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Valentin Plyasinov edited this page Aug 5, 2022
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Welcome to the Subsystem Browser Plugin wiki! Check navigation on right side.
Subsystems provide an easy way to extend engine functionality and implement new features! Check Programming Subsystems article if you haven't tried them yet.
The Subsystem Browser Plugin provides a dedicated panel to display which subsystems currently active in world along with ability to view and edit their properties (and even invoke functions!).
CallInEditor functions are supported which means you can make a clickable button in details view that will execute a function in editor.
UCLASS()
class UMySubsystem : public UWorldSubsystem
{
GENERATED_BODY()
public:
UFUNCTION(CallInEditor, Category=Debug)
void DrawDebugInfo() { /* implement something */ }
}
Release packages are always updated to latest marketplace release version
You can find me on twitter @AquanoxTV or Unreal Slackers Discord (Not for support, use GitHub Issues for that)