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SConstruct
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#!/usr/bin/env python
import os
import sys
godot_cpp_path = "cpp/godot-cpp"
src_path = "cpp"
godot_project_path = "godot"
project_name = "electro"
env = SConscript(godot_cpp_path + "/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=[src_path])
env.Append(CCFLAGS = ["-fdiagnostics-color"])
sources = Glob(src_path + "/*.cpp")
env.Tool("compilation_db")
env.CompilationDatabase()
# it's the same speed with -O2 as -O3, wtf?
# and -O1 is only marginally slower
# -O0 is much slower though
env.Program("bench", Glob(src_path + "/*.cpp"), CCFLAGS='-O3')
if env["platform"] == "macos":
library = env.SharedLibrary(
godot_project_path + "/bin/lib" + project_name + ".{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
godot_project_path + "/bin/lib" + project_name + "{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)