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some.cpp
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some.cpp
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#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <memory>
#include <ostream>
#include <functional>
class appContext;
class MonoappA;
class MonoappB;
class StereoappA;
class StereoappB;
class IIRFilter
{
public:
int value;
};
class GaussianBlurClass
{
public:
int value;
};
class ImageRegions
{
public:
int value;
};
class app
{
public:
std::shared_ptr<IIRFilter> iir_filter;
std::shared_ptr<GaussianBlurClass> gaussian_filter;
std::shared_ptr<ImageRegions> regions;
std::shared_ptr<appContext> context;
~app()
{
std::cout << "~app\n";
}
friend std::ostream& operator<<(std::ostream& os, const app* py)
{
return os << "iir filter: " << py->iir_filter->value << std::endl
<< "gaussian filter: " << py->gaussian_filter->value << std::endl
<< "regions: " << py->regions->value << std::endl;
}
friend std::ostream& operator<<(std::ostream& os, const std::unique_ptr<app>& py)
{
return os << "iir filter: " << py->iir_filter->value << std::endl
<< "gaussian filter: " << py->gaussian_filter->value << std::endl
<< "regions: " << py->regions->value << std::endl;
}
};
/* Builder is responsible for constructing the smaller parts */
class appBuilder
{
public:
virtual std::shared_ptr<IIRFilter> getIIRFilter() = 0;
virtual std::shared_ptr<GaussianBlurClass> getGaussianFilter() = 0;
virtual std::shared_ptr<ImageRegions> getRegions() = 0;
virtual std::shared_ptr<appContext> getContext() = 0;
};
/* Director is responsible for the whole process */
class Director
{
std::shared_ptr<appBuilder> builder;
public:
void setBuilder(std::shared_ptr<appBuilder> _builder)
{
builder = _builder;
}
std::unique_ptr<app> getapp()
{
app app;
app.iir_filter = builder->getIIRFilter();
app.gaussian_filter = builder->getGaussianFilter();
app.regions = builder->getRegions();
app.context = builder->getContext();
return std::make_unique<app>(app);
}
};
/* Concrete Builder for monoespectral app */
class MonoBuilder_A : public appBuilder
{
public:
std::shared_ptr<IIRFilter> getIIRFilter()
{
auto iir = std::make_shared<IIRFilter>();
iir->value = 1;
return iir;
}
std::shared_ptr<GaussianBlurClass> getGaussianFilter()
{
auto gauss = std::make_shared<GaussianBlurClass>();
gauss->value = 10;
return gauss;
}
std::shared_ptr<ImageRegions> getRegions()
{
auto regions = std::make_shared<ImageRegions>();
regions->value = 100;
return regions;
}
std::shared_ptr<appContext> getContext()
{
return std::make_unique<appContext>(std::make_shared<MonoappA>());
}
};
/* Concrete Builder for monoespectral app */
class MonoBuilder_B : public appBuilder
{
public:
std::shared_ptr<IIRFilter> getIIRFilter()
{
auto iir = std::make_shared<IIRFilter>();
iir->value = 3;
return iir;
}
std::shared_ptr<GaussianBlurClass> getGaussianFilter()
{
auto gauss = std::make_shared<GaussianBlurClass>();
gauss->value = 30;
return gauss;
}
std::shared_ptr<ImageRegions> getRegions()
{
auto regions = std::make_shared<ImageRegions>();
regions->value = 300;
return regions;
}
std::shared_ptr<appContext> getContext()
{
return std::make_unique<appContext>(std::make_shared<MonoappB>());
}
};
/* Concrete Builder for biespectral app */
class StereoBuilder_A : public appBuilder
{
public:
std::shared_ptr<IIRFilter> getIIRFilter()
{
auto iir = std::make_shared<IIRFilter>();
iir->value = 2;
return iir;
}
std::shared_ptr<GaussianBlurClass> getGaussianFilter()
{
auto gauss = std::make_shared<GaussianBlurClass>();
gauss->value = 20;
return gauss;
}
std::shared_ptr<ImageRegions> getRegions()
{
auto regions = std::make_shared<ImageRegions>();
regions->value = 200;
return regions;
}
std::shared_ptr<appContext> getContext()
{
return std::make_unique<appContext>(std::make_shared<StereoappA>());
}
};
/* Concrete Builder for biespectral app */
class StereoBuilder_B : public appBuilder
{
public:
std::shared_ptr<IIRFilter> getIIRFilter()
{
auto iir = std::make_shared<IIRFilter>();
iir->value = 4;
return iir;
}
std::shared_ptr<GaussianBlurClass> getGaussianFilter()
{
auto gauss = std::make_shared<GaussianBlurClass>();
gauss->value = 40;
return gauss;
}
std::shared_ptr<ImageRegions> getRegions()
{
auto regions = std::make_shared<ImageRegions>();
regions->value = 400;
return regions;
}
std::shared_ptr<appContext> getContext()
{
return std::make_unique<appContext>(std::make_shared<StereoappB>());
}
};
class appStrategy
{
public:
virtual ~appStrategy()
{
std::cout << "~appStrategy\n";
}
virtual std::string DoAlgorithm(const std::vector<std::string> &data) const = 0;
};
/**
* The Context defines the interface of interest to clients.
*/
class appContext
{
/**
* @var Strategy The Context maintains a reference to one of the Strategy
* objects. The Context does not know the concrete class of a strategy. It
* should work with all strategies via the Strategy interface.
*/
private:
std::shared_ptr<appStrategy> strategy_;
/**
* Usually, the Context accepts a strategy through the constructor, but also
* provides a setter to change it at runtime.
*/
public:
appContext(std::shared_ptr<appStrategy> strategy = nullptr) : strategy_(strategy)
{
}
~appContext()
{
std::cout << "~appContext\n";
}
/**
* Usually, the Context allows replacing a Strategy object at runtime.
*/
void set_strategy(std::shared_ptr<appStrategy> strategy)
{
this->strategy_ = strategy;
}
/**
* The Context delegates some work to the Strategy object instead of
* implementing +multiple versions of the algorithm on its own.
*/
void DoSomeBusinessLogic() const
{
// ...
std::cout << "Context: Sorting data using the strategy (not sure how it'll do it)\n";
std::string result = this->strategy_->DoAlgorithm(std::vector<std::string>{"a", "e", "c", "b", "d"});
std::cout << result << "\n";
// ...
}
};
/**
* Concrete Strategies implement the algorithm while following the base Strategy
* interface. The interface makes them interchangeable in the Context.
*/
class MonoappA : public appStrategy
{
public:
std::string DoAlgorithm(const std::vector<std::string> &data) const override
{
std::string result;
std::for_each(std::begin(data), std::end(data), [&result](const std::string &letter) {
result += letter;
});
std::sort(std::begin(result), std::end(result));
return result;
}
};
/**
* Concrete Strategies implement the algorithm while following the base Strategy
* interface. The interface makes them interchangeable in the Context.
*/
class MonoappB : public appStrategy
{
std::string DoAlgorithm(const std::vector<std::string> &data) const override
{
std::string result;
std::for_each(std::begin(data), std::end(data), [&result](const std::string &letter) {
result += letter;
});
std::sort(std::begin(result), std::end(result));
for (int i = 0; i < result.size() / 2; i++)
{
std::swap(result[i], result[result.size() - i - 1]);
}
return result;
}
};
/**
* Concrete Strategies implement the algorithm while following the base Strategy
* interface. The interface makes them interchangeable in the Context.
*/
class StereoappA : public appStrategy
{
public:
std::string DoAlgorithm(const std::vector<std::string> &data) const override
{
std::string result;
std::for_each(std::begin(data), std::end(data), [&result](const std::string &letter) {
result += letter;
});
std::sort(std::begin(result), std::end(result));
return result;
}
};
/**
* Concrete Strategies implement the algorithm while following the base Strategy
* interface. The interface makes them interchangeable in the Context.
*/
class StereoappB : public appStrategy
{
std::string DoAlgorithm(const std::vector<std::string> &data) const override
{
std::string result;
std::for_each(std::begin(data), std::end(data), [&result](const std::string &letter) {
result += letter;
});
std::sort(std::begin(result), std::end(result));
for (int i = 0; i < result.size() / 2; i++)
{
std::swap(result[i], result[result.size() - i - 1]);
}
return result;
}
};
/**
* The client code picks a concrete strategy and passes it to the context. The
* client should be aware of the differences between strategies in order to make
* the right choice.
*/
void ClientCode()
{
std::unique_ptr<app> app; // Final product
/* A director who controls the process */
Director director;
/* Concrete builders */
auto monoBuilder_A = std::make_shared<MonoBuilder_A>();
auto monoBuilder_B = std::make_shared<MonoBuilder_B>();
auto stereoBuilder_A = std::make_shared<StereoBuilder_A>();
auto stereoBuilder_B = std::make_shared<StereoBuilder_B>();
/* Build a monoespectral app A*/
std::cout << "Monoespectral app A" << std::endl;
director.setBuilder(monoBuilder_A); // using MonoBuilder_A instance
app = director.getapp();
std::cout << app << std::endl;
std::cout << "Client: appStrategy is set to normal sorting.\n";
app->context->DoSomeBusinessLogic();
/* Build a monoespectral app B*/
std::cout << "Monoespectral app B" << std::endl;
director.setBuilder(monoBuilder_B); // using MonoBuilder_B instance
app = director.getapp();
std::cout << app << std::endl;
std::cout << "Client: appStrategy is set to reverse sorting.\n";
app->context->DoSomeBusinessLogic();
/* Build a biespectral app A*/
std::cout << "Biespectral app A" << std::endl;
director.setBuilder(stereoBuilder_A); // using StereoBuilder_A instance
app = director.getapp();
std::cout << app << std::endl;
std::cout << "Client: appStrategy is set to normal sorting.\n";
app->context->DoSomeBusinessLogic();
/* Build a biespectral app B*/
std::cout << "Biespectral app B" << std::endl;
director.setBuilder(stereoBuilder_B); // using StereoBuilder_B instance
app = director.getapp();
std::cout << app << std::endl;
std::cout << "Client: appStrategy is set to reverse sorting.\n";
app->context->DoSomeBusinessLogic();
}
int main()
{
ClientCode();
return 0;
}