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sketch.js
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sketch.js
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var yvel;
var obstacles = [];
var speed;
var onGround;
var y;
var mic;
var vol;
var scorenum;
var Hscore;
var game;
var collision;
var jump;
function setup() {
collision = new Audio('Sound/collision.mp3');
jump = new Audio('Sound/jump.mp3');
var c = createCanvas(800, 220);
c.position(370, 250);
mic = new p5.AudioIn();
mic.start();
yvel = 0;
speed = 5;
onGround = true;
y = 150;
scorenum = 0;
Hscore = 0;
game = true;
}
function draw() {
background(255, 229, 86);
score();
vol = mic.getLevel();
if(frameCount % 180 == 0) speed *= 1.05;
generateObs();
stroke(0);
line(0, 175, windowWidth, 175);
fill(0);
ellipse(150, y, 50);
updateobs();
control();
}
function score() {
if (frameCount % 10 == 0) scorenum ++;
var score = 'Score - ' + scorenum;
textSize(15);
fill(0);
textAlign(CENTER);
nameWidht = textWidth(score);
text(score, 400, 20);
var Highscore = 'Highscore - ' + Hscore;
textSize(15);
fill(0);
textAlign(CENTER);
nameWidht = textWidth(score);
text(Highscore, 720, 20);
}
function generateObs() {
if (frameCount % 40 == 0){
if (random(0, 1) > 0.5)
newObs();
}
}
function updateobs() {
for (var i = obstacles.length - 1; i >= 0; i --){
obstacles[i].x -= speed;
var x = obstacles[i].x;
var size = obstacles[i].size;
if (obstacles[i].x > -25){
//can be seen
rect(x, 175 - size, size, size);
var xdis = x + size/2 ;
var ydis = 175 - size/2 ;
if (dist(xdis, ydis, 150, y) <= size/2 + 25){
GameOver();
}
}
else {
//remove the obs
obstacles.splice(i, 1);
}
}
}
function GameOver() {
noLoop();
collision.play();
textSize(40);
Hscore = max(Hscore, scorenum);
text("Game Over :(", 400, 80);
textSize(15);
text("press enter for new game", 400, 105);
game = false;
scorenum = 0;
}
function newObs() {
var size = random(20, 70);
var O = new Obs(size);
obstacles.push(O);
}
function keyPressed() {
if (keyCode == ENTER && !game){
obstacles = [];
game = true;
speed = 5;
loop();
}
}
function control() {
if(y + 25 < 175){
yvel += 1;
onGround = false;
}
else {
yvel = 0;
onGround = true;
}
if (vol > 0.1 || mouseIsPressed || keyIsDown(UP_ARROW) || keyIsDown(87) || keyIsDown(32)){
if (onGround){
yvel -= 15;
onGround = false;
jump.play();
}
}
y += yvel;
}