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== Why merge shop/fight/industry into the map file? == Most shop/fight/industry is unique, then greatly simply the map creation, you don't have to edit/create 5 files (reduce size and XML tag by 20x), creation time of advanced bot (shop/fight/industry): 10min to 15s

== Bot id unique by map == Was so hard find unique id over whole datapack Don't imply performance lost on server because it generate their own dictionary and manipulate unique id as internal

== Dedupliction == All is duplicate, you can't change a value and all the bot is impacted, but was case near never used You can search in all file and change the value automatic or manual way

== Quest == NoW bot id is folder/map/botid

== condition for door == local on map file

== id or name == you can replace id="123" by id="name", will be internally converted to id, no performance/memory change for server if datapack cache used apply to: monster, skill, item if the name change and use name, then you need remplace them into all file This convertion is case-insensitive