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Currently we set -1 to choose a random cfg variation.
Maybe when we add GUID documentation that can tell us which variation supports which sequence? I guess Inhabitants all support the same? or are there special ones? Either way, dunno.
Probably a NumericSpinner will do at first.
The text was updated successfully, but these errors were encountered:
Currently we set -1 to choose a random cfg variation.
Maybe when we add GUID documentation that can tell us which variation supports which sequence? I guess Inhabitants all support the same? or are there special ones? Either way, dunno.
Probably a NumericSpinner will do at first.
The text was updated successfully, but these errors were encountered: