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avl.cpp
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avl.cpp
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#include<bits/stdc++.h>
using namespace std;
struct node{
int val;
node* left;
node* right;
int h;
};
node* createnode()
{
node *temp = new node;
return temp;
}
int geth(node *head)
{
return head==NULL?0:head->h;
}
void updateh(node *head)
{
head->h = max(geth(head->left),geth(head->right))+1;
}
node* lrotation(node *a)
{
node *c=a->right;
a->right=c->left;
c->left=a;
updateh(a);
updateh(c);
return c;
}
node* rrotation(node *a)
{
node *c=a->left;
a->left=c->right;
c->right=a;
updateh(a);
updateh(c);
return c;
}
node* balance(node *a)
{
int bal = geth(a->left)-geth(a->right);
if(bal>1)
{
if(geth(a->left->left)>geth(a->left->right))
{
a=rrotation(a);
}
else
{
a->left=lrotation(a->left);
a=rrotation(a);
}
}
else if (bal<-1)
{
if(geth(a->right->right)>geth(a->right->left))
{
a=lrotation(a);
}
else
{
a->right=rrotation(a->right);
a=lrotation(a);
}
}
return a;
}
void inorder(node *root) {
if(root==NULL)
return;
inorder(root->left);
cout<<root->val<<" "<<geth(root)<<"\n";
inorder(root->right);
}
node* insert(node *root,int value)
{
if(root == NULL)
{
root=createnode();
root->val=value;
updateh(root);
return root;
}
if(value>root->val)
{
root->right=insert(root->right,value);
}
else
{
root->left=insert(root->left,value);
}
root=balance(root);
updateh(root);
return root;
}
int main(void)
{
int n;
int num;
node *root=NULL;
cin>>n;
for(int i=0;i<n;i++)
{
cin>>num;
root=insert(root,num);
}
inorder(root);
return 0;
}