A Map is an abstract data structure to store pairs of data: key and value. It also has a fast key lookup of O(1)
for [hashmap-chap] or O(log n)
for Tree Map.
We can implement a Map using two different underlying data structures: Hash Map or Tree Map.
-
HashMap: it’s a map implementation using an array and a hash function. The hash function’s job is to convert the
key
into an index that maps to thevalue
. HashMap has an average runtime of O(1). -
TreeMap: it’s a map implementation that uses a self-balanced Binary Search Tree (like [c-avl-tree] or Red-Black Tree). The BST nodes store the key, and the value and nodes are sorted by key guaranteeing an O(log n) lookup time.
-
HashMap
is more time-efficient. ATreeMap
is more space-efficient. -
TreeMap
search complexity is O(log n), while an optimizedHashMap
is O(1) on average. -
HashMap
’s keys are in insertion order (or random depending on the implementation).TreeMap
’s keys are always sorted. -
TreeMap
offers some statistical data for free such as: get minimum, get maximum, median, find ranges of keys.HashMap
doesn’t. -
TreeMap
has a guarantee always an O(log n), while `HashMap`s has an amortized time of O(1) but in the rare case of a rehash, it would take an O(n).
As we discussed so far, there is a trade-off between the implementations.
Data Structure |
Searching By |
Insert |
Delete |
Space Complexity |
|
Index/Key |
Value |
||||
O(1) |
O(n) |
O(1)* |
O(1) |
O(n) |
|
O(log n) |
O(n) |
O(log n) |
O(log n) |
O(n) |
* = Amortized run time. E.g. rehashing might affect run time to O(n).
We already covered Hash Map, so in this chapter, we will focus on TreeMap.
Tip
|
JavaScript only provides (Hash) Map . That’s enough for most needs. But we will implement a TreeMap so it’s more clear how it works and when it should be used.
|
Ok, now that you know the advantages, let’s implement it!
Let’s get started with the essential functions. They have the same interface as the HashMap
(but the implementation is different).
class TreeMap {
constructor(){}
set(key, value) {}
get(key) {}
has(key) {}
delete(key) {}
}
For inserting a value on a TreeMap, we first need to initialize the tree:
link:../../../src/data-structures/maps/tree-maps/tree-map.js[role=include]
The tree can be an instance of any Binary Search Tree that we implemented so far. For better performance, it should be a self-balanced tree like a Red-Black Tree or AVL Tree.
Let’s implement the method to add values to the tree.
add
method and size
attributelink:../../../src/data-structures/maps/tree-maps/tree-map.js[role=include]
Adding values is very easy (once we have the underlying tree implementation).
When we search by key in a treemap, it takes O(log n). The following is a possible implementation:
get
and has
methodlink:../../../src/data-structures/maps/tree-maps/tree-map.js[role=include]
One side effect of storing keys in a tree is that they don’t come up in insertion order. Instead, they ordered by value.
link:../../../src/data-structures/maps/tree-maps/tree-map.js[role=include]
-
We implemented the default iterator using the in-order traversal. That’s useful for getting the keys sorted.
Generators are useful for producing values that can you can iterate in a for…of
loop. Generators use the function*
syntax, which expects to have a yield
with a value.
Removing elements from TreeMap is simple.
delete
methodlink:../../../src/data-structures/maps/tree-maps/tree-map.js[role=include]
The BST implementation does all the heavy lifting.
That’s it! To see the full file in context, click here: here