diff --git a/SDL2.dll b/SDL2.dll old mode 100755 new mode 100644 diff --git a/cygSDL2.dll b/cygSDL2.dll old mode 100755 new mode 100644 diff --git a/distrib/luajit-distrib/lua51.dll b/distrib/luajit-distrib/lua51.dll old mode 100755 new mode 100644 diff --git a/distrib/luajit-distrib/luajit.exe b/distrib/luajit-distrib/luajit.exe old mode 100755 new mode 100644 diff --git a/distrib/luajit-distrib/msys-2.0.dll b/distrib/luajit-distrib/msys-2.0.dll old mode 100755 new mode 100644 diff --git a/ms-windows-binaries/SDL2.dll b/ms-windows-binaries/SDL2.dll old mode 100755 new mode 100644 diff --git a/ms-windows-binaries/lua51.dll b/ms-windows-binaries/lua51.dll old mode 100755 new mode 100644 diff --git a/ms-windows-binaries/luajit-mconsole.exe b/ms-windows-binaries/luajit-mconsole.exe old mode 100755 new mode 100644 diff --git a/ms-windows-binaries/luajit-mwindows.exe b/ms-windows-binaries/luajit-mwindows.exe old mode 100755 new mode 100644 diff --git a/opengl.lua b/opengl.lua index 5ba44ce..8b0ce25 100644 --- a/opengl.lua +++ b/opengl.lua @@ -147,7 +147,7 @@ require("loader") -- "assets/cube.obj" was corrected in loading (previous loader was conflicting vertex normals, super-imposed, re-assigned) -- "assets/head.obj" more complex and more memory intensive also (memory use improvement) model = load_obj_file("assets/head.obj") -print("loading: "..(model and "OK" or "failed!")) +print("loading: " .. (model and "OK" or "failed!")) function draw_model(model) local triangles, indexable_vertex_position_xyz, indexable_vertex_normal_xyz = model[1], model[2], model[3]