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Presets.py
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import html
import json
import os
from typing import ClassVar, Collection, Dict, List, Optional
from Mods.ModMenu import Options
from Mods.UserFeedback import OptionBox, OptionBoxButton, ShowHUDMessage, TextInputBox
from .Cheats import ABCCheat, ABCCycleableCheat
# This doesn't seem right but it's what mypy reads the var as
PresetData = List[Dict[str, Collection[str]]]
class Preset:
Name: str
IsBeingConfigured: bool
CheatList: List[ABCCheat]
_NewSettings: Dict[str, str]
_OldSettings: Dict[str, str]
_SelectedCheat: Optional[ABCCheat]
_ConfigureBox: OptionBox
_SaveBox: OptionBox
_CheatConfigureBoxes: Dict[str, OptionBox]
_SaveButton: ClassVar[OptionBoxButton] = OptionBoxButton("Save")
_DiscardButton: ClassVar[OptionBoxButton] = OptionBoxButton("Discard")
_DontRunButton: ClassVar[OptionBoxButton] = OptionBoxButton("Ignore")
_RunButton: ClassVar[OptionBoxButton] = OptionBoxButton("Run")
_IgnoreButton: ClassVar[OptionBoxButton] = OptionBoxButton(
"Ignore",
"Do not change this cheat's state."
)
def __init__(self, Name: str, Settings: Dict[str, str], CheatList: List[ABCCheat]) -> None:
self.Name = Name
self.IsBeingConfigured = False
self.CheatList = CheatList
self._NewSettings = Settings
self._OldSettings = dict(Settings)
self._SelectedCheat = None
self._SaveBox = OptionBox(
Title=f"Save '{self.Name}'",
Caption="Do you want to save your changes?",
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=(
self._SaveButton,
self._DiscardButton,
),
)
self._SaveBox.OnPress = self._FinishConfiguring # type: ignore
self._SaveBox.OnCancel = lambda: self._ConfigureBox.Show() # type: ignore
self._CheatConfigureBoxes = {}
cheat_buttons: List[OptionBoxButton] = []
for cheat in self.CheatList:
tip: str
box: OptionBox
if not isinstance(cheat, ABCCycleableCheat):
tip = "Currently: Ignore"
if cheat.Name in self._NewSettings:
tip = "Currently: Run"
box = OptionBox(
Title=f"Configure '{cheat.Name}'",
Caption=(
"Select if this cheat should be run or ignored when you press this preset's"
" keybind."
),
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=(
self._RunButton,
self._DontRunButton,
),
)
else:
tip = "Currently: Ignore"
if cheat.Name in self._NewSettings:
tip = f"Currently: {self._NewSettings[cheat.Name]}"
cheat_options: List[OptionBoxButton] = []
for option in cheat.AllValues:
cheat_options.append(OptionBoxButton(option))
cheat_options.append(self._IgnoreButton)
box = OptionBox(
Title=f"Configure '{cheat.Name}'",
Caption=(
"Select the value that this cheat should be set to when you press this"
" preset's keybind."
),
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=cheat_options,
)
box.OnPress = self._ChangeCheatValue # type: ignore
box.OnCancel = lambda: self._ConfigureBox.Show() # type: ignore
button = OptionBoxButton(cheat.Name, tip)
self._CheatConfigureBoxes[cheat.Name] = box
cheat_buttons.append(button)
self._ConfigureBox = OptionBox(
Title=f"Configure '{self.Name}'",
Caption="Choose a specific cheat to configure.",
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=cheat_buttons,
)
self._ConfigureBox.OnPress = self._SelectSpecificCheat # type: ignore
self._ConfigureBox.OnCancel = lambda: self._SaveBox.Show() # type: ignore
def UpdateName(self, Name: str) -> None:
self.Name = Name
self._SaveBox.Title = f"Save '{self.Name}'"
self._SaveBox.Update()
self._ConfigureBox.Title = f"Configure '{self.Name}'"
self._ConfigureBox.Update()
# Callback that should be overwritten
def OnFinishConfiguring(self) -> None:
raise NotImplementedError
def GetSettings(self) -> Dict[str, str]:
if self.IsBeingConfigured:
return dict(self._OldSettings)
return dict(self._NewSettings)
def ApplySettings(self) -> None:
settings = self.GetSettings()
message = ""
for cheat in self.CheatList:
if cheat.Name in settings:
if isinstance(cheat, ABCCycleableCheat):
cheat.CurrentValue = settings[cheat.Name]
cheat.OnCycle()
message += f"{cheat.Name}: {cheat.CurrentValue}\n"
else:
cheat.OnPress()
message += f"Executed '{cheat.Name}'\n"
ShowHUDMessage(self.Name, message[:-1], 5)
def StartConfiguring(self) -> None:
if self.IsBeingConfigured:
raise RuntimeError("Tried to re-configure a preset that is currently being configured")
self.IsBeingConfigured = True
for button in self._ConfigureBox.Buttons:
new_tip = "Currently: Ignore"
if button.Name in self._NewSettings:
new_tip = f"Currently: {self._NewSettings[button.Name]}"
button.Tip = new_tip
self._ConfigureBox.Show()
def _FinishConfiguring(self, button: OptionBoxButton) -> None:
if button == self._SaveButton:
self._OldSettings = dict(self._NewSettings)
elif button == self._DiscardButton:
self._NewSettings = dict(self._OldSettings)
self.IsBeingConfigured = False
self.OnFinishConfiguring()
def _SelectSpecificCheat(self, button: OptionBoxButton) -> None:
for cheat in self.CheatList:
if cheat.Name == button.Name:
self._SelectedCheat = cheat
break
else:
raise RuntimeError("Could not find cheat associated with the button just pressed")
self._CheatConfigureBoxes[button.Name].Show()
def _ChangeCheatValue(self, button: OptionBoxButton) -> None:
if self._SelectedCheat is None:
raise RuntimeError("Selected cheat is None")
current_cheat_button: OptionBoxButton
for cheat_button in self._ConfigureBox.Buttons:
if cheat_button.Name == self._SelectedCheat.Name:
current_cheat_button = cheat_button
break
else:
raise RuntimeError("Could not find the button associated with the cheat just edited")
new_tip = f"Currently: {button.Name}"
if button in (self._IgnoreButton, self._DontRunButton):
if self._SelectedCheat.Name in self._NewSettings:
del self._NewSettings[self._SelectedCheat.Name]
new_tip = "Currently: Ignore"
else:
self._NewSettings[self._SelectedCheat.Name] = button.Name
current_cheat_button.Tip = new_tip
self._SelectedCheat = None
self._ConfigureBox.Update()
self._ConfigureBox.Show()
class PresetManager:
Option: Options.Hidden[PresetData]
PresetList: List[Preset]
CheatList: List[ABCCheat]
_NewPreset: ClassVar[OptionBoxButton] = OptionBoxButton("Create New Preset")
_OpenPresetFile: ClassVar[OptionBoxButton] = OptionBoxButton(
"Open Settings File", (
"Useful for reordering or sharing presets."
" The game will have to be restarted for changes to apply."
)
)
_EditPreset: ClassVar[OptionBoxButton] = OptionBoxButton("Configure")
_RenamePreset: ClassVar[OptionBoxButton] = OptionBoxButton("Rename")
_DeletePreset: ClassVar[OptionBoxButton] = OptionBoxButton("Delete")
_Yes: ClassVar[OptionBoxButton] = OptionBoxButton("Yes")
_No: ClassVar[OptionBoxButton] = OptionBoxButton("No")
_ConfigureBox: OptionBox
_ButtonPresetMap: Dict[str, Preset]
_CurrentPreset: Optional[Preset]
_PresetActionBox: OptionBox
_ConfirmDeleteBox: OptionBox
_RenameBox: TextInputBox
def __init__(self, Option: Options.Hidden[PresetData], CheatList: List[ABCCheat]):
self.Option = Option
self.CheatList = CheatList
# Move legacy presets into the option
legacy_path = os.path.join(os.path.dirname(__file__), "Presets.json")
try:
loaded_data = []
with open(legacy_path) as file:
loaded_data = json.load(file)
os.remove(legacy_path)
self.Option.CurrentValue = loaded_data
except (FileNotFoundError, json.JSONDecodeError):
pass
self.LoadPresets()
self._ConfigureBox = OptionBox(
Title="Configure Presets",
Caption="Select the preset you want to configure",
Tooltip=OptionBox.CreateTooltipString(EscMessage="Exit"),
Buttons=(
self._NewPreset,
self._OpenPresetFile,
),
)
self._ConfigureBox.OnPress = self._SelectSpecificPreset # type: ignore
self._UpdateConfigureBox()
self._CurrentPreset = None
# These two dialog boxes are mostly the constant, we'll just update their title as needed
self._PresetActionBox = OptionBox(
Title="Selected 'PRESET NAME'",
Caption="Select the action to perform on this preset",
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=(
self._EditPreset,
self._RenamePreset,
self._DeletePreset
),
)
self._PresetActionBox.OnPress = self._SelectPresetAction # type: ignore
self._PresetActionBox.OnCancel = self.StartConfiguring # type: ignore
self._ConfirmDeleteBox = OptionBox(
Title="Delete 'PRESET NAME'",
Caption="Are you sure you want to delete this preset?",
Tooltip=OptionBox.CreateTooltipString(EscMessage="Back"),
Buttons=(
self._No,
self._Yes
),
)
self._ConfirmDeleteBox.OnPress = self._OnConfirmDelete # type: ignore
self._ConfirmDeleteBox.OnCancel = lambda: self._OnConfirmDelete(None) # type: ignore
self._RenameBox = TextInputBox("Rename 'PRESET NAME'")
self._RenameBox.OnSubmit = self._OnPresetRename # type: ignore
def LoadPresets(self) -> None:
self.PresetList = []
for idx, current_dict in enumerate(self.Option.CurrentValue):
name: str = f"Preset {idx}"
settings: Dict[str, str] = {}
if "Name" in current_dict:
name = html.escape(str(current_dict["Name"]))
if "Settings" in current_dict and isinstance(current_dict["Settings"], dict):
settings = current_dict["Settings"]
# Sanity-check the data
for cheat in self.CheatList:
if cheat.Name in settings:
value = settings[cheat.Name]
# We don't really care what this value is for regular cheats, but better to
# keep it consistent
if not isinstance(cheat, ABCCycleableCheat):
value = "Run"
settings[cheat.Name] = value
current_preset = Preset(name, settings, self.CheatList)
current_preset.OnFinishConfiguring = self._OnFinishConfiguringPreset # type: ignore
self.PresetList.append(current_preset)
# If there are no valid presets then still add the first one
if len(self.PresetList) == 0:
new_preset = Preset("Preset 1", {}, self.CheatList)
new_preset.OnFinishConfiguring = self._OnFinishConfiguringPreset # type: ignore
self.PresetList.append(new_preset)
def SavePresets(self) -> None:
data = []
for preset in self.PresetList:
data.append({
"Name": html.unescape(preset.Name),
"Settings": preset.GetSettings()
})
self.Option.CurrentValue = data
self.SaveOptions()
def StartConfiguring(self) -> None:
self._UpdateConfigureBox()
self._ConfigureBox.Show()
# The next four functions should be overwritten by the main mod
def AddKeybind(self, Name: str) -> None:
raise NotImplementedError
def RenameKeybind(self, OldName: str, NewName: str) -> None:
raise NotImplementedError
def RemoveKeybind(self, Name: str) -> None:
raise NotImplementedError
def SaveOptions(self) -> None:
raise NotImplementedError
def _OnFinishConfiguringPreset(self) -> None:
self.SavePresets()
self.StartConfiguring()
def _UpdateConfigureBox(self) -> None:
button_list = []
self._ButtonPresetMap = {}
for preset in self.PresetList:
button = OptionBoxButton(html.unescape(preset.Name))
button_list.append(button)
self._ButtonPresetMap[button.Name] = preset
button_list += [
self._NewPreset,
self._OpenPresetFile,
]
self._ConfigureBox.Buttons = button_list
self._ConfigureBox.Update()
def _SelectSpecificPreset(self, button: OptionBoxButton) -> None:
if button == self._NewPreset:
# Get a new default name that's at least the size of the list + 1, or the largest
# existing default name + 1
# This makes renaming or deleting cheats still add a somewhat logical name
max_val = len(self.PresetList)
for preset in self.PresetList:
val: int
try:
val = int(preset.Name.split(" ")[-1])
except ValueError:
continue
if val > max_val:
max_val = val
name = f"Preset {max_val + 1}"
new_preset = Preset(name, {}, self.CheatList)
new_preset.OnFinishConfiguring = self._OnFinishConfiguringPreset # type: ignore
self.PresetList.append(new_preset)
self.AddKeybind(name)
self.SavePresets()
elif button == self._OpenPresetFile:
settings_path = os.path.join(os.path.dirname(__file__), "settings.json")
os.startfile(settings_path)
if button.Name in self._ButtonPresetMap:
self._CurrentPreset = self._ButtonPresetMap[button.Name]
self._PresetActionBox.Title = f"Selected '{self._CurrentPreset.Name}'"
self._PresetActionBox.Update()
self._PresetActionBox.Show()
return
self.StartConfiguring()
def _SelectPresetAction(self, button: OptionBoxButton) -> None:
if self._CurrentPreset is None:
raise RuntimeError("Current Preset is None")
if button == self._EditPreset:
self._CurrentPreset.StartConfiguring()
self._CurrentPreset = None
elif button == self._RenamePreset:
self._RenameBox.Title = f"Rename '{self._CurrentPreset.Name}'"
self._RenameBox.DefaultMessage = self._CurrentPreset.Name
self._RenameBox.Show()
elif button == self._DeletePreset:
self._ConfirmDeleteBox.Title = f"Delete '{self._CurrentPreset.Name}'"
self._ConfirmDeleteBox.Update()
self._ConfirmDeleteBox.Show()
def _OnPresetRename(self, msg: str) -> None:
if self._CurrentPreset is None:
raise RuntimeError("Current Preset is None")
if len(msg) > 0:
self.RenameKeybind(self._CurrentPreset.Name, msg)
self._ButtonPresetMap[msg] = self._ButtonPresetMap[self._CurrentPreset.Name]
del self._ButtonPresetMap[self._CurrentPreset.Name]
self._CurrentPreset.UpdateName(msg)
self.SavePresets()
self._UpdateConfigureBox()
self._PresetActionBox.Title = f"Selected '{self._CurrentPreset.Name}'"
self._PresetActionBox.Update()
self._PresetActionBox.Show(self._RenamePreset)
def _OnConfirmDelete(self, button: Optional[OptionBoxButton]) -> None:
if self._CurrentPreset is None:
raise RuntimeError("Current Preset is None")
if button == self._Yes:
self.PresetList.remove(self._CurrentPreset)
self.RemoveKeybind(self._CurrentPreset.Name)
self._CurrentPreset = None
self.SavePresets()
self.StartConfiguring()
else:
self._PresetActionBox.Show()