If the mapserver-mod
is installed and configured
you get more realtime-data from within your minetest-world:
- Current players with their positions
- Current time and max lag
You can use the mapserver-mod
either passive or active:
- Passive Makes some additional markers available (POI, Labels, etc)
- Active Communicates with the mapserver and sends realtime data (players, lag, time)
Download or clone from https://github.com/minetest-mapserver/mapserver_mod
If you want to enable craftable mapobjects (poi, labels, trainblocks, etc) you
can enable the setting in your minetest.conf
(defaults to false)
mapserver.enable_crafting = true
The update interval of the players on the map can be changed with:
mapserver.send_interval = 1
Default is 2
, means that the player, time and lag info get sent every 2 seconds.
You don't have to set up anything, passive mode is the default. There are some additional map objects you can use in this mode:
- POI Point of interest
- Label A street or city label
- Border A border for cities or regions
- Train To display train lines on the map, with stations and line-info
The mod communicates via http with the mapserver.
You need to configure the url and the secretkey in your minetest.conf
- Install the mapserver mod in your minetest instance
- Copy the
secretkey
from yourmapserver.json
(this is an autogenerated key) - Enable http for the
mapserver
mod in yourminetest.conf
- Configure your
minetest.conf
with the settings:mapserver.url
andmapserver.key
Example config:
secure.http_mods = mapserver
mapserver.url = http://127.0.0.1:8080
mapserver.key = ZJoSpysiKGlYexof
If (for any reason) you want to hide players on the map, you can /grant
them the following priv:
mapserver_hide_player
The player-position and data will not be sent to the mapserver