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Bitang

A framework for creative coding, mainly targeted at demoscene productions. Currently in a very early stage of development.

screenshot2

Features

  • Text-based project description of all scenes, use your favorite text editor
  • Live reload of all resources including shaders
  • Shader variable extraction from GLSL code, just define your uniforms in the shader and they will appear on the UI

Not a lot of docs yet. Use the example project "Attractors" available on the releases page.

Development

Dependencies:

  • Rust
  • Cmake, Ninja and Python (see #227)

Build & run

Just run cargo run --release.

The development platform is Windows, but Linux and MacOS should work as well.

Hardware requirements

Anything that supports Vulkan.

License

MIT

screenshot