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ASN ruleset.md

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Safety

  • Safetyglasses worn at all time when the game is live.
  • NASF Class J ruleset for guns.
  • Every player must carry at least 0.5L of water in their kit.
  • No unauthorized drone usage.
  • Deathreag required.
  • People in safetyvests are off game, please refrain from shooting or attempting to metagame.
  • All weapons unless otherwise specifically allowed must be 1.2J or lower.
    • If you want to bring a support weapon it requires you to arrange your squad before the game.
    • There is no 3J weapons allowed currently.

Team structure

  • Two teams, red and blue.

  • Squads 1-8

  • Team commander, if any, is 9

  • Each team will consist of a set of squads, each squad is from 4-8 people.

    • Each squad will be assigned a number for coms.
    • Each squad must have a dedicated leader.
    • Each squed must have a dedicated medic.
    • At least one member pr squad need to run ATAK.
    • Each squad can have an optional support weapon, be that a LMG or a DMR.
  • Squads will be issued a number and refered to using that number.

    • Team leader is squadnumber.1
      • Blue team squad 2 team leader is Bravo 2.1
      • Red team squad 2 team leader is Romeo 2.1
    • Second team leader is squadnumer.2
      • Blue second team squad 2 team leader is Bravo 2.2
      • Red second team squad 2 team leader is Romeo 2.2
    • Medic is squadnumber.3
      • Blue medic squad 2 team leader is Bravo 2.3
      • Red medic squad 2 team leader is Romeo 2.3
    • Any other members will be assigned numbers by squad lead.
      • Blue rifleman 2 team leader is Bravo 2.4 -> 2.8
      • Red rifleman squad 2 team leader is Romeo 2.4 -> 2.8

All players must adhere to the squad system, this means no solo snipers or recce people.

A squad leader and his squad can however split his team up for doing tasks or probe as needed.

If you do not want to play as part of a squad in a team there are other games you will enjoy more.

Medic rules

  • Medic can heal in 1 minute.
  • Medic can be healed by squad members in 4 minutes.
  • Armor affects your total heals before having to respawn:
    • No armored players can be healed once.
    • Players with weighted armor carriers can be healed two times.
    • Players with weigthed armor carriers and helmets can be healed three times.
  • Any time spent in a spawn, even if not dead, will reset your heal count.

Respawn

  • If you are out of heals you must respawn at a dedicated respawn point.
  • In spawn you are allowed to swap roles around, like medic or team leader.

Ammo

  • As many low capacity magazines (Or mid caps loaded with maximum 100 rounds) as you want on your body or in a pack.
  • No filling magazines outside of spawn.

Organizing people to run back and reload for others is allowed.

TAK

  • You can only be on your teams color server.
  • You must adhere to the naming convention for squad members detailed in the Team structure section.

Setup instructions

Note: If you are on an ios device you can use itak, just be aware it has limited functionality and you might be missing items on your map other players send.

All other TAK rules apply as normal.

Being an active participent on TAK is optional, but the minimum one person pr squad on TAK is mandatory.

Support weapon criterias

Designated Marksman Rifle:

  • Must visually make sense as a DMR.
  • Must have sidearm for engagements under 20meters.
  • Must know what 20meters is.

Standard ammo rules apply.

Light Machine Guns:

  • Must be modeled after a real LMG.
  • Can have 2500 rounds maximum pr magazine

Standard ammo rules apply, magazine cap adjusted as mentioned above.

Radio

Squad leader net:

Each squad leader will be issued a squad radio with two channels:

  • Squad leader net for your side.
  • Game admin.

The squad leader does not have to personally carry the squad radio, allthough adviseable.

Any member are allowed to use the squad net through the distributed radios.

Squad leader net communication must follow this pattern:

  • Target callsign
  • this is
  • Your callsign
  • Your actual message
Squad coms:

Each squad will have one PMR446 radio channel for internal squad communication.

  • 1-8 for blueland.
  • 9-16 for redland.

No form is required for your squads internal coms, you are free to do as you see fit.