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Copy path707-Design-Linked-List.cpp
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707-Design-Linked-List.cpp
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// TRU AGAIN COPY PASTED
class Node {
public:
int val;
Node* next;
// Constructor of Node
Node(int x): val(x), next(nullptr) {}
// Above code is equivalent to the below code
// Node(int x) { val=x; next=nullptr;}
};
class MyLinkedList {
public:
Node* head;
int size;
// Constructor
MyLinkedList(): head(nullptr), size(0) {}
// Above code is equivalent to the below code
// MyLinkedList() { head=nullptr; size=0;}
/** Get the value of the index-th node in the linked list. If the index is invalid, return -1. */
int get(int index) {
// Return -1 for invalid index
if(index>=size || index < 0) {
return -1;
}
Node* current=head;
for(int i=0;i<index;++i) {
current= current->next;
}
return current->val;
}
/** Add a node of value val before the first element of the linked list. After the insertion, the new node will be the first node of the linked list. */
void addAtHead(int val) {
addAtIndex(0, val);
}
/** Append a node of value val to the last element of the linked list. */
void addAtTail(int val) {
addAtIndex(size, val);
}
/** Add a node of value val before the index-th node in the linked list. If index equals to the length of linked list, the node will be appended to the end of linked list. If index is greater than the length, the node will not be inserted. */
void addAtIndex(int index, int val) {
// Return if invalid index
if (index>size || index < 0) {
return;
}
Node* current= head;
Node* new_node = new Node(val);
// index == 0 implies insert at head
// Considered separately as we need to update head
if (index == 0) {
new_node->next = current;
// Update head
head = new_node;
}
else {
// Run loop till index-1 as we need to insert node at index
for(int i=0;i<index-1;++i) {
current= current->next;
}
/*
current --> current->next
/
new_node
current current->next
\ /
new_node
*/
new_node->next = current->next;
current->next = new_node;
}
// Increase size whenever we insert node
size++;
}
/** Delete the index-th node in the linked list, if the index is valid. */
void deleteAtIndex(int index) {
// Return if invalid index
if(index>=size || index < 0) {
return;
}
// index==0 implies delete at head
// Considered separately as we need to update head
if (index == 0) {
Node* nextNode = head->next;
// Always remember to free memory to prevent memory leak
delete head;
head = nextNode;
}
else {
Node* current= head;
// Run loop till index-1 as we need to insert node at index
for(int i=0;i<index-1;++i) {
current= current->next;
}
/*
current --> current->next --> current->next->next
(next_node)
current --> DELETED --> current->next->next
current --> next_node
*/
Node* nextNode = current->next->next;
// Always remember to free memory to prevent memory leak
delete current->next;
current->next = nextNode;
}
// Decrease size whenever we delete node
size--;
}
/*
Default destructor only deletes head and size (allocated by constructor)
We need destructor to free the memory used by all individual nodes
*/
// Destructor
~MyLinkedList()
{
Node *p = head;
// Delete node at head while head is not null
while (head!=nullptr)
{
head= head->next;
delete p;
p=head;
}
}
};
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList* obj = new MyLinkedList();
* int param_1 = obj->get(index);
* obj->addAtHead(val);
* obj->addAtTail(val);
* obj->addAtIndex(index,val);
* obj->deleteAtIndex(index);
*/