diff --git a/config/_default/languages.en.toml b/config/_default/languages.en.toml index c55d638..19d645e 100644 --- a/config/_default/languages.en.toml +++ b/config/_default/languages.en.toml @@ -1,7 +1,7 @@ languageCode = "en" languageName = "English" weight = 1 -title = "PlayEveryFrame" +title = "Home" [params] displayName = "EN" diff --git a/config/_default/menus.en.toml b/config/_default/menus.en.toml index b7ddef4..d3b7d68 100644 --- a/config/_default/menus.en.toml +++ b/config/_default/menus.en.toml @@ -53,26 +53,26 @@ # weight = 30 [[main]] - name = "Posts" - pageRef = "posts" + name = "About" + pageRef = "about" + weight = "10" + +[[main]] + name = "Reel" + pageRef = "reel" weight = "20" + [[main]] - name = "Projects" - pageRef = "projects" + name = "Posts" + pageRef = "posts" weight = "30" [[main]] - name = "Portfolio" - pageRef = "portfolio" + name = "Projects" + pageRef = "projects" weight = "40" -[[main]] - name = "About" - pageRef = "about" - weight = "50" - - # -- Footer Menu -- # The footer menu is displayed at the bottom of the page, just before # the copyright notice. Configure as per the main menu above. diff --git a/content/posts/squashstretch/index.md b/content/posts/squashstretch/index.md index a93978d..5b5dc0f 100644 --- a/content/posts/squashstretch/index.md +++ b/content/posts/squashstretch/index.md @@ -30,14 +30,14 @@ If we take a cue at Richard William's *The Animator's Survival Kit*, the first c > > I'll never forget the image of this big Norwegian American sitting in the golden twilight, extending his long arms and spatula hands saying... «The bouncing ball says it all» > -> --R. Williams "The Animators Survival Kit" +> -- R. Williams "The Animators Survival Kit" > That's why I want my first post to be dedicated to **building a proper ball rig** - a foundation upon one can explore basics of spacing, timing and squash & stretch principles. Additionally, we'll peek under the hood of rigging mesh that can **preserve it's volume** while being scaled. Of course, in 3D animation there are two main groups of users: Autodesk Maya and blender. -I'll try to explain the ideas in a software-agnostic manner. However, there will be chapters dedicated to one software, but I'm going to write every tutorial for both sofwares - ensuring noonoe feels left out. +I'll try to explain the ideas in a software-agnostic manner. However, there will be chapters dedicated to one software, but I'm going to write every tutorial for both sofwares - ensuring noone feels left out. I'll be using some scripts along the way, presented like this: @@ -126,7 +126,7 @@ Squash & Stretch isn't something you'll often encounter in videogames, at least Unreal Engine, for instance, doesn't export scale of deformation bones at all! This might prompt one simple question - *why bother?*. The reason behind this decision is quite substantial. Achieving a good looking, volume-preserving -squash & stretch of *Skeletal Mesh* entails calculating skinning deformations every frame, making it one of the most resource-hungry tasks for player's CPU. While enabling bone scaling during mesh inport is an option to +squash & stretch of *Skeletal Mesh* entails calculating skinning deformations every frame, making it one of the most resource-hungry tasks for player's CPU. While enabling bone scaling during mesh import is an option to preserve these effects, it's typically not the default setting due to performance problems. In many cases, this decision alligns with overall optimization strategies - it's going to be used only when the game really depends on it. diff --git a/content/portfolio/index.md b/content/reel/index.md similarity index 93% rename from content/portfolio/index.md rename to content/reel/index.md index 0c676e0..a47901d 100644 --- a/content/portfolio/index.md +++ b/content/reel/index.md @@ -1,5 +1,5 @@ +++ -title = "My Portfolio" +title = "My DemoReel" languageCode = 'en-us' draft = false showAuthor = false diff --git a/static/android-chrome-192x192.png b/static/android-chrome-192x192.png new file mode 100644 index 0000000..5013b50 Binary files /dev/null and b/static/android-chrome-192x192.png differ diff --git a/static/android-chrome-512x512.png b/static/android-chrome-512x512.png new file mode 100644 index 0000000..1a7bef6 Binary files /dev/null and b/static/android-chrome-512x512.png differ diff --git a/static/apple-touch-icon.png b/static/apple-touch-icon.png new file mode 100644 index 0000000..3d2138c Binary files /dev/null and b/static/apple-touch-icon.png differ diff --git a/static/favicon-16x16.png b/static/favicon-16x16.png new file mode 100644 index 0000000..674ca82 Binary files /dev/null and b/static/favicon-16x16.png differ diff --git a/static/favicon-32x32.png b/static/favicon-32x32.png new file mode 100644 index 0000000..34e769e Binary files /dev/null and b/static/favicon-32x32.png differ diff --git a/static/favicon.ico b/static/favicon.ico new file mode 100644 index 0000000..2fae353 Binary files /dev/null and b/static/favicon.ico differ diff --git a/themes/blowfish b/themes/blowfish index 984320d..6c6a559 160000 --- a/themes/blowfish +++ b/themes/blowfish @@ -1 +1 @@ -Subproject commit 984320d0ef70f22d34f552c501600c434937f1d2 +Subproject commit 6c6a55911390a3e8e38e7dde0e69b980a6357eab