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PopplerCpp.natvis
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PopplerCpp.natvis
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<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" MenuName="Add to Image Watch" />
<!-- Poppler -->
<Type Name="Object">
<DisplayString Condition="type==objNone">none</DisplayString>
<DisplayString Condition="type==objNull">null</DisplayString>
<DisplayString Condition="type==objDead">dead</DisplayString>
<DisplayString Condition="type==objError">objError</DisplayString>
<DisplayString Condition="type==objEOF">objEOF</DisplayString>
<DisplayString Condition="type==objBool">{booln}</DisplayString>
<DisplayString Condition="type==objInt">{intg}</DisplayString>
<DisplayString Condition="type==objReal">{real}</DisplayString>
<DisplayString Condition="type==objInt64">{int64g}</DisplayString>
<DisplayString Condition="type==objCmd||type==objName">{cString}</DisplayString>
<Expand>
<ExpandedItem Condition="type==objBool">booln</ExpandedItem>
<ExpandedItem Condition="type==objInt">intg</ExpandedItem>
<ExpandedItem Condition="type==objReal">real</ExpandedItem>
<ExpandedItem Condition="type==objString">string</ExpandedItem>
<ExpandedItem Condition="type==objInt64">int64g</ExpandedItem>
<ExpandedItem Condition="type==objArray">array</ExpandedItem>
<ExpandedItem Condition="type==objDict">dict</ExpandedItem>
<ExpandedItem Condition="type==objStream">stream</ExpandedItem>
<ExpandedItem Condition="type==objRef">ref</ExpandedItem>
<ExpandedItem Condition="type==objCmd||type==objName">cString</ExpandedItem>
<ExpandedItem>type</ExpandedItem>
</Expand>
</Type>
<Type Name="SplashOutputDevice::ImageData">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" />
</Type>
<Type Name="SplashOutputDevice::ImageData">
<DisplayString>{{{bitsPerChannel} x {width} x {height}}}</DisplayString>
<Expand>
<Synthetic Name="[type]" Condition="bitsPerChannel<=8">
<DisplayString>UINT8</DisplayString>
</Synthetic>
<Synthetic Name="[channels]">
<DisplayString Condition="channels==3">RGB</DisplayString>
<DisplayString>{channels}</DisplayString>
</Synthetic>
<Item Name="[width]" Condition="bitsPerChannel==8">width</Item>
<Item Name="[width]" Condition="bitsPerChannel<8">(width * bitsPerChannel + 7) / 8</Item>
<Item Name="[height]">height</Item>
<Item Name="[data]">&data[0]</Item>
<Item Name="[stride]">rowSize</Item>
</Expand>
</Type>
<Type Name="SplashBitmap">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" />
</Type>
<Type Name="SplashBitmap">
<DisplayString>{{{mode} x {width} x {height}}}</DisplayString>
<Expand>
<Synthetic Name="[type]">
<DisplayString>UINT8</DisplayString>
</Synthetic>
<Synthetic Name="[channels]">
<DisplayString Condition="mode==SplashColorMode::splashModeMono8">1</DisplayString>
<DisplayString Condition="mode==SplashColorMode::splashModeRGB8">RGB</DisplayString>
<DisplayString Condition="mode==SplashColorMode::splashModeBGR8">BGR</DisplayString>
<DisplayString Condition="mode==SplashColorMode::splashModeXBGR8">BGRA</DisplayString>
<DisplayString Condition="mode==SplashColorMode::splashModeCMYK8">BGRA</DisplayString>
<DisplayString Condition="mode==SplashColorMode::splashModeDeviceN8">8</DisplayString>
<DisplayString>1</DisplayString>
</Synthetic>
<Item Name="[width]">width</Item>
<Item Name="[height]">height</Item>
<Item Name="[data]">data</Item>
<Item Name="[stride]">rowSize</Item>
</Expand>
</Type>
<Type Name="SplashGlyphBitmap">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" />
</Type>
<Type Name="SplashGlyphBitmap">
<DisplayString>{{({x}, {y}) {w} x {h}}}</DisplayString>
<Expand>
<Synthetic Name="[type]">
<DisplayString>UINT8</DisplayString>
</Synthetic>
<Item Name="[channels]">1</Item>
<Item Name="[width]">(w+7)/8</Item>
<Item Name="[height]">h</Item>
<Item Name="[data]">data</Item>
<Item Name="[stride]">(w+7)/8</Item>
</Expand>
</Type>
<Type Name="SplashPath">
<DisplayString Condition="curSubpath==length">{{{length,d} points, no Current Point}}</DisplayString>
<DisplayString>{{{length,d} points, start at {curSubpath}}}</DisplayString>
<Expand>
<Item Name="points">pts, [length]</Item>
<Item Name="flags">flags, [length] b</Item>
</Expand>
</Type>
<Type Name="GfxPath">
<!--GBool justMoved; // set if a new subpath was just started
double firstX, firstY; // first point in new subpath
GfxSubpath **subpaths; // subpaths
int n; // number of subpaths
int size; // size of subpaths array-->
<DisplayString Condition="justMoved">{{{n} subpath, new subpath was just started ({firstX,g}, {firstY,g})}}</DisplayString>
<DisplayString>{{{n} subpath, first point in new subpath ({firstX,g}, {firstY,g})}}</DisplayString>
<Expand>
<ArrayItems>
<Size>n</Size>
<ValuePointer>(GfxSubpath **)subpaths,g</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="SplashXPathSeg">
<DisplayString>{{{flags,d} [({x0,g}, {y0,g}) ({x1,g}, {y1,g})] [{dxdy,g},{dydx,g}]}}</DisplayString>
</Type>
<Type Name="SplashXPath">
<DisplayString>{{{length,d} segments}}</DisplayString>
<Expand>
<ArrayItems>
<Size>length</Size>
<ValuePointer>segs</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="GfxSubpath">
<!--double *x, *y; // points
GBool *curve; // control point i for a Bezier curve(use 3 point true true false) else false
int n; // number of points
int size; // size of x/y arrays
GBool closed; // set if path is closed-->
<DisplayString Condition="closed">{{{n} points, path is closed}}</DisplayString>
<DisplayString>{{{n} points}}</DisplayString>
<Expand>
<CustomListItems>
<Variable Name="i" InitialValue="0" />
<Loop>
<If Condition="i >= n">
<Break />
</If>
<Item Name="[curve {i}]">curve[i]</Item>
<Item Name="[x {i}]">x[i]</Item>
<Item Name="[y {i}]">y[i]</Item>
<Exec>i++</Exec>
</Loop>
</CustomListItems>
</Expand>
</Type>
<Type Name="poppler::StateSave">
<DisplayString>StateSave</DisplayString>
</Type>
<Type Name="poppler::StateRestore">
<DisplayString>StateRestore</DisplayString>
</Type>
<Type Name="poppler::TextStart">
<DisplayString>TextStart</DisplayString>
</Type>
<Type Name="poppler::TextStop">
<DisplayString>TextStop</DisplayString>
</Type>
<Type Name="poppler::GlyphDraw">
<DisplayString Condition="clip">GlyphDraw clip "{&unicode,sub}"</DisplayString>
<DisplayString>GlyphDraw "{&unicode,sub}"</DisplayString>
</Type>
<Type Name="poppler::ContourData::ContourPoint">
<DisplayString Condition="firstPoint&&!lastPoint&&!pathClosed&&!pathCurve">({x,g}, {y,g}) first point</DisplayString>
<DisplayString Condition="!firstPoint&&lastPoint&&!pathClosed&&!pathCurve">({x,g}, {y,g}) last point</DisplayString>
<DisplayString Condition="!firstPoint&&!lastPoint&&!pathClosed&&pathCurve">({x,g}, {y,g}) Bezier control point</DisplayString>
<DisplayString>({x,g}, {y,g}) {firstPoint?1:0} {lastPoint?1:0} {pathClosed?1:0} {pathCurve?1:0}</DisplayString>
</Type>
<Type Name="poppler::ContourDraw">
<DisplayString>ContourDraw [{contourData->points}]</DisplayString>
</Type>
<Type Name="poppler::ImageDraw">
<DisplayString>ImageDraw</DisplayString>
</Type>
<Type Name="poppler::page_renderer::SplashBitmapResult">
<DisplayString>SplashBitmapResult</DisplayString>
</Type>
<Type Name="SplashBitmap">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" />
</Type>
<Type Name="poppler::ImageData">
<UIVisualizer ServiceId="{A452AFEA-3DF6-46BB-9177-C0B08F318025}" Id="1" />
</Type>
<Type Name="poppler::ImageData">
<DisplayString>{{{format} x {width} x {height}}}</DisplayString>
<Expand>
<Synthetic Name="[type]">
<DisplayString>UINT8</DisplayString>
</Synthetic>
<Synthetic Name="[channels]">
<DisplayString Condition="channels==1">1</DisplayString>
<DisplayString Condition="channels==3">RGB</DisplayString>
<DisplayString Condition="channels==4">RGBA</DisplayString>
<DisplayString Condition="format==Color::DeviceCMYK">RGBA</DisplayString>
<DisplayString>{channels}</DisplayString>
</Synthetic>
<Item Name="[width]">rowSize/channels</Item>
<Item Name="[height]">height</Item>
<Item Name="[data]">&data[0]</Item>
<Item Name="[stride]">rowSize</Item>
</Expand>
</Type>
</AutoVisualizer>