - Query parameters
* @param {PlayerQuery} query2 - Player query parameters
* @returns {Promise<ComparedData>}
*/
compare(query1: PlayerQuery, query2: PlayerQuery): Promise<ComparedData>;
/**
* Get the latest announcement of [apexlegendsstatus](https://apexlegendsstatus.com)
* @returns {Promise<Announcement>}
*/
announcements(): Promise<Announcement>;
/**
* Get the UID using the player name
* @param {PlayerQuery} query
* @param {String} query.player - player name
* @param {String} query.platform - player platform
* @returns {Promise<NameToUIDData|OriginData>}
*/
nameToUID(query: PlayerQuery): Promise<NameToUIDData | OriginData>;
/**
* Avaliable data types:
* assault_rifles, attachments, consumables, equipment, grenades, legends, light_machine_guns, pistols, shotguns, sniper_rifles, sub_machine_guns
* @deprecated data not updated
* @param {String} dataType Type of data requested
* @returns {Object} Object with requested game data
*/
gamedata(dataType: string): Object;
}
declare namespace MozambiqueAPI {
export {
PlayerQuery,
Player,
Legend,
Tracker,
Badge,
LegendBadge,
ApexNews,
Servers,
Regions,
RegionData,
ComparedData,
MapRotationData,
OriginData,
Announcement,
NameToUIDData,
};
}
/**
* Player query
*/
type PlayerQuery = {
/**
* - Player in-game name, obligatory if uid is not specified
*/
player?: string;
/**
* - Player UID, obligatory if player name is not specified
*/
uid?: string | number;
/**
* - Player platform
*/
platform: string;
};
/**
* Bulk player query
*/
type BulkPlayerQuery = {
/**
* - Players in-game name, obligatory if uid is not specified
*/
players?: string[];
/**
* - Players UID, obligatory if player name is not specified
*/
uids?: string[] | number[];
/**
* - Players platform, has to be the same for every player in the bulk search
*/
platform: string;
};
/**
* Player data object
*/
type Player = {
global: {
name: string;
uid: number;
avatar: string;
platform: string;
level: number;
toNextLevelPercent: number;
internalUpdateCount: number;
bans: {
isActive: boolean;
remainingSeconds: number;
last_banReason: string;
};
rank: {
rankScore: number;
rankName: string;
rankDiv: number;
ladderPos: number;
rankImg: string;
rankedSeason: string;
};
battlepass: {
level: string;
history: {
season1: number;
season2: number;
season3: number;
season4: number;
season5: number;
season6: number;
season7: number;
season8: number;
};
};
badges: Badge[] | null;
};
/**
* - realtime data
*/
realtime: {
lobbyState: string;
isOnline: number;
isInGame: number;
canJoin: number;
partyFull: number;
selectedLegend: string;
currentState: string;
currentStateSinceTimestamp: number;
currentStateAsText: string;
};
legends: {
selected: Legend;
all: {
Bangalore: Legend;
Bloodhound: Legend;
Lifeline: Legend;
Caustic: Legend;
Gibraltar: Legend;
Mirage: Legend;
Pathfinder: Legend;
Wraith: Legend;
Octane: Legend;
Wattson: Legend;
Crypto: Legend;
Revenant: Legend;
Loba: Legend;
Rampart: Legend;
Horizon: Legend;
Fuse: Legend;
Valkyrie: Legend;
Seer: Legend;
};
};
/**
* - Internal API data
*/
mozambiquehere_internal: {
APIAccessType: string;
ClusterID: string;
rate_limit: {
max_per_second: number;
current_req: string;
};
clusterSrv: string;
};
/**
* - Total stats from all legends together
*/
total: {
kd: {
value: number;
name: string;
};
};
};
/**
* Apex Legends News Object
*/
type ApexNews = {
title: string;
link: string;
img: string;
short_desc: string;
};
/**
* Servers status data object
*/
type Servers = {
Origin_login: Regions;
EA_novafusion: Regions;
EA_accounts: Regions;
ApexOauth_Crossplay: Regions;
selfCoreTest: {
Status: RegionData;
Stats: RegionData;
"Overflow-#1": RegionData;
"Overflow-#2": RegionData;
"Origin-API": RegionData;
"Playstation-API": RegionData;
"Xbox-API": RegionData;
};
otherPlatforms: {
"Playstation-Network": {
Status: String;
QueryTimestamp: Number;
};
"Xbox-Live": {
Status: String;
QueryTimestamp: Number;
};
};
};
/**
* Map data
*/
type MapData = {
current: {
start: number;
end: number;
readableDate_start: string;
readableDate_end: string;
map: string;
DurationInSecs: number;
DurationInMinutes: number;
remainingSecs: number;
remainingMins: number;
remainingTimer: string;
};
next: {
start: number;
end: number;
readableDate_start: string;
readableDate_end: string;
map: string;
DurationInSecs: number;
DurationInMinutes: number;
};
};
/**
* Map rotation data
*/
type MapRotationData = {
battle_royale: MapData;
arenas: MapData;
/**
* - May be incomplete
*/
ranked: MapData;
};
/**
* Origin data
*/
type OriginData = {
name: string;
uid: string;
pid: string;
avatar: string;
};
/**
* Announcement of [apexlegendsstatus](https://apexlegendsstatus.com)
*/
type Announcement = {
Release: number;
Content: string;
Duration: number;
};
/**
* Legend data object
*/
type Legend = {
LegendName: string;
data?: Tracker[];
gameInfo?: {
skin: string;
skinRarity: string;
frame: string;
frameRarity: string;
pose: string;
poseRarity: string;
intro: string;
introRarity: string;
badges: LegendBadge[];
};
ImgAssets: {
icon: string;
banner: string;
};
};
/**
* Tracker data object
*/
type Tracker = {
name: string;
value: string | number;
key: string;
rank?: {
rankPos: number;
topPercent: number;
};
rankPlatformSpecific?: {
rankPos: number;
topPercent: number;
};
};
/**
* Badge data object
*/
type Badge = {
name: string;
value: string | number;
};
/**
* Legend Badge data object
*/
type LegendBadge = {
name: string;
value: string | number;
category: string;
};
/**
* Regions object
*/
type Regions = {
"EU-West": RegionData;
"EU-East": RegionData;
"US-West": RegionData;
"US-Central": RegionData;
"US-East": RegionData;
SouthAmerica: RegionData;
Asia: RegionData;
};
/**
* Region data object
*/
type RegionData = {
Status: string;
HTTPCode: number;
ResponseTime: number;
QueryTimestamp: number;
};
/**
* NameToUID data
*/
type NameToUIDData = {
result: number;
};