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Incursions
About Thargoid Incursions and Infestations
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2023-06-02 12:17:41 UTC
thargoids, incursions, infestations
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2021-06-17 01:24:54 UTC

This page contains information on Legacy mechanics. See the Maelstroms page for information on current Thargoid attack mechanics.{.is-warning}

Thargoid Infestations

During times of active Thargoid behaviour, on a weekly basis a number of systems will become “Infested” each week and enter the Infestation state. This is first noted by the presence of Non-Human Signal Sources containing various Scout and Interceptor variants. An Infestation indicates an incoming invasion in the same system, unless a large quantity of Thargoid vessels are destroyed in the system.

If an Insufficient number of Thargoid vessels are destroyed, the system will enter the Incursion state at the next weekly tick.

The Eagle Eye system will identify a new wave of infested systems each week. (Note: Eagle Eye and the Infestation cycle has been defunct since early 3306.)

Thargoid Incursions

Should a system enter the Incursion state it will become under full Thargoid Assault. Once underway the system’s allegiance will change to “Thargoid” and multiple cumulative negative effects can be observed as the incursion persists.

  • One undamaged Starport will become damaged in the system per week, until the Incursion is cleared.
  • All Bulk Cruiser Megaships will become damaged at the start of the incursion.
  • Anti-Xeno Conflict Zones will appear in the system.
  • Non-Human Signal Sources will appear, if they were not already present.

Ships may be hyperdicted while jumping into a system under Incursion, regardless of marked status.

The GalNet Thargoid Activity report will provide an up-to-date report on the remaining presence of Thargoids within an Incursion system. As more Thargoid vessels are destroyed, the presence level will decrease until the incursion is cleared completely.

AXI Maintains Thargoid.watch, a website displaying current systems under Thargoid Control.

Presence Levels are:

  • Massive Thargoid Presence: 0-25% Cleared
  • Significant Thargoid Presence: 25-50% Cleared
  • Moderate Thargoid Presence: 50-75% Cleared
  • Marginal Thargoid Presence: 75-100% Cleared
  • No Thargoid Presence: 100% Cleared

Once a system has been cleared, damaged starports will enter the Repairing state at the next weekly tick.

Damaged starports may enter the repairing state before the Incursion is cleared and they will destroyed again at the next tick if the Incursion persists.