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Example.client.lua
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--[[
[RBLXGUILib]
something#7597
todo:
]]--
-- loads the library(plugin object, plugin id)
local gui = require(script.Parent.rblxgui.initialize)(plugin, "rblxgui")
-- plugin toolbar
toolbar = plugin:CreateToolbar("rblxgui")
-- widget
-- ID, Title, Enabled, NoTitlebarMenu, DockState, OverrideRestore
local widget = gui.PluginWidget.new({
ID = "rblxgui",
Enabled = true,
DockState = Enum.InitialDockState.Left
})
-- toolbar button to toggle the widget
local b_toggle = toolbar:CreateButton("","open widget","")
b_toggle.Click:Connect(function() widget.Content.Enabled = not widget.Content.Enabled end)
local b_resetlayout = toolbar:CreateButton("", "reset layout", "")
b_resetlayout.Click:Connect(function() gui.LayoutManager.ResetLayout() end)
-- page:
-- Name, TitlebarMenu, Open, TabSize, ID
local mainpage = gui.Page.new({
Name = "MAIN",
TitlebarMenu = widget.TitlebarMenu,
Open = true
})
-- view button(edit layouts and widgets)
--
gui.ViewButton.new()
local randommenu = plugin:CreatePluginMenu(game:GetService("HttpService"):GenerateGUID(false), "Random Menu")
randommenu.Name = "Random Menu"
randommenu:AddNewAction("1", "Option 1", "rbxasset://textures/loading/robloxTiltRed.png")
randommenu:AddNewAction("2", "Option 2", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(game:GetService("HttpService"):GenerateGUID(false), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
randommenu:AddMenu(subMenu)
-- title bar button(button on the titlebar of widgets with titlebars)
-- Name, TabSize, Disabled, PluginMenu
local titlebarbutton = gui.TitlebarButton.new({
Name = "BUTTON",
PluginMenu = randommenu
})
titlebarbutton:Clicked(function()
print("Titlebar button pressed!")
end)
titlebarbutton:SelectedAction(function(SelectedAction)
if SelectedAction then
print("Selected Action:", SelectedAction.Text, "with ActionId:", SelectedAction.ActionId)
else
print("User did not select an action!")
end
end)
gui.Page.new({Name = "SETTINGS"}, widget)
gui.Page.new({Name = "PAGE1"}, widget)
gui.Page.new({Name = "PAGE2"}, widget)
gui.Page.new({Name = "PAGE3"}, widget)
gui.Page.new({Name = "PAGE4"}, widget)
-- scrolling frame(lets you scroll through the gui):
-- BarSize
local mainframe = gui.ScrollingFrame.new(nil, mainpage.Content)
-- sets mainframe as the main element(everything will go here by default unless you specify a parent)
mainframe:SetMain()
-- textbox:
-- Text, Font, Alignment, TextSize
gui.Textbox.new({
Text = "Welcome to rblxgui!",
Font = Enum.Font.SourceSansBold,
Alignment = Enum.TextXAlignment.Center
})
-- listframe(contains stuff):
-- Name, Height
local acoolframe = gui.ListFrame.new({
Name = "cool new frame"
})
gui.Textbox.new({
Text = "welcome to rblxgui!"
}, acoolframe.Content)
gui.Textbox.new({
Text = "WELCOME TO RBLXGUI!",
Font = Enum.Font.SourceSansBold
}, acoolframe.Content)
-- buttons:
-- Text/Textbox, ButtonSize, Disabled
local button1 = gui.Button.new({
Text = "hi"
})
button1:Clicked(function() print("hi") end)
local button2 = gui.Button.new({
Text = "Hello",
ButtonSize = 1
}, button1.Parent)
button2:Clicked(function() print("Hello") button1:ToggleDisable() end)
-- using a list frame to add padding between elements
gui.ListFrame.new({
Height = 5
})
-- sections:
-- Text, Open, Parent
local buttonsection = gui.Section.new({
Text = "Buttons"
})
-- setting the section to main (saves time having to type out the section for every button)
buttonsection:SetMain()
-- textbox inside button for custom text
local fancybuttonlabel = gui.Textbox.new({
Text = "fancier button",
Font = Enum.Font.Arcade
})
local button2 = gui.Button.new({
Textbox = fancybuttonlabel
})
button2.Object.MouseButton1Click:Connect(function()
-- textprompt:
-- Title, Textbox, Buttons
local textprompt = gui.TextPrompt.new({
Title = "The Fancy Button",
Text = "Hello!",
Buttons = {"Hi!", "Hello!"}
})
textprompt:Clicked(function(p)
print(p)
end)
end)
-- using frames to move a button
local frame1 = gui.ListFrame.new({
Name = "the first frame"
})
local frame2 = gui.ListFrame.new({
Name = "the second frame"
})
local button3 = gui.Button.new({
Text = "press to go down"
}, frame1.Content)
local buttonup = true
button3:Clicked(function()
if buttonup then
button3:Move(frame2.Content)
button3.Textbox.Text = "press to go up"
else
button3:Move(frame1.Content)
button3.Textbox.Text = "press to go down"
end
print("im in "..button3.Parent.Name.."!")
buttonup = not buttonup
end)
mainframe:SetMain()
local newsection = gui.Section.new({
Text = "section with a section inside it",
Open = true
})
local sectionwithin = gui.Section.new({
Text = "another section",
Open = true
}, newsection.Content)
gui.Textbox.new({
Text = "test"
}, gui.ListFrame.new(nil, sectionwithin.Content).Content)
local testbutton = gui.Button.new({
Text = "test"
}, gui.ListFrame.new(nil, sectionwithin.Content).Content)
testbutton:Clicked(function()
local inputprompt = gui.InputPrompt.new({
Title = "Input Prompt title",
Text = "hey, this is an inputprompt",
Input = "hi"
})
inputprompt:Clicked(function(p)
print("option " .. p .. " chosen")
print("entered text:" .. inputprompt.InputField.Value)
end)
end)
-- inputfields
-- Placeholder, CurrentItem/Value, Items, InputSize, NoDropdown, NoFiltering, DisableEditing, ClearText, Disabled
gui.InputField.new({
CurrentItem = "default text",
Items = {
{
Name = "bob",
Value = "Bob"
}, "Steve"
}
})
-- Labeled objects
-- Textbox, LabelSize, Objects
local inpfield = gui.Labeled.new({
Text = "another input",
Objects = gui.InputField.new({
Placeholder = "placeholder"
})
})
inpfield.Object:AddItems({
"1",
"2",
"remove",
{
Name = "1 thousand",
Value = 1000
}
})
inpfield.Object:RemoveItem("remove")
for i=4,100 do
inpfield.Object:AddItem(i)
end
inpfield.Object:Changed(function(text)
print(text)
end)
-- toggleable buttons
-- Textbox, ButtonSize, Value, Disabled
local togglebutton1 = gui.ToggleableButton.new({
Text = "toggle next button"
})
local togglebutton2 = gui.ToggleableButton.new({
Text = "Untoggle previous button",
Value = true
})
togglebutton1:Clicked(function(p) if p then togglebutton2:SetValue(false) end end)
togglebutton2:Clicked(function(p) if p then togglebutton1:SetValue(false) end end)
-- instanceinputfield
-- Value/CurrentItem, Items, InputSize, NoDropdown, NoFiltering, DisabledEditing, ClearText, Disabled
local instanceinpfield = gui.InstanceInputField.new({
Items = {
{
Value = {
game:GetService("Lighting"),
game:GetService("MaterialService")
},
Name = "Lighting/MaterialService combo"
}, workspace,{
game:GetService("ReplicatedFirst"),
game:GetService("ReplicatedStorage")
}
}
})
gui.Labeled.new({
Text = "an instance",
Object = instanceinpfield
})
instanceinpfield:Changed(function(result)
for _, v in pairs(result) do
print(v:GetFullName())
end
end)
instanceinpfield:DropdownToggled(function(p)
print("dropdown has beeen toggled")
print(p)
end)
-- keybindinputfield
-- PressedAction, ReleasedAction, Holdable, Unrestricted, Bind/CurrentBind, Items/Binds, InputSize, NoDropdown, NoFiltering, DisabledEditing, ClearText, Disabled
gui.Labeled.new({
Text = "keybind",
Object = gui.KeybindInputField.new({
PressedAction = function() print("keybind1 pressed!") end,
ReleasedAction = function() print("keybind1 released!") end,
CurrentBind = {
{"N"},
{"LeftShift", "T"}
},
Binds = {
{
Value = {
{"U"},
{"LeftShift", "L"}
}
},{
Value = {
{"N"},
{"LeftShift", "K"}
}
},{
Name = "Default",
Value = {
{"N"},
{"LeftShift", "T"}
},
}
}
})
})
local keybindinpfield2 = gui.Labeled.new({
Text = "another keybind",
Object = gui.KeybindInputField.new({Holdable = true, Unrestricted = true})
})
keybindinpfield2.Object:Pressed(function()
print("second keybind pressed!")
end)
keybindinpfield2.Object:Released(function()
print("second keybind released!")
end)
-- checkbox
-- Value, Disabled
local checkbox = gui.Labeled.new({
Text = "checkbox",
LabelSize = 0.5,
Object = gui.Checkbox.new({
Value = true
})
})
checkbox.Object:Clicked(function(p)
print(p)
keybindinpfield2:SetDisabled(not p)
end)
local toggle_checkbox = gui.Checkbox.new()
gui.Labeled.new({
Text = "Disable checkbox",
LabelSize = 0.5,
Object = toggle_checkbox
})
toggle_checkbox:Clicked(function(p)
checkbox:SetDisabled(p)
end)
-- slider
-- Min, Max, Value, Increment, SliderSize, Disabled
local labeledslider = gui.Labeled.new({
Text = "Labled Slider",
Objects = {
{
Object = gui.InputField.new({
Value = 50,
InputSize = 1,
NoDropdown = true,
DisableEditing = true
}),
Name = "display",
Size = UDim.new(0,30)
},{
Object = gui.Slider.new({
Min = 0,
Max = 100,
Value = 50,
Increment = 1
}),
Name = "slider"
}
}
})
-- progressbar
-- BarSize, Value, Disabled
local progressbar = gui.ProgressBar.new({
Value = 0.5
})
labeledslider.slider:Changed(function(p)
labeledslider.display:SetValue(p)
progressbar:SetValue(p/100)
end)
local toggle_checkbox2 = gui.Checkbox.new()
gui.Labeled.new({
Text = "Disable Slider",
LabelSize = 0.5,
Object = toggle_checkbox2
})
toggle_checkbox2:Clicked(function(p)
labeledslider:SetDisabled(p)
progressbar:SetDisabled(p)
end)
local colorinput = gui.ColorInput.new({
Color = gui.ThemeManager.DefaultAccentColor,
NoPause = true
})
colorinput:SetValue(gui.ThemeManager.AccentColor)
gui.Labeled.new({
Text = "Color Input",
LabelSize = 0.5,
Object = colorinput
})
-- dumps the gui into workspace for debugging
local dumpbutton = gui.Button.new({Text = "Dump GUI into workspace"})
dumpbutton:Clicked(function()
print("Dumping GUI")
gui.GUIUtil.DumpGUI(widget.Content)
end)
gui.LayoutManager.RecallSave()