Skip to content

apple01150525/three.js

This branch is 26382 commits behind mrdoob/three.js:dev.

Folders and files

NameName
Last commit message
Last commit date
Mar 17, 2017
Apr 5, 2017
Apr 12, 2017
Apr 6, 2017
Apr 13, 2017
Apr 13, 2017
Mar 28, 2017
Apr 13, 2017
Mar 28, 2017
Nov 17, 2015
Jan 1, 2017
Dec 21, 2016
Feb 1, 2017
Mar 8, 2017
Feb 24, 2017

Repository files navigation

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

About

JavaScript 3D library.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 83.0%
  • Python 9.3%
  • C++ 2.1%
  • GLSL 1.7%
  • C 1.4%
  • MAXScript 1.3%
  • Other 1.2%