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The implementation would mostly be a renaming of the existing sprite code and adding more bindings. The sprite() function could be reimplemented in Lua in terms of the canvas functions.
Let me know what you think of this API. I'll implement it in the next couple of days.
The text was updated successfully, but these errors were encountered:
would be easy to selectCanvas function only replace current "fb->screen" surface into the l81 struct, all other code would still working out of the box,
after, internally, load81 would reset screen surface to the real one, and do the flip, on each frame
will be ok for blit onto canvas, but not offer any way for blitting canvas on screen with sprite method if this one still keep filename as unique argument.
i started implement dynamic argument in the lua api for my image/anims/maps code, for accept indiferently filenames or image id
maybe time, now as this is project start to define goal and future api of load81.
Redirecting drawing operations to another SDL surface is useful for postprocessing effects, procedurally generated sprites, etc.
Proposed API:
canvas = createCanvas(width, height)
canvas = loadImage(filename)
previous = selectCanvas(canvas)
drawCanvas(canvas, x, y)
canvas = rotozoomCanvas(srcCanvas, angle, zoom, smooth)
The implementation would mostly be a renaming of the existing sprite code and adding more bindings. The sprite() function could be reimplemented in Lua in terms of the canvas functions.
Let me know what you think of this API. I'll implement it in the next couple of days.
The text was updated successfully, but these errors were encountered: