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Maelstrom Over Ringed Ammonia World

A Brief Intro to the Maelstrom

The Thargoid Maelstrom is a system point of interest (POI) that appeared alongside the Thargoid invasion event in Nov 3308. These instances have appeared in several systems and they are an incredibly dangerous anomaly.

Thargoid Maelstroms are multilayered and may make you want to think twice about disengaging your supercruise in the dropzone. Maelstroms have massive caustic zones, that we call the cloud, and dropping at the HUD's perfect spot indicator will land your vessel inside of the outer caustic zone of the cloud. Unless you are prepared to drop into caustic, plan to drop one tick next to the "drop zone" indicated by the HUD.

Upon arrival, the storm is quite visible, and the scale of it can be disorienting. A slow approach to the scrambled instance center indicator is recommended. Cautious commanders can identify the boundry between safe space and caustic cloud. Venturing into the caustic cloud and approaching the Maelstrom's centerwill trigger a wave-like, massive repulsion field that will repell all invaders.

Due to the inquisitive, dedicated, and perhaps misguided commanders exploring the Maelstrom's inner caustic zone, technology has been developed to allow commanders immunity to the wave-like repulsion field that protects the massive entity at the center of the Maelstrom; if you choose to brave this journey, behold, the Titan.

Maelstrom Systems

Maelstroms are in close orbit to ammonia worlds. When a system has a Maelstrom, the system status is "Thargoid Titan" instead of "Thargoid Controlled." Each Maelstrom POI is named for their respective Titan in the navigation panel. For example, the Maelstrom found in HIP 30377 is indicated (after FSS) as "Titan Hadad."

Maelstrom System Planetary Body Distance from Star to POI ± 10% Ls
Cocijo Col 285 Sector BA-P c6-18 3 1,300
Hadad HIP 30377 B 8 39,230
Indra HIP 20567 7 3,330
Leigong HIP 8887 A 4 2,540
Oya Cephei Sector BV-Y b4 B 1 5,850
Raijin Pegasi Sector IH-U b3-3 2 400
Taranis Hyades Sector FB-N b7-6 A 1 130
Thor Col 285 Sector IG-O c6-5 3 820

The listed planets above are ammonia worlds and have a distinct spot in the FSS radar. They should be easy to find. Make sure to turn in cartographic data to make permanent these locations in your system maps.

Maelstrom Dangers

When in the same system as a Thargoid Maelstrom, Guardian Modules become functionally unusable; Guardian modules will decay while anywhere within a Maelstrom system at a constant rate.

  • Guardian weapons, Guardian Module Reinforcement, Guardian FSD Booster, and Guardian Shield Reinforcement decay at a rate of 1%/s until damaged (0% integrity).
  • The Guardian Power Plant and Guardian Power Distributor decay at a rate of 1% every 10 seconds, but do not decay lower than 19% integrity.
  • The Guardian Hull Reinforcement is immune, because it does not have integrity of its own.

Thargoid Maelstrom POIs are large cloud-like areas; these appear similar to Lagrange clouds. Low waking from supercuise into the POI can drop you into the cloud. Traveling inside the cloud will incur significant caustic damage; it is ill advised to travel within the cloud without preparations. The cloud is an area of sprawling lightning storms and various Thargoid-related anomalies. Interceptors patrol the interior of the caustic region. Caustic Generators, an anomoly only found within the caustic zone of the maelstrom cloud, can be seen floating and sporadically manuevering in the cloud and are most likely the source of the caustic damage area.

The cloud anatomy is mostly spherical with the following notable dimensions:

  • Outer radius: 115km (Sensor interference begins)
  • Intermediate radius: 79km (Caustic and tidal effects begin and get progressively worse the further in one goes; caustic generators, free-floating Caustic Shards, and Caustic Crystals are present)
  • Repulsion field radius: 55km (Trigger repulsion field at this range)
  • Inner cloud radius: 30km ('Eye of the Storm', safe from repulsion field, caustic and tidal effects)

Maelstrom Macro Anatomy

Maelstrom Rewards

The center of the Maelstrom is a large red-ish cloud. Approaching the center will cause a large wave-like pulse to emit from the Center which will eject nearby ships at high velocity, shutting them down, and damaging them in the process. Being hit by the pulse grants the CMDR a single instance of Massive Energy Surge Analytics encoded material.

smol caustic generator image Throughout the Maelstrom, besides the materials that can be acquired directly on indirectly from **Caustic generators**, there are two-types of free-floating materials that can be gathered.

These generators are also heat detecting mines. Upon detection, they slowly drift towards the ship at fault and then explode, causing a 3km caustic explosion with a severe knock-back effect. Current safe heat threshold is dependent on ship signature. The Rule of Thumb continues to be "Keep below 20% heat!"

These caustic generators are checked on by Thargoid interceptors flying about within the Maelstrom. These interceptors are typically passive; however, they become hostile within a couple kilometers, stay cold!

Destroying a Caustic Generator will cause it to drop various materials which can be collected. These materials are used for Caustic Sink synthesis, along with unlocking the Caustic Sink Launcher (CSL). The CSL also has a commodity requirement, before destroying a caustic generator, it is necessary to get close enough (within 1.5 km) to target and eventually scan the generator. Successfully scanning it allows the pilot to deploy a research limpet to a subtarget and begin extracting one caustic tissue sample. Each generator may only be extracted once. Afterwhich, it is recommended to destroy the sampled generator from safe distance such as to eliminate it from all the other identical entities around. Sampled and destroyed generators also drop the usual material rewards.

I've been blown up and flung more times than I care to count!

Caustic Zone Materials

Corrosive Mechanisms Caustic Shards Caustic Crystals (Rare)

Recommendations for Shallow Maelstrom Diving

Just about any ship with a little mobility and some clever manuevering can collect the materials while scavenging from the edge of the caustic region.

Because generators have a tendency to explode when approached, the commander must maintain an unrecognizable ship signature. A clever commander could use the combination of heatsinks and silent running, but due to comfortability and no synthesis requirements, we recommend engineering to bring the ship's thermal profile to below 20% heat even under thrusting conditions.

Here's a list of build recommendations for these materials and commodities:

  • Powerplant engineered Low Emission + Monstered
  • Enhanced Xeno Scanner
  • XENO Multi-Limpet Controller - for decontamination limpets for pre-unlocked CSL, AND research limpets
  • 1 collector limpet controller
  • 1 or more Heat Sink Launchers (HSL)
  • 1 or more class 4 Corrosion Resistant Cargo Racks for collecting samples
  • 1 weapon that can poke very far away ( range of +3 km, e.g. 1 G3 Long Range beam laser)

The caustic zone of the Maelstrom is incredibly dangerous, so the option to stay outside of the caustic region and only grab materials near the edge of that zone will require patience. It's sometimes suggested that commanders should get their CSL unlocked and equipped before attempting to go after the massive energy surge encoded data. To get that data, commanders must travel very far through the lighter caustic zone into the heavier caustic zone. The caustic damage over time (DoT) stacks more frequently closer to the trigger zone of the repulsion field. Be prepared to spend significant time in the caustic zone to survive repeated attempts to get bonked by the wave. One or Two CSLs are often recommended to ensure survival at this stage.

Check out this exploration video by Writer’s End: Thargoid Maelstrom Exploration Video

smol Titan Bubble Wave

Going Deeper

After the appropriate materials have been gathered, commanders have the options to unlock caustic sink launchers (CSLs) and purchase a Thargoid Pulse Neutralizer (TPN).

Once the CSL and TPN modules have been equipped, aspiring commanders may be ready to breach the Titan's massive repulsion field. A successful breach of the wave will allow the commander to enter into the center of the Maelstrom and approach the Titan, itself.

titan_-_approach.png

Titan Space

I can still hear its rumbling light years away.

Asteriods will come into view then the silhouette on approach to the Titan. This space is no longer caustic allowing for semi-safe repairs in this new zone. The Titan itself has a large central portal that glows, the Maw. Along its perimeter are large helical spines. Out towards the edge, there are heat vents, and launch tubes. On the opposite side of the Titan, there a large spines spread across the overall starfish landscape. There a number of dangers involved.

Titan Structure Infographic

Titan Space Threats

On approach, avoid the asteroids and beware the seed generators that populate the asteroid field. Seeds, on ship detection, slowly drift toward the offending vessel and explode very similarly to caustic generators. Glaives and interceptors patrol this space. The Titan itself, has many destructable turrets on its surface and a large area of effect special attack, the tourus. Titan Torus

Titan Rewards

Titans have three mining activity materials and six research limpet activity commodities, alongside all the usual rewards from destroying Thargoid vessels in the area.

Titan Materials

The surface of the Titan is covered with interesting features and some of the smallest details, blemishes, can be mined for materials. The blemishes are black, green, and orange in color and each have specific locations, one for each material. An Abrasion blaster can be used on the blemishes for expidited and efficient yields (2 or 3 per shot), but a laser works just fine, if only slower. Example of a successful abrasion blaster shot, this case yielded 3: Grimscrub Blasted a Blemish

Titan Research Extractions

In order to locate research limpet points on the Titan's surface, the OC Pulse Wave Scanner is required equipment and the pulse function must be assigned to a fire-group. The pulse is significantly shorter that the mining analyzer, so pulse often. There are only a few limpet attach points that can be found; the limpet attach point will be eliminated after one or two successful extractions. They respawn after about five minutes.

  • Titan Tissue Sample
  • Titan Partial Tissue Sample
  • Titan Deep Tissue Sample
  • Titan Maw Tissue Sample
  • Titan Maw Partial Tissue Sample
  • Titan Maw Deep Tissue Sample

Titan Combat Protocols

Titan Combat Build Recommendations

The Killer Krait enters, stage left