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Choose GUID Variation #13

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taubenangriff opened this issue Aug 19, 2024 · 0 comments
Open

Choose GUID Variation #13

taubenangriff opened this issue Aug 19, 2024 · 0 comments

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@taubenangriff
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Currently we set -1 to choose a random cfg variation.

Maybe when we add GUID documentation that can tell us which variation supports which sequence? I guess Inhabitants all support the same? or are there special ones? Either way, dunno.

Probably a NumericSpinner will do at first.

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