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MODELS.md

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Models

=> Data

Human model generated with Blender and MPFB2 (EEVEE NEXT with Ray Tracing enabled)

This model is going to be a promotional model or an exhibition guide at a virtual showroom or a virtual exhibition.

Human model imported into Unity (URP)

Animations made on Blender works well on Unity.

Movie_003.mp4

Blender MPFB => Unity Import Tips

Eyes

The eye shader of MPFB2 is not compatible with Unity. Apply the eyes texture from MakeHuman to the shader instead.

Body

The body generated with MPFB2 uses Blender's Active Modifer to remove a part of the body mesh under the cloth. On Unity, it causes a problem when the character wears a cloth with a diffuse texture having an Alpha channel. Just disable the modifer before exporting the model from Blender to Unity.

Exporting the model to Unity

Select the model to be exported

Set the following options for exporting the model as FBX to Unity