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讨论FlutterBoost一开始是为移动端设计,其核心是通过「复用引擎」,实现混合栈路由,有效解决了官方Flutter默认的多引擎导致的内存占用高问题,以及多引擎隔离带来的数据共享问题。 但是,FlutterBoost并不适合单个屏幕上同时显示多个FlutterView的场景(比较遗憾,Flutter官方迟迟没有支持多窗口,目前只能通过多引擎去实现)。 而,桌面端的开发模式和移动端有很大的差异,比如多窗口~~ 那么,FlutterBoost有支持桌面端的必要吗?如果有,什么场景? 希望听到您的声音,大家一起讨论~~ 👏👏👏👏 |
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你好,我想从flutter2.2 升级到flutter3.3.2上来。flutterBoost 目前是这个版本[v3.0-null-safety-release.2.2]。升级到哪个版本比较好 4.0.4吗? |
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反而希望大佬们, 能做个flutter版本的ui库出来, 现在都没有 |
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您希望FlutterBoost支持桌面端吗?
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