Replies: 5 comments
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Hi, thanks for report. Any chance to paste the zipped model here for testing purposes? |
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Don't have it anymore, but give me a few moments and I'll try to recreate it... |
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Here you are.... A few notes. I used the "ArmorPaint_09dev_win64" branch. This time the seams were more subtle, but look at the included pictures and you can see how the seams dont't line up 100%. It easier too see if you go close to mesh. When exporting the textures back into blender I get the same visual error, it persists if I do a final render. I made a .zip containing everything I used including texture and project, but I had to put it onto my drive cause' it was to big... Here' the link https://drive.google.com/file/d/1A5npdkexsBeE-UzUihC5llKeGJOY6G-K/view?usp=sharing |
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BTW. Would you be kind enough to inform me if you download the files ? Don't want to keep them forever... |
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Got it, thanks a lot! Will investigate. |
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anybody else experienced this issue ?
I've UV unwrapped this rock object and exported it from blender. When I try to paint a texture the seams do not match 100%. It doesn't matter if I export it as PBX or OBJ. It appears that the paint tool doesn't properly overlap when painting across seams. I suspect some Blender issue, but no amount of parameter shuffling has solved it so far. I've applied smooth shading to the entire object before exporting...
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