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OryUIFloatingActionButton.agc
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foldstart // OryUIFloatingActionButton Widget
type typeOryUIFloatingActionButton
id as integer
attachToSpriteID as integer
mini as integer
placement$ as string
placementOffset# as float[2]
pressed as integer
shadow as integer
sprContainer as integer
sprIcon as integer
sprShadow as integer
txtLabel as integer
visible as integer
endtype
global OryUIFloatingActionButtonCollection as typeOryUIFloatingActionButton[]
OryUIFloatingActionButtonCollection.length = 1
function OryUICreateFloatingActionButton(oryUIWidgetParameters$ as string)
local oryUIFloatingActionButtonID as integer
OryUIFloatingActionButtonCollection.length = OryUIFloatingActionButtonCollection.length + 1
oryUIFloatingActionButtonID = OryUIFloatingActionButtonCollection.length
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].id = oryUIFloatingActionButtonID
oryUICreatedWidgets.insert(OryUIAddCreatedWidget(oryUIFloatingActionButtonID, "FloatingActionButton"))
// DEFAULT SETTINGS
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].mini = oryUIDefaults.floatingActionButtonMini
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$ = oryUIDefaults.floatingActionButtonPlacement$
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[1] = 0
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[2] = 0
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].shadow = oryUIDefaults.floatingActionButtonShadow
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].visible = 1
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow = CreateSprite(0)
SetSpriteImage(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, oryUIFloatingActionButtonShadowImage)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, oryUIDefaults.floatingActionButtonSize#[1], oryUIDefaults.floatingActionButtonSize#[2]) //8.63
SetSpriteColor(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 255, 255, 255, 255)
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, oryUIDefaults.floatingActionButtonDepth)
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow), GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow))
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 98, 98)
SetSpritePhysicsOff(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow)
FixSpriteToScreen(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 1)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer = CreateSprite(0)
SetSpriteImage(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIFloatingActionButtonImage)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIDefaults.floatingActionButtonSize#[1], oryUIDefaults.floatingActionButtonSize#[2]) //8.63
SetSpriteColor(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIDefaults.floatingActionButtonColor#[1], oryUIDefaults.floatingActionButtonColor#[2], oryUIDefaults.floatingActionButtonColor#[3], oryUIDefaults.floatingActionButtonColor#[4])
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIDefaults.floatingActionButtonDepth)
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer), GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 98, 98)
SetSpritePhysicsOff(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer)
FixSpriteToScreen(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 1)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon = CreateSprite(0)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIDefaults.floatingActionButtonIconSize#[1], oryUIDefaults.floatingActionButtonIconSize#[2]) //2.87
SetSpriteImage(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIDefaults.floatingActionButtonIcon)
SetSpriteColor(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIDefaults.floatingActionButtonIconColor#[1], oryUIDefaults.floatingActionButtonIconColor#[2], oryUIDefaults.floatingActionButtonIconColor#[3], oryUIDefaults.floatingActionButtonIconColor#[4])
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, GetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow) - 1)
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon) / 2, GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon) / 2)
SetSpritePhysicsOff(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon)
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
FixSpriteToScreen(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, 1)
if (oryUIWidgetParameters$ <> "") then OryUIUpdateFloatingActionButton(oryUIFloatingActionButtonID, oryUIWidgetParameters$)
endfunction oryUIFloatingActionButtonID
function OryUIDeleteFloatingActionButton(oryUIFloatingActionButtonID as integer)
DeleteSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer)
DeleteSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon)
DeleteSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow)
endfunction
function OryUIGetFloatingActionButtonPressed(oryUIFloatingActionButtonID as integer)
local oryUIFloatingActionButtonPressed as integer
local oryUIFloatingActionButtonContainerSprite as integer
local oryUIFloatingActionButtonIconSprite as integer
if (GetSpriteExists(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
if (OryUIGetSwipingVertically() = 0)
if (GetPointerPressed())
oryUIFloatingActionButtonContainerSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
oryUIFloatingActionButtonIconSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (oryUIFloatingActionButtonContainerSprite = 1 or oryUIFloatingActionButtonIconSprite = 1)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1
else
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 0
endif
elseif (OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1)
if (GetPointerState())
oryUIFloatingActionButtonContainerSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
oryUIFloatingActionButtonIconSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (oryUIFloatingActionButtonContainerSprite = 1 or oryUIFloatingActionButtonIconSprite = 1)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1
else
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 0
endif
endif
endif
endif
oryUIFloatingActionButtonPressed = OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed
endif
if (oryUIScrimVisible = 1) then oryUIFloatingActionButtonPressed = 0
endfunction oryUIFloatingActionButtonPressed
function OryUIGetFloatingActionButtonReleased(oryUIFloatingActionButtonID as integer)
local oryUIFloatingActionButtonReleased as integer
local oryUIFloatingActionButtonContainerSprite as integer
local oryUIFloatingActionButtonIconSprite as integer
if (GetSpriteExists(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
if (OryUIGetSwipingVertically() = 0)
if (GetPointerPressed())
oryUIFloatingActionButtonContainerSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
oryUIFloatingActionButtonIconSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (oryUIFloatingActionButtonContainerSprite = 1 or oryUIFloatingActionButtonIconSprite = 1)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1
endif
else
if (GetPointerState())
oryUIFloatingActionButtonContainerSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
oryUIFloatingActionButtonIconSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1)
if (oryUIFloatingActionButtonContainerSprite = 0 and oryUIFloatingActionButtonIconSprite = 0)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 0
endif
endif
endif
if (GetPointerReleased())
oryUIFloatingActionButtonContainerSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
oryUIFloatingActionButtonIconSprite = GetSpriteHitTest(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 1)
if (oryUIFloatingActionButtonContainerSprite = 1 or oryUIFloatingActionButtonIconSprite = 1)
oryUIFloatingActionButtonReleased = 1
else
oryUIFloatingActionButtonReleased = 0
endif
endif
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].pressed = 0
endif
endif
endif
endif
if (oryUIScrimVisible = 1) then oryUIFloatingActionButtonReleased = 0
endfunction oryUIFloatingActionButtonReleased
function OryUIGetFloatingActionButtonVisible(oryUIFloatingActionButtonID as integer)
endfunction OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].visible
function OryUIHideFloatingActionButton(oryUIFloatingActionButtonID as integer)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].visible = 0
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, -999999, -999999)
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, -999999, -999999)
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
endfunction
function OryUIShowFloatingActionButton(oryUIFloatingActionButtonID as integer)
local oryUIFloatingActionButtonX# as float
local oryUIFloatingActionButtonY# as float
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].visible = 1
if (OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID > 0)
if (left(lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$), 6) = "bottom")
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomleft")
oryUIFloatingActionButtonX# = WorldToScreenX(GetSpriteX(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID))
oryUIFloatingActionButtonY# = WorldToScreenY(GetSpriteY(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)) + GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)
endif
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomcenter")
oryUIFloatingActionButtonX# = WorldToScreenX(GetSpriteX(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)) + (GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID) / 2)
oryUIFloatingActionButtonY# = WorldToScreenY(GetSpriteY(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)) + GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)
endif
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomright")
oryUIFloatingActionButtonX# = WorldToScreenX(GetSpriteX(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)) + GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)
oryUIFloatingActionButtonY# = WorldToScreenY(GetSpriteY(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)) + GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID)
endif
endif
else
if (left(lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$), 6) = "bottom")
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomleft") then oryUIFloatingActionButtonX# = 3.5
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomcenter") then oryUIFloatingActionButtonX# = 50
if (lower(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$) = "bottomright") then oryUIFloatingActionButtonX# = 96.5
oryUIFloatingActionButtonY# = 97
if (oryUIBottomBannerAdOnScreen = 1) then oryUIFloatingActionButtonY# = 90
if (OryUIAnyTextfieldFocused() = 1 and (GetDeviceBaseName() = "android" or GetDeviceBaseName() = "ios")) then oryUIFloatingActionButtonY# = 50
endif
endif
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, oryUIFloatingActionButtonX# + OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[1], oryUIFloatingActionButtonY# + 0.5 + OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[2])
SetSpritePositionByOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIFloatingActionButtonX# + OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[1], oryUIFloatingActionButtonY# + OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[2])
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
endfunction
function OryUIUpdateFloatingActionButton(oryUIFloatingActionButtonID as integer, oryUIWidgetParameters$ as string)
OryUISetParametersType(oryUIWidgetParameters$)
if (GetSpriteExists(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
if (oryUIParameters.attachToSpriteID > 0) then OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].attachToSpriteID = oryUIParameters.attachToSpriteID
if (oryUIParameters.color#[1] > -999999 or oryUIParameters.color#[2] > -999999 or oryUIParameters.color#[3] > -999999 or oryUIParameters.color#[4] > -999999)
SetSpriteColor(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIParameters.color#[1], oryUIParameters.color#[2], oryUIParameters.color#[3], oryUIParameters.color#[4])
endif
if (oryUIParameters.depth > -999999)
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, oryUIParameters.depth)
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, oryUIParameters.depth - 1)
SetSpriteDepth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIParameters.depth - 1)
endif
if (oryUIParameters.iconColor#[1] > -999999 or oryUIParameters.iconColor#[2] > -999999 or oryUIParameters.iconColor#[3] > -999999 or oryUIParameters.iconColor#[4] > -999999)
SetSpriteColor(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIParameters.iconColor#[1], oryUIParameters.iconColor#[2], oryUIParameters.iconColor#[3], oryUIParameters.iconColor#[4])
endif
if (oryUIParameters.iconID > -999999) then SetSpriteImage(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, oryUIParameters.iconID)
if (oryUIParameters.mini >= 0)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].mini = oryUIParameters.mini
if (oryUIParameters.mini = 0)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, -1, 9.5)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, -1, 9.5)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, -1, 3)
else
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, -1, 6.78)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, -1, 6.78)
SetSpriteSize(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, -1, 3)
endif
endif
if (oryUIParameters.placementOffset#[1] > -999999)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[1] = oryUIParameters.placementOffset#[1]
endif
if (oryUIParameters.placementOffset#[2] > -999999)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placementOffset#[2] = oryUIParameters.placementOffset#[2]
endif
if (lower(oryUIParameters.placement$) = "bottomright")
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$ = "bottomRight"
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow), GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow))
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer), GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
endif
if (lower(oryUIParameters.placement$) = "bottomcenter" or lower(oryUIParameters.placement$) = "bottomcentre")
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$ = "bottomCenter"
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow) / 2, GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow))
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, GetSpriteWidth(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer) / 2, GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
endif
if (lower(oryUIParameters.placement$) = "bottomleft")
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].placement$ = "bottomLeft"
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 0, GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow))
SetSpriteOffset(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, GetSpriteHeight(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer))
OryUIPinSpriteToCentreOfSprite(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprIcon, OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprContainer, 0, 0)
endif
if (oryUIParameters.shadow >= 0)
OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].shadow = oryUIParameters.shadow
if (oryUIParameters.shadow = 0) then SetSpriteColorAlpha(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 0)
if (oryUIParameters.shadow = 1) then SetSpriteColorAlpha(OryUIFloatingActionButtonCollection[oryUIFloatingActionButtonID].sprShadow, 255)
endif
endif
endfunction
foldend