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I am attempting to run NitroHax on my 3DS (I have now tried both an original and New 3DS, same results), but after I select my cheats from the menu and hit Start Game, it shows the DS boot screen playing mush faster than normal, then both screens fade to white. It doesn't seem to matter which cheats I pick, though I've only tried it with one DS game so far. When I performed the same actions with the debug CIA installed, after the DS boot screen, the bottom screen displayed four squares in a row. At first, the first three squares are red and the last one is green, but every time, after a few seconds, the fourth square turns red and the third square turns yellow, so it's red, red, yellow, red. I have tried using the version of NitroHax that uses .dat files instead of .xml files, and that version works fine with this DS game, but I want to use the .xml version so I can use custom cheats, as I do not know how to edit the .dat files. I did not edit any hex values since the release said that the release version had those changes pre-done.
The text was updated successfully, but these errors were encountered:
I am attempting to run NitroHax on my 3DS (I have now tried both an original and New 3DS, same results), but after I select my cheats from the menu and hit Start Game, it shows the DS boot screen playing mush faster than normal, then both screens fade to white. It doesn't seem to matter which cheats I pick, though I've only tried it with one DS game so far. When I performed the same actions with the debug CIA installed, after the DS boot screen, the bottom screen displayed four squares in a row. At first, the first three squares are red and the last one is green, but every time, after a few seconds, the fourth square turns red and the third square turns yellow, so it's red, red, yellow, red. I have tried using the version of NitroHax that uses .dat files instead of .xml files, and that version works fine with this DS game, but I want to use the .xml version so I can use custom cheats, as I do not know how to edit the .dat files. I did not edit any hex values since the release said that the release version had those changes pre-done.
The text was updated successfully, but these errors were encountered: