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I need to manipulate a PathData by rotating it into position BEFORE adding it to a Node, think compass needle animation. The Needle is kept at 0 heading and needs to be rotated to its starting point before animating to its end point. The method is there to convert from PathData to Path, but need vice-versa
The text was updated successfully, but these errors were encountered:
Don't think this is feasible, but I think one thing I could potentially do is add a method to allow people to specify a Path object itself inside of the PathNode.Builder or something like that.
Feature Request:
I need to manipulate a PathData by rotating it into position BEFORE adding it to a Node, think compass needle animation. The Needle is kept at 0 heading and needs to be rotated to its starting point before animating to its end point. The method is there to convert from PathData to Path, but need vice-versa
The text was updated successfully, but these errors were encountered: