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move.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: abenheni <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/04 13:30:41 by abenheni #+# #+# */
/* Updated: 2023/12/04 13:30:42 by abenheni ### ########.fr */
/* */
/* ************************************************************************** */
#include "render_map.h"
static void handle_move(t_player *player, int keycode)
{
if (keycode == RIGHT_ARROW)
player->turn_direction = 1 * (M_PI * ROTATION_SPEED / 180.0);
else if (keycode == LEFT_ARROW)
player->turn_direction = -1 * (M_PI * ROTATION_SPEED / 180.0);
else if (keycode == KEY_W || keycode == KEY_S)
{
player->is_lr = false;
if (keycode == KEY_W)
player->walk_direction = MOVE_SPEED * 1;
else
player->walk_direction = MOVE_SPEED * -1;
}
else if (keycode == KEY_A || keycode == KEY_D)
{
player->is_lr = true;
if (keycode == KEY_A)
player->walk_direction = MOVE_SPEED * -1;
else
player->walk_direction = MOVE_SPEED * 1;
}
}
int move(int keycode, t_data *info)
{
if (keycode == KEY_ESC)
{
destroy(info);
exit(EXIT_SUCCESS);
}
handle_move(&info->_player, keycode);
return (0);
}