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How to compile this for mac? #397

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zanebenziger opened this issue Dec 12, 2022 · 10 comments
Open

How to compile this for mac? #397

zanebenziger opened this issue Dec 12, 2022 · 10 comments

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@zanebenziger
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How would i go about compiling this for a mac?

@Abdullah-Ajeebi
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both of these prs address that SDL Build (in delta-studio), and SDL Build

@kunimei
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kunimei commented Dec 14, 2022

hello
can i help you

@ghost
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ghost commented Dec 19, 2022

How would i go about compiling this for a mac?

The build is only avaliable for windows

@UnBeatWaterGH
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How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

@ghost
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ghost commented Jan 11, 2023

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

@UnBeatWaterGH
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How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

@ghost
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ghost commented Jan 12, 2023

How would i go about compiling this for a mac?

The build is only avaliabe for windows

Yo, get some grammar.

Typo okay?

Fine... But at least edit your comment to fix the typo.

I already did

@DDev247
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DDev247 commented Jan 12, 2023

Okay guys stop. This is not a place to argue in. About compiling on macOS though, it's possible, but not guaranteed. The SDL fork requires OpenGL which was dropped by apple like 5 years ago if I remember correctly. With that said, you can still try. Try cloning the sdl-build branch of the fork by bobsayshilol and try compiling it.

@ghost
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ghost commented Jan 12, 2023

OpenGL works for mac and I'm working for it so it would work on mac

@QTPah
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QTPah commented Feb 20, 2023

How did you get it to work? any updates?

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7 participants
@QTPah @DDev247 @kunimei @Abdullah-Ajeebi @zanebenziger @UnBeatWaterGH and others