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state.c
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#include "state.h"
#define NEXT_STATE(NAME) next_state_ ## NAME
#define DEFINE_NEXT_STATE(NAME) struct State NEXT_STATE(NAME)(NEXT_STATE_ARGS)
struct State get_invalid_state() {
static struct State result = {
.level = 0,
.type = INVALID_STATE
};
return result;
}
#define CHECK_IS_NULL(NAME, EXIT) do {if (!(NAME)) {EXIT} } while(0)
#define GET(NAME) do { \
(NAME) = reader->get(reader); \
CHECK_IS_NULL(NAME, return get_invalid_state();); \
} while (0)
#define SEEK(NAME, NEXT) do { \
(NAME) = reader->seek(reader, NEXT); \
CHECK_IS_NULL(NAME, return get_invalid_state();); \
} while (0)
#define CHECK_TOKEN_TYPE(NAME, TYPE) CHECK_TOKEN_TYPE_IMPL(NAME, TYPE, return get_invalid_state();)
#define SET_RESULT(VALUE) do {if (result) *result = VALUE;} while (0)
DEFINE_NEXT_STATE(INITIAL_STATE) {
struct Token const * token;
SEEK(token, 0);
CHECK_TOKEN_TYPE(token, OpeningBracket);
SEEK(token, 1);
if (token->type == Define) {
GET(token);
GET(token);
return create_state(1, READ_DECLARATION_STATE);
}
return create_state(0, READ_OBJECT_STATE);
}
DEFINE_NEXT_STATE(READ_OBJECT_STATE) {
struct Token const * token;
GET(token);
uint16_t next_level;
SET_RESULT(*token);
switch (token->type) {
case OpeningBracket:
return create_state((uint16_t) (state.level + 1), READ_OBJECT_STATE);
case ClosingBracket:
next_level = (uint16_t) (state.level - 1);
return create_state(next_level, next_level ? READ_OBJECT_STATE : INITIAL_STATE);
case IncorrectToken:
return get_invalid_state();
default:
return state;
}
}
DEFINE_NEXT_STATE(READ_DECLARATION_STATE) {
struct Token const * token;
GET(token);
if (token->type == Name) {
SET_RESULT(*token);
return create_state(state.level, READ_OBJECT_STATE);
}
CHECK_TOKEN_TYPE(token, OpeningBracket);
GET(token);
CHECK_TOKEN_TYPE(token, Name);
SET_RESULT(*token);
return create_state((uint16_t) (state.level + 1), READ_VARIABLES_STATE);
}
DEFINE_NEXT_STATE(READ_VARIABLES_STATE) {
struct Token const * token;
GET(token);
SET_RESULT(*token);
switch (token->type) {
case ClosingBracket:
return create_state((uint16_t) (state.level - 1), READ_OBJECT_STATE);
case Name:
return state;
default:
return get_invalid_state();
}
}
DEFINE_NEXT_STATE(INVALID_STATE) {
return get_invalid_state();
}
struct State next_state(NEXT_STATE_ARGS) {
switch (state.type) {
#define CASE(X) case X: return NEXT_STATE(X)(state, reader, result);
FOR_EACH_STATE(CASE)
#undef CASE
}
return get_invalid_state();
}
struct State get_initial_state() {
static struct State result ={
.level = 0,
.type = INITIAL_STATE
};
return result;
}
struct State create_state(uint16_t level, enum StateType type) {
struct State result = {
.level = level,
.type = type
};
return result;
}