ABI compatible with the MDL SDK 2021.0.1 (344800.4174) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- Reduced memory usage for DDS textures with subformat BC7.
- Added a new execution context option "warning" to silence compiler warnings or to promote
them to errors. See
IMdl_execution_context
for details. - Disabled warnings for deprecated MDL materials and functions by default.
-
MDL Compiler and Backends
- Reduced compilation times.
- Updated
nvidia::core_definitions
with new functionality.
-
MDL SDK examples
- Example Code Generation
- Added an option to set number of texture result slots.
- Example Code Generation
Fixed Bugs
-
MDL Compiler and Backends
- Fixed handling of
nvidia::baking
annotations. - Fixed lambda results handling in single-init mode for non-HLSL.
- Fixed uncomputed cosine in
sheen_bsdf
's multiscatter (was broken for a transmitting multiscatter component, libbsdf). - Improved numerical stability in
base::coordinate_projection
. - Fixed missing
color_weighted_layer()
inside the transmission analysis. - Fixed thin film factor implementation (libbsdf).
- Fixed handling of
ABI compatible with the MDL SDK 2021 (344800.2052) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL 1.7 Language Specification
- OpenVDB has been added as supported 3D texture format.
- Minimum required versions have been added for OpenEXR, Ptex, and OpenVDB to conform to the VFX Reference Platform CY2021.
- Supported texture selector string values have been added for each supported texture format.
- Texture sequences with a sequence marker have been added to the definition of texture file paths.
- The
auto
placeholder type specifier has been added for variable declarations and function return types. - The
float
type is required to use a 32-bit representation following the IEEE 754 single precision standard. Floating point operations forfloat
anddouble
may deviate but shall not interrupt nor terminate processing. - The
int
type is required to be a 32-bit signed integer in two's complement form with wrap-around operations and without exceptions. - The restrictions on the texture types, light profile data type, and measured BSDF data type have been removed. They can now be used for local variable types, return types, field types in user defined structures, and element type of arrays.
- A selector string parameter has been added to the
texture_2d
andtexture_3d
constructors to support texture formats with multiple data sets and channels in a file. Theanno::usage
standard annotation can be used on texture parameters to pre-select selector values in an integration. - The operators
=
,==
, and!=
have been added for the texture types, light profile data type, and measured BSDF data type. - Emission has been added to the volumetric material properties.
- The return type of a material definition can have an annotation.
- The description of various standard annotations, like
in_group
andui_order
, mention their wider applicability to more elements in MDL. - The
usage
standard annotation on materials is recommended to be used on the return type and not the material definition to match the recommendation for function declarations. - The hyperbolic trigonometric functions
cosh
,sinh
, andtanh
have been added to the standard math library. - The offset functions
width_offset
,height_offset
, anddepth_offset
have been added to give full access to OpenVDB bounding box information. - The functions
first_frame
andlast_frame
have been added to give access to the texture animation bounds. - The transform function
grid_to_object_space
has been added to give access to OpenVDB bounding box information in MDL object space. - A
frame
parameter has been added to thewidth
,height
,depth
,width_offset
,height_offset
,depth_offset
, andgrid_to_object_space
texture functions to select frames in texture sequences. - A
frame
parameter has been added to thetexture_2d
andtexture_3d
variants of thelookup_
ltype andtexel_
ltype family of texture function overloads to select frames in texture sequences. - The uniform modifier has been removed from the
tint
parameter of the EDFtint
modifier. - The VDF
tint
modifier has been added. - An overloaded variant of the
directional_factor
modifier has been added for EDFs. - The
sheen_bsdf
has been changed to a modifier by adding a BSDFmultiscatter
parameter. - The uniform modifier has been removed from the
weight
field of theedf_component
andcolor_edf_component
structures and the upper limit has been removed for the weight. - The
color_vdf_component
structure and VDF overloads for thecolor_normalized_mix
andcolor_clamped_mix
mixing distribution functions have been added. - The mix distribution functions
unbounded_mix
andcolor_unbounded_mix
have been added for BSDF, EDF, and VDF. - An Appendix F has been added defining MDL search path conventions.
-
General
- The MDL SDK now also supports the ARM platform on Linux (
aarch64-linux-gnu
). - This release changes the naming convention used for the DB elements of modules, material
definitions, and function definitions. This is necessary to avoid problems that exist with
the old naming scheme when names contain certain meta-characters. See
IMdl_configuration::set_encoded_names_enabled()
for details. This feature is enabled by default. - Added the new interface
IMdl_module_builder
which allows incremental building of new MDL modules, as well as editing of existing MDL modules. This interface allows the definition of new struct and enum types, and of new functions and materials (including variants). It also supports references to previous entities from the same module, explicit control of frequency modifiers for parameters, and parameters without defaults. An entity can also be removed from a module (if that entity is unreferenced). The new interface can be obtained fromIMdl_factory::create_module_builder()
. See also the newcreate_module
example. The methodIMdl_factory::create_variants()
is deprecated and still available ifMI_NEURAYLIB_DEPRECATED_12_0
is defined. - The API can be configured to treat materials as if they are simply functions with the return
type
material
. This means interfaces likeIFunction_definition
andIFunction_call
can also be used for materials. SeeIMdl_configuration::set_materials_are_functions()
for details. This feature is disabled by default. It will be enabled by default in a future release. - The new method
IMdl_factory::uniform_analysis()
allows to check theuniform
property of an expression graph. - Improved performance for loading of MDL modules, in particular parallel loading of modules, and reloading of modules.
- Added
force_default_gamma
parameter toIMdl_impexp_api::export_canvas()
andIExport_api::export_canvas()
to perform an automatic gamma adjustment based on the pixel type chosen for export. - The implementation of
IFunction_definition::get_thumbnail()
andIMaterial_definition::get_thumbnail()
has been changed to compute the value lazily on demand. - The system locale used in methods of
IMdl_i18n_configuration
is restricted to two-letter strings to follow ISO 639-1. - Reduced lock scope during MDL module loading. This avoids callbacks to the entity resolver and related interfaces while holding this lock.
- Added
get_mdl_parameter_type_name()
,get_return_type()
andget_semantic()
onIMaterial_definition
for consistency with function definition. Likewise, addedget_return_type()
onIMaterial_instance
. - Added
IMdl_impexp_api::get_mdl_module_name()
to obtain the MDL module name for a module identified by its file name. - Added
IType_factory::clone()
for type lists. - Made log messages from plugins available.
- Updated recommended version numbers and use C++ 17 to meet the requirements for the VFX reference platform 2021.
- A Python binding for the MDL SDK has been added. This binding consists of a shared library generated from the API headers using SWIG, and some additional helper functions for ease of use. In addition, there is a stub Python module to make that shared library accessible from Python code. See "Language Bindings" in the API reference for more information. Examples to demonstrate working with the Python binding are included as well.
- In the API, the array constructor now uses --as all other function definitions-- named arguments instead of positional arguments. The previously irrelevant parameter names are now enforced to be "0", "1", and so on.
- Added support for the "target model" compilation mode.
- Added a context option
"remove_dead_parameters"
to control the removal of dead parameter in instances ofICompiled_materials
. Dead parameters only survive if this options is set (enabled by default). Setting it tofalse
produces a compatible argument block layout independent of the target material mode. - Reduced the verbosity of the
cmake
configuration output.
- The MDL SDK now also supports the ARM platform on Linux (
-
MDL Compiler and Backends
- Added support for MDL 1.7.
- The MDL compiler warns now if a literal value would loose precision in a implicit (or explicit) conversion.
- Improved half vector computation for custom-curve/measured-curve layering: assume refraction for non-thin-walled materials to loose less energy for non-physical glass materials constructed from separate BRDF and BTDF.
- Protect custom-curve evaluations against cosines > 1 to avoid numerical corner cases.
- Fixed textures with different gamma modes being reported as one texture in
ITarget_code
, when resource resolving was disabled. - Restricted several annotations to real functions (i.e. not materials):
intrinsic()
,throws()
,const_expr()
,noinline()
. - Slightly improved generated HLSL code: the HLSL optimizer can now fold constructions like
vector3(a.x, a.y, a.z)
intoa
. - Added support for backend option
use_renderer_adapt_normal
to HLSL backend. - Improved speed of the DAG compiler computing material hashes.
- Added some mathematical identities for math functions in the DAG optimizer.
- Allowed annotation
ui_order()
on functions and materials. IMdl_backend::translate_environment()
accepts now a function that returns abase::texture_return
layout-compatible type.- MDL 1.7 support in libbsdf:
- Unbounded EDF mix.
- (Color-)unbounded mix for BSDFs.
df::sheen_bsdf
's multiscatter parameter.df::directional_factor
for EDFs.
- Avoid duplicate calls to common code for ternary BSDF operators and for distribution function modifiers to reduce the code size for HLSL after compilation by the DirectXShaderCompiler (libbsdf).
-
Image File Format Plugins
- The FreeImage plugin is now based on FreeImage trunk r1859 (fixes (at least) CVE-2019-12211 and CVE-2019-12212).
- Huge speedup for loading of progressive JPEGs if only the metadata is needed.
- Added error message with details if a DDS texture can not be loaded.
- The
dds
plugin has been enhanced to support more DDS subformats, in particular BC4/5/6/7-compressed textures.
-
MDL SDK examples
- Dropped support for Kepler GPUs.
- Example Create Module
- New example to demonstrate the new interface
IMdl_module_builder
.
- New example to demonstrate the new interface
- Example DF Native
- New example to demonstrate the integration of a MDL into a renderer by using the native (CPU) backend.
- Example Traversal
- Added MDL search path handling.
Fixed Bugs
-
General
- Fixed
IFunction_definition::create_function_call()
for the special case of the array constructor: This function uses positional arguments. Ensure that user-supplied argument names are ignored, and instead "0", "1", and so on, are actually used. - Fixed the methods
ILink_unit::add_material_path()
andILink_unit::add_material_df()
if the path involves a template-like function. - Fixed checks for cycles in call graphs in
IMaterial_instance::create_compiled_material()
. - Fixed the warnings about removed support for deprecation macros in
include/mi/neuraylib/version.h
to support MS Visual Studio. - Removed bogus error message if comparison of MDLEs returns inequality.
- Fixed handling of resources in reloaded modules.
- Fixed module builder such that MDL file paths are used for resources, not plain OS file names.
- Fixed wrong handling of encoded MDL names for user-defined type names and names with suffix indicating older MDL versions.
- Improved documentation and examples to demonstrate how to set the gamma mode, in particular when generating MDL source code via the module builder or when creating MDLEs.
- Fixed
-
MDL Compiler and Backends
- All error messages of recursively imported modules are now reported in the list of error messages during compilation.
- The use of an imported user defined structure type with a nested structure type in an exported function signature has been fixed.
- The check for incorrect varying function call attachments to uniform parameters has been fixed in the MDL SDK API.
- The function
Mdl_compiled_material::depends_on_uniform_scenedata
has been fixed. - The custom-curve and measured-curve layering has been improved for non-thin-walled transmissive materials to reduce energy loss for some cases of modelling glass with these components.
- The import of the
::std
module in modules of lower MDL version has been fixed. - Avoid optimizations while adding to link units, making it impossible to select expression paths from certain distilled materials.
- Handle correctly auto-import of types that are used only inside struct types.
- In some rare cases array constructors of kind
T[](e_1, e_2, ...)
were handled incorrectly when exported into an MDLE file. Fixed now. - Fixed scope handling for declarations inside
then
/else
and loop bodies. - Disabled tangent approximation in
::base::transform_coordinate()
to fix a performance regression. - Fixed a potential crash when an array size constant is used in a body of a function that gets inlined in the DAG representation.
- Fixed missing
enable_if
conditions inside material presets. - Fixed auxiliary base normals (libbsdf).
- Fixed handling of first component in unbounded mixers (libbsdf).
- Reduced energy loss of
df::diffuse_transmission_bsdf
as lower layer ofdf::fresnel_layer
,df::custom_curve_layer
,df::measured_curve_layer
(libbsdf). - Fixed incorrect contribution of
df::diffuse_transmission_bsdf
(for reflection directions) anddf::diffuse_reflection_bsdf
(for transmission directions) for evaluation with bumped normals (libbsdf). - Ensure that resources cloned from another module due to a default argument are included into this module's resource table.
- Fixed wrong function names generated for HLSL code (contained sometimes
'.'
). - Fixed wrong return code when setting options for LLVM-based backends.
- Use non-refracted transmission directions for non-Fresnel curve layering (libbsdf). This restores the behavior from 2020.1.2.
- Fixed a crash when importing a function with texture-typed default arguments.
- Fixed a crash when
df::tint(color,edf)
was used in some context. - Fixed computation of derivation info for builtin functions that do not have a declaration.
- Fixed code generation not restoring import tables of modules.
- Fixed calculation of the lambda call result index in PTX backend.
- Fixed wrong
static
storage modifier for functions in HLSL. - Fixed generated function names for HLSL, no more
"func0"
etc. - Fixed rare code generation failure accessing the first member of a nested compound type (HLSL).
- Fixed the pdf computation of all microfacet BSDFs in mode
df::scatter_reflect_transmit
to contain the selection probability (libbsdf). - Fixed a crash if a reserved keyword is used as a type name.
- Fixed inlining of functions when argument expressions referenced parameters of the caller.
- Improved error reporting on broken MDL archives and MDLEs.
- Check upon archive creation that user-provided manifest keys form a valid identifier.
- Fixed creation of annotations for function variants (sometimes a wrong module name was used.
- Fixed potential crash with re-exported
enable_if()
annotations.
-
MDL SDK examples
- Fixed compilation with VS 2019 and CUDA 11.
ABI compatible with the MDL SDK 2020.1.2 (334300.5582) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL Compiler and Backends
- A new HLSL backend option
use_renderer_adapt_microfacet_roughness
has been added, which allows a renderer to adapt the roughness values provided to microfacet BSDFs right before using them. The prototype of the function the renderer has to provide isfloat2 mdl_adapt_microfacet_roughness(Shading_state_material state, float2 roughness_uv)
. - A new execution context option
ignore_noinline
has been added, which allows to ignoreanno::noinline()
annotations, enabling inlining when creating a compiled material. Previously this happened later when generating code for distribution functions. But optimizing at this time could lead to a changed DAG which may not contain the nodes requested by the user anymore.
- A new HLSL backend option
Fixed Bugs
-
General
- Fixed a crash in the
i18n
tool when accessing module annotations.
- Fixed a crash in the
-
MDL Compiler and Backends
- Fixed wrong optimization for ternary operators selecting different vector elements in HLSL always returning the true expression.
- Fixed wrong PTX version used for sm_86.
- In single-init mode, don't let a requested
geometry.normal
expression calculate the normal again. - Fixed analysis of derivative variants of functions not being recognized as depending on
state::normal()
. - Reduced number of texture result slots used in generated init functions.
- Do not generate HLSL code containing
min16int
to ensure compatibility to Slang. - Fixed translation of conversion of an 8-bit to a 32-bit integer for HLSL.
ABI compatible with the MDL SDK 2020.1.1 (334300.4226) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- Thumbnail paths are now resolved when they are requested. Before, the resolving was done during the module loading.
- A new backend option
eval_dag_ternary_strictly
has been added, which enables strict evaluation of ternary operators (?:) on the DAG to reduce code size. By default it is enabled. - Improved generated code of compiled materials and lambda functions to benefit from CSE across arguments of the root node.
-
MDL Compiler and Backends
- Added single-init mode for a set of functions added to a link unit, allowing all these
functions to reuse values calculated in the init function and stored in the texture results
field of the state struct. To enable this mode, the first path in the target function
description list given to
ILink_unit::add_material()
must be"init"
. (Note: the init function will not be marked asITarget_code::DK_BSDF
anymore.)
- Added single-init mode for a set of functions added to a link unit, allowing all these
functions to reuse values calculated in the init function and stored in the texture results
field of the state struct. To enable this mode, the first path in the target function
description list given to
-
MDL SDK examples
-
Examples Shared
- Enabled CMake option for linking MSVC dynamic runtime (/MD) instead of static (/MT) by default.
-
Example Code Generation
- Updated MaterialX support to incorporate latest changes from the MaterialX github repository (branch 1.3.8).
-
Example DXR
- Added
-e
option to specify which expressions to compile.
- Added
-
Fixed Bugs
-
MDL Compiler and Backends
- Fixed
IFunction_call::get_arguments()
for the array constructor, such that it always uses"0"
,"1"
, and so on as argument names. - Fixed failing MDLE export if the
tex::gamma_mode
type is only referenced by an annotation. - Fixed storing matrices in texture results taking up all the space without much benefit.
- Fixed failure to add functions to link units when the path involves template-like functions.
- Fixed
ABI compatible with the MDL SDK 2020.1 (334300.2228) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL 1.6 Language Specification
- Hyperlinks have been added to the MDL Specification PDF document.
-
General
- Enabled support for MDL modules whose names contains parentheses, brackets, or commas.
- The interface
IMdl_entity_resolver
has been redesigned. Support for resolving resources has been added. - The new interface
IMdl_module_transformer
allows to apply certain transformations on MDL modules. - Various API methods have been added in order to reduce the error-prone parsing of MDL-related
names: To retrieve DB names from MDL names use
get_db_module_name()
andget_db_definition_name()
onIMdl_factory
. To retrieve parts of the MDL name from the corresponding DB element useget_mdl_package_component_count()
,get_mdl_package_component_name()
, andget_mdl_simple_name()
onIModule
;get_mdl_module_name()
,get_mdl_simple_name()
onIMaterial_definition
; andget_mdl_module_name()
,get_mdl_simple_name()
, andget_mdl_parameter_type_name()
onIFunction_definition
andIAnnotation_definition
. - Added a new overload of
IModule::get_function_overloads()
that accepts a simple name and an array of parameter type names instead of two strings. This avoids the ambiguity when parsing parentheses and commas. The old overload is deprecated and still available ifMI_NEURAYLIB_DEPRECATED_11_1
is defined. - Improved recursive MDL module reloading: changed the traversal order from pre-order to post-order traversal, avoid flagging a module as changed if it did not change at all.
- Improved
Definition_wrapper
: the creation of functions calls for template-like MDL functions requires now an actual argument list since the dummy defaults for such functions easily lead to function calls with the wrong types in the signature. - Added more options to control the generation of compiled materials in class compilation mode: Folding of enum and bool parameters, folding of individual parameters, folding of cutout opacity, and folding of transparent layers.
- Added methods to retrieve the MDL version of modules, and the MDL version when a particular function or material definition was added to (and, if applicable, removed from) the MDL specification.
- Added methods to retrieve the MDL system and user paths.
- The legacy behavior of
df::simple_glossy_bsdf
can now be controlled via the interfaceIMdl_configuration
. - The return type of
IFunction_definition::get_body()
has been changed fromconst IExpression_direct_call*
toconst IExpression*
.
-
MDL Compiler and Backends
- Added support for target code serialization in the HLSL and PTX backends. See the new
methods
get_backend_kind()
,supports_serialization()
,serialize()
, andget_argument_layout_count()
onITarget_code
, andIMdl_backend::deserialize_target_code()
. The new context option"serialize_class_instance_data"
forITarget_code::serialize()
controls whether per-instance data or only per-class data is serialized. - Allow total internal reflection for glossy BSDFs with mode
df::scatter_transmit
(libbsdf). - When derivatives are enabled,
state::position()
is now derivable. Thus, the"position"
field ofShading_state_material_with_derivs
is now a derivative type. - Added
"meters_per_scene_unit"
field toShading_state_material
. It is used, when folding ofstate::meters_per_scene_unit()
andstate::scene_units_per_meter()
has been disabled via the newIMdl_execution_context
"fold_meters_per_scene_unit"
option. - Added derivative support for matrices.
- Added derivative support for scene data functions. Requires new texture runtime functions
scene_data_lookup_deriv_float
,scene_data_lookup_deriv_float2
,scene_data_lookup_deriv_float3
,scene_data_lookup_deriv_float4
, andscene_data_lookup_deriv_color
(seetexture_support_cuda.h
in the MDL SDK examples for the prototypes). - Added
mi::neuraylib::ICompiled_material::depends_on_uniform_scene_data()
analyzing whether anyscene::data_lookup_uniform_*()
functions are called by a material instance. - Implemented per function render state usage in
ITarget_code
. - Avoid reporting deprecated warnings, if current entity is already deprecated.
- Added support for target code serialization in the HLSL and PTX backends. See the new
methods
-
MDL SDK examples
-
Examples Shared
- Added utility headers for strings, enums, I/O, OS, and MDL specific tasks to be used in the examples. Updated examples to make use of the new utility headers.
- Added GUI classes to illustrate MDL parameter editing and to unify user interfaces in examples in the future.
-
Example DXR
- Added a new more structured user interface with various new features including the loading of scenes and environments from the menu, the replacement of materials, compilation and parameter folding options, and parameter editing in instance compilation mode.
- Integrated the MDL browser (if built) for the replacement of a selected material.
- Added shader caching to improve loading times (has to be enabled with option
--enable_shader_cache
).
-
GLTF Support
- Added
KHR_materials_clearcoat
support, also in Example DXR.
- Added
-
MDL plugin for Arnold
- Added a new example to illustrate the integration of MDL into an existing advanced CPU renderer.
-
Example Code Generation
- Added a new example to illustrate HLSL and PTX code generation.
-
Example OptiX 7
- Added a new example to illustrate the use MDL code as OptiX callable programs in a closest hit shader, and alternatively, how to link the MDL code directly into a per-material closest hit shader for better runtime performance.
-
Example Native
- Added missing scene data functions of custom texture runtime.
-
Fixed Bugs
-
General
- Fixed documentation of
Bsdf_evaluate_data
structs: eval function results are output-only, not input/output. - Fixed compilation of materials using the array length operator.
- Fixed crash on CentOS 7.1 when importing non-trivial MDL modules.
- Fixed incorrect behavior during function call creation when implicit casts were enabled.
- Fixed documentation of
-
MDL Compiler and Backends
- Fixed file resolution during re-export of MDLE modules.
- Fixed missing clearing of context messages when creating a link unit.
- Fixed detection of absolute file names on Windows for MDLEs on a network share.
- Fixed support for the read-only segment and resources inside function bodies when compiling for the native target.
- Fixed rare crash/memory corruption than could occur on MDLE creation.
- Fixed possible crash when inlining a function containing a
for (i = ...)
loop statement. - Fixed potential crash in the auto importer when imports of the current module are erroneous.
- Fixed handling of suppressed warnings if notes are attached to them, previously these were attached to other messages.
- Fixed possible crash in generating MDLE when array types are involved.
- Fixed printing of initializers containing sequence expressions, it is
T v = (a,b);
, notT v = a, b;
. - Improved AST optimizer:
- Write optimized
if
conditions back. - Write optimized sub-expressions of binary expressions back.
- Handle
constant && x
,constant || x
,x && constant
,x || constant
.
- Write optimized
- Fixed folding of calls to
state::meters_per_scene_unit()
andstate::scene_units_per_meter()
in non-inlined functions. - Fixed wrong code generation for int to float conversions with derivatives.
- Fixed a bug in the generated HLSL code that caused wrong calculations because loads were erroneously placed after calls modifying memory.
- Fixed checking of valid MDL identifiers (names starting with
"do"
were treated as keywords, but not"do"
itself). - Fixed overload resolution for MDL operators.
- Fixed crash in MDL runtime when using nonexistent image files with MDL.
- Fixed invalid translation of
int
tofloat
conversion with derivatives enabled. - Fixed broken
math::sincos()
on vectors. - Fixed failing MDLE creation due to several missing or non-exported entities (constants, annotations).
- Fixed failing MDLE creation if the main module was < MDL 1.6, but imported an MDL 1.6 module.
- Fixed failing MDLE creation if non-absolute imports of
::base
were used. - Fixed rare crashes occurring when the array constructor is used in annotations.
- Fixed lost enumeration of BSDF data textures used by the libbsdf multiscatter.
-
MDL SDK examples
- Examples Shared
- Fixed failing CUDA checks when minimizing application.
- Examples Shared
ABI compatible with the MDL SDK 2020.0.2 (327300.6313) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL Compiler and Backends
- Reduced the minimum roughness threshold for microfacet BSDFs from 1e-3 to 1e-7 to make them usable for mirrors and clear glass, which is inefficient but could be required by ubershaders.
- Added
"ro_data_segment"
field toShading_state_environment
("ro_data_segment_offset"
for HLSL). - Use
"direction"
for the field name ofShading_state_environment
(HLSL only). - Made
state::position()
derivable.
Fixed Bugs
-
MDL Compiler and Backends
- Fixed some rare cases were resources inside MDL functions got lost.
- Fixed crash in MDL code generators due to MDL core compiler missing some error messages when a (wrong) member selection has the same name like an enum constant.
- Fixed rare NaN in microfacet sampling.
- Fixed error value of
ITarget_code::get_body_*()
functions. - Fixed return value of
ITarget_code::create_argument_block()
when required resource callback is missing. - Fixed read-only data segment data not being set for native lambdas.
- Fixed resource enumeration when compiling multiple expressions in a link unit with
add_material()
: ensure that resources in material bodies are enumerated first.
ABI compatible with the MDL SDK 2020.0.1 (327300.3640) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- The standalone tools mdlm and i18n have been extended to support Unicode package/module names.
- On Windows, we recommend Visual Studio 2017 or 2019. Visual Studio 2015 is still the minimum requirement.
-
MDL SDK examples
example_dxr
:- Enhanced dependency tracking when reloading materials to also update indirectly affected materials.
- Only the compiled material hash is considered to detect reusable generated code which allows to reuse existing materials for structurally equal instances.
- Skip format conversion for multi-scatter lookup data.
- Added support for larger glTF scenes up to 2GB.
- Improved cleanup when loading erroneous scenes.
Fixed Bugs
-
General
- Fixed handling of resources inside function bodies. Previously, these resources were not found under some conditions, causing black textures for instance.
- Fixed too strict error checks for creation of function calls of the array index operator, the ternary operator, and the cast operator.
- Fixed creation of variants without specifying any annotations where the annotations of the prototype were erroneously copied to the variants.
- Fixed loading of string-based modules with absolute file paths for resources.
- Fixed documentation of generated code interfaces: The results of eval functions are output-only, not in/out.
-
MDL Compiler and Backends
- Fixed a subtle bug in one of the code caches, which caused ignored argument changes under some complex conditions. Typically, boolean parameters were vulnerable, but could happen to parameters of any type.
- Fixed MDL archive tool failures with Unicode package names. The MDL version of such archives is now automatically set to MDL 1.6 as lowest necessary version.
- A bug in the resource handling was fixed that previously caused resources to be resolved and loaded more that once, possibly leading to failures if search paths had been changed in between.
- Fixed the MDL core compiler's analysis pass. Some analysis info was computed but not annotated, causing JIT failures on functions that consists of a single expression body only.
ABI compatible with the MDL SDK 2020 (327300.2022) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- A new function
mi::neuraylib::IMdl_compiler::get_df_data_texture()
has been added. - A new function
mi::neuraylib::ITarget_code::get_texture_df_data_kind()
has been added. - A new enum
mi::neuraylib::Df_data_kind
has been added. - A new flag on
mi::neuraylib::IMdl_configuration
instructs the MDL compiler to keep the names of let expressions and expose them as temporaries on MDL material and function definitions. This brings the structure of the material/function definition presented in the API closer to the one in the .mdl file. - The FreeImage plugin is now based on FreeImage 3.18.0.
- A new function
-
MDL Compiler and Backends
-
Support for the chiang
hair_bsdf
has been added to the code generator for distribution functions. -
Changes to the internal representation of builtin MDL operators. MDL supports a variety of operators, potentially featuring an endless number of instances:
- array index
operator[]
- array length symbol
- ternary operator
?:
Previously, 'local' definitions were created for every used instance of these operators in an MDL module:
- array index operator on type T in module M:
M::T@(T,int)
- array length symbol on type T in module M:
M::T.len(T)
- ternary operator on type T in module M:
M::operator?(bool,T,T)
This representation had several drawbacks:
- there might be one definition for the same operator in every module
- if the operator was not used inside the source of a module, it was not created
Especially the second point lead to several problems in the editing application. Hence, starting with the 2020.0.0 release, the internal representation was changed and operators are now represented by 'global' template-like definitions:
- array index operator:
operator[](<0>[],int)
- array length operator:
operator_len(<0>[])
- ternary operator:
operator?(bool,<0>,<0>)
In addition, the name of the cast operator was changed from
operator_cast()
tooperator_cast(<0>)
.Drawback: When inspecting the types of the operators definition, 'int' is returned for the template types, but this might be changed in the future by expanding the type system.
- array index
-
Support for HLSL scene data renderer runtime functions has been added. See the
scene_data_*
functions inmdl_renderer_runtime.hlsl
MDL SDK DXR example for an example implementation.
-
-
MDL SDK examples
example_dxr
:- The texture loading pipeline has been simplified and support for UDIM textures has been added.
- Support for scene data introduced in MDL 1.6 (prim vars) has been added.
example_df_cuda
:- Support for evaluation of hair-bsdfs on an analytical cylinder has been added.
Fixed Bugs
-
MDL Compiler and Backends
-
Support for multiple multiscatter textures in one target code object has been fixed.
-
Support for multiscatter textures with disabled
resolve_resources
backend option has been fixed. -
Multiple HLSL code generation problems leading to non-compilable code have been fixed.
-
ABI compatible with the MDL SDK 2019.2 (325000.1814) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL 1.6 Language Specification
- The file path resolution algorithm has been changed to treat weak relative paths the same as strict relative paths if the referring MDL module has an MDL version of 1.6 or higher. Furthermore, the error checks have been simplified to only protect relative paths from referring to files in other search paths.
- The import of standard library modules has been changed in all examples to use absolute path imports.
- An additional way of defining functions has been added using an expression instead of a procedural function body.
- Let-expression can also be applied to functions defined using an expression.
- The limitation has been removed that package names and module names can only be identifiers.
- The new using
alias
declaration has been added to enable the use of Unicode names for module names and package names. - The description has been clarified that standard module names shadow only modules of the same fully qualified name while modules in subpackages can have a standard module name as their unqualified name.
- The new
scene
standard library module has been added withdata_isvalid
,data_lookup_ltype
, anddata_lookup_uniform_ltype
functions. - The new
multiscatter_tint
parameter has been added to all glossy BSDF models to enable energy loss compensation at higher roughness values. - The new
df::sheen_bsdf
bidirectional scattering distribution function has been added. - The new
df::tint
modifier overload has been added for the hair bidirectional scattering distribution function. - The new
df::tint
modifier overload has been added for the separate tinting of the reflective and transmissive light paths of a base BSDF.
-
General
- The new API functions
mi::neuraylib::IModule::reload()
mi::neuraylib::IModule::reload_from_string()
mi::neuraylib::IModule::is_valid()
mi::neuraylib::IMaterial_definition::is_valid()
mi::neuraylib::IFunction_definition::is_valid()
mi::neuraylib::IMaterial_instance::is_valid()
mi::neuraylib::IMaterial_instance::repair()
mi::neuraylib::IFunction_call::is_valid()
mi::neuraylib::IFunction_call::repair()
mi::neuraylib::ICompiled_material::is_valid()
have been added to support reloading of MDL modules.
- The requirements on MDL module names have been relaxed according to the MDL 1.6 Specification to allow loading of modules with Unicode names.
- The new API functions
mi::neuraylib::ITarget_code::get_callable_function_df_handle_count()
andmi::neuraylib::ITarget_code::get_callable_function_df_handle()
have been added.
- The new API function
mi::neuraylib::ITarget_code::get_texture_df_data()
has been added. mi::neuraylib::IMdl_compiler::load_module()
can now be called from multiple threads to allow loading modules in parallel. To support custom thread blocking the new interfacesmi::neuraylib::IMdl_loading_wait_handle
andmi::neuraylib::IMdl_loading_wait_handle_factory
have been added.
- The new API functions
mi::neuraylib::IMaterial_definition::get_body()
mi::neuraylib::IMaterial_definition::get_temporary_count()
mi::neuraylib::IMaterial_definition::get_temporary()
mi::neuraylib::IFunction_definition::get_body()
mi::neuraylib::IFunction_definition::get_temporary_count()
mi::neuraylib::IFunction_definition::get_temporary()
have been added.
- The signature of the function
mi::base::ILogger::message()
has been changed. - The API function
mi::neuraylib::ITransaction::edit()
has been adapted to disallow editing of database elements of typemi::neuraylib::IMaterial_definition
andmi::neuraylib::IFunction_definition
. - Support for multiple occurrence of the same annotation has been added to
mi::neuraylib::Annotation_wrapper
. - Support for deprecated features guarded by
MI_NEURAYLIB_DEPRECATED_8_1
andMI_NEURAYLIB_DEPRECATED_9_1
has been removed.
- The new API functions
-
MDL Compiler and Backends
- Support for MDL 1.6 has been added to the MDL core compiler.
- Limited support for MDL 1.6 features has been added to the backends, in
particular, the
scene
module is supported, but currently no code is generated for interrogating the renderer, hence always the default value is returned. - Support for MDL 1.6 has been added to the generated code for distribution
functions, that is
df::tint(reflection_tint, transmission_tint)
,df::sheen_bsdf()
, themultiscatter_tint
parameter of all BSDFs exposing this in MDL 1.6 (note that this requires that all four dimensions ofBsdf_sample_data::xi
are set). - For evaluating parts of distribution functions that are named by handles,
Bsdf_evaluate_data
andBsdf_auxiliary_data
are adapted to select individual handles. - A new backend option
df_handle_slot_mode
to select how evaluate and auxiliary data is passed between the generated code and the render has been added. - The
bsdf
field ofBsdf_evaluate_data
is split intobsdf_diffuse
andbsdf_glossy
. - The
Bsdf_sample_data
structure now requires a 4th uniform random number and returns the handle of the sampled distribution part. - Inlining of functions containing constant declarations into the DAG has been implemented.
- Support for light-path-expressions in generated code for distribution functions via handles has been added.
- Support for retrieving albedo and normal in generated code for distribution functions via generated auxiliary functions has been added.
- The entity resolver has been sped up for built-in modules in some cases where it is clear that the module can only be read from the MDL root.
- The memory size of the DAG representation has been slightly reduced by internalizing all DAG signatures.
- The DAG representation now uses unsafe math operations, especially
x * 0 = 0
for floating point values.
-
MDL SDK examples
- Example
df_cuda
has been adapted to illustrate how to evaluate parts of the distribution functions named by handles via light path expressions (LPEs). - All examples have been adapted to support processing of Unicode command line arguments.
- Example
Fixed Bugs
-
General
- An issue in the light profile parser has been fixed: For IESNA LM-63-2002 files
the
ballast-lamp
value incorrectly acted as multiplier for the intensity.
- An issue in the light profile parser has been fixed: For IESNA LM-63-2002 files
the
-
MDL Compiler and Backends
- Several issues in the generated code for distribution functions have been fixed:
- Bugs in the computation of the pdf and eval functions of
df::ward_geisler_moroder_bsdf
have been fixed. - Incorrect pdf computation (for
sample
,eval
, andpdf
functions) indf::ward_geisler_moroder_bsdf
anddf::backscattering_glossy_reflection_bsdf
have been fixed. - Fixed a missing re-scale of pseudorandom numbers for v-cavities based masking,
leading to biased results for
df::scatter_reflect_transmit
. - Only use refraction-based half vector for Fresnel-layering, not for all curve layering operations.
- Add simple inside/outside material support based on IOR comparison to determine
which IOR to override in Fresnel layering. This fixes incorrect rendering when
BSDFs of type
df::scatter_reflect
anddf::scatter_transmit
are layered usingdf::fresnel_layer
, in particular missing total internal reflection.
- Bugs in the computation of the pdf and eval functions of
- The implementation of
math::isnan()
andmath::isfinite()
has been fixed for vector types. - Printing of quiet NaNs for HLSL has been fixed.
- A crash in the MDL core compiler that could occur if exported types contain errors in their default initializers has been fixed.
- Wrong function names generated from
debug::assert()
calls when placed after a while loop have been fixed. - The name of the
anno::deprecated()
parameter has been fixed, it isdescription
, notmessage
. - The export of MDL modules containing relative imports has been fixed, access to the imported entities is now generated correctly.
- Several issues in the generated code for distribution functions have been fixed:
ABI compatible with the MDL SDK 2019.1.4 (317500.5028) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- A new function
mi::neuraylib::IValue_texture::get_gamma()
has been added. - The following new functions have been added to the target code generation:
mi::neuraylib::ITarget_code::execute_bsdf_auxiliary()
mi::neuraylib::ITarget_code::execute_edf_auxiliary()
- A new function
mi::neuraylib::ICompiled_material::get_surface_opacity()
has been added.
- A new function
-
MDL Compiler and Backends
- Code generation for auxiliary methods has been added on distribution functions for potential use in AI-denoising.
- The spectral color constructor
color(float[<N>],float[N])
,math::emission_color()
, andmath::blackboby()
are now supported in the JIT backend. - More optimizations regarding elemental constructors in the DAG representation have been implemented.
- Map XOR operators on Boolean values to NOT-EQUAL in the HLSL backend to be compatible to the SLANG compiler.
-
MDL SDK examples
- The example programs
example_dxr
andexample_df_cuda
have been extended to illustrate the use of auxiliary functions. - A modified version of
example_dxr
has been added to illustrate the usage of MDL in a multi-threaded context. - Camera controls have been improved and new options have been added to
the example program
example_dxr
.
- The example programs
Fixed Bugs
-
General
- The export of MDLE files from in-memory MDL modules has been fixed.
-
MDL Compiler and Backends
- Temporary exponential creation of DAG nodes when using derivatives has been fixed.
- Code generation of parameters reused multiple times in a derivative context has been fixed.
- Relative imports including "." and ".." have been fixed.
- Duplicate global variables in generated HLSL code have been fixed.
- Invalid code generation for HLSL for special materials has been fixed.
- Indeterministic rare compilation errors regarding unknown functions have been fixed.
- Indeterministic rare hangs during compilation with multiple threads have been fixed.
- Under rare condition the code cache could return HLSL code instead of PTX and vice versa. This has been fixed.
- The code cache that was not working under several conditions has been fixed.
- The handling of the
?:
operator on arrays inside the DAG representation has been fixed such that it computes the right name now. - The handling of unresolved resource paths in the target code has been fixed. Previously all resources were mapped to index 1.
- A crash in the code generator when handling uniform matrix expressions with automatic derivatives enabled has been fixed.
- A crash in the HLSL code generator for non-default optimization levels has been fixed.
- A crash when adding distribution functions to a link unit after adding non- distribution functions has been fixed.
ABI compatible with the MDL SDK 2019.1.1 (317500.2554) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- A new API class
mi::neuraylib::IAnnotation_definition
has been added. - The following new functions have been added:
mi::neuraylib::IAnnotation::get_definition()
mi::neuraylib::IModule::get_annotation_definition_count()
mi::neuraylib::IModule::get_annotation_definition(Size)
mi::neuraylib::IModule::get_annotation_definition(const char*)
- Added the Boolean option
fold_ternary_on_df
to fold ternary operators on distribution function types in material bodies even in class compilation mode: Some uber-materials extensively use the ternary operator to switch BSDFs. This causes a lot of generated code and may not be supported by some renderers. Enabling this option will compile all arguments that control the condition of such a ternary operator in. Changing any of these arguments will then require a recompilation.
- A new API class
-
MDL SDK examples
- Support for the glTF extension
KHR_materials_pbrSpecularGlossiness
has been added toexample_dxr
.
- Support for the glTF extension
Fixed Bugs
-
General
- Wrong copying of gamma values during cloning of texture values has been fixed. This especially happened for default parameters during material instantiation.
- Fixed problem with dangling user defined types when a module is removed; previously removing a module left all its user defined types alive, preventing creating new (different) ones when the deleted module was reloaded.
- Fixed failure when generating MDLE files that reference
intensity_mode
values.
-
MDL Compiler and Backends
- Fixed wrong optimization of empty do-while loops in the core compiler.
- Fixed imports starting with
.
or..
, which caused wrong package names before. - Fixed printing of float and double constants when MDL code was generated; not enough digits were used previously, causing lost precision when this code was compiled again.
- Fixed a problem where sometimes several uninitialized variables were generated and copied around in generated HLSL code.
- Fixed generation of useless copies, like
t = t;
in generated HLSL code. - Generated better HLSL code for vector constructor calls, like
floatX(a.x, x.y, ...) => a.xy...
- JIT compilation of functions involving
sin
andcos
with the same argument on Mac OS has been fixed. - The implementation of
df::color_weighted_layer
has been fixed.
-
MDL SDK examples
findGLEW
has been fixed in the build script to work with CMake 3.15.
ABI compatible with the MDL SDK 2019.1 (317500.1752) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL 1.5 Language Specification
- A new cast operator has been added to support assignments between
structurally equivalent user defined structure types and value
equivalent enumeration types to support workflows with the new
MDLE format. Beginning with MDL 1.5,
cast
is a reserved word. - A new field named
hair
of typehair_bsdf
has been added to the material type, which represents the shading model applicable for hair primitives. Beginning with MDL 1.5,hair_bsdf
is a reserved word. - A new elemental distribution function
df::chiang_hair_bsdf
has been added as a hair shading model. - A new distribution function modifier
df::measured_factor
has been added to support microfacet coloring based on the angle between the half-vector and the shading normal in addition to the angle between the half-vector and the incoming ray direction. - Annotations have been added to annotation declarations.
- A new standard annotation
origin()
has been added, which is used in the MDLE file format to reference the original declarations of refactored elements. - The new Appendix D -- MDLE File Format defines a new container format for a self contained MDL material or function including all of its dependencies and resources.
- The new Appendix E -- Internationalization defines the use of XLIFF files for the localization of MDL string annotations.
- A new cast operator has been added to support assignments between
structurally equivalent user defined structure types and value
equivalent enumeration types to support workflows with the new
MDLE format. Beginning with MDL 1.5,
-
General
- A new function
IMdle_api::get_hash()
has been added. - A new function
IMdl_compiler::get_module_db_name()
has been added. - The MDLE file format version has been bumped to
1.0
. - MDLE files now use the new
anno::origin
annotation rather than a custom one. - A new interface
mi::neuraylib::IValue_string_localized
has been added. - A new function
IType_factory::is_compatible()
has been added to check if one MDL type can be cast to another. - A new function
IExpression_factory::create_cast()
has been added. - A new configuration interface
IMdl_configuration
has been added, which can be used to control the behavior of the SDK regarding the automatic insertion of casts when assigning compatible but different types to arguments of MDL instances. - The
IMdl_discovery_api
has been extended to also support discovery of resources and XLIFF files.
- A new function
-
MDL Compiler and Backends
- A new backend
mi::neuraylib::IMdl_compiler::MB_HLSL
forHLSL
code generation has been added. Please refer to thedxr
example for an illustrative path tracer using it. - The CUDA/OptiX backend expects some new functions in the user provided renderer runtime
to allow using resources unknown at compile-time via argument blocks with class compilation:
bool tex_texture_isvalid(Texture_handler_base const *self, tct_uint texture_idx)
void tex_resolution_3d(int result[3], Texture_handler_base const *self, tct_uint texture_idx)
bool df_light_profile_isvalid(Texture_handler_base const *self, tct_uint resource_idx)
tct_float df_light_profile_power(Texture_handler_base const *self, tct_uint resource_idx)
tct_float df_light_profile_maximum(Texture_handler_base const *self, tct_uint resource_idx)
bool df_bsdf_measurement_isvalid(Texture_handler_base const *self, tct_uint resource_idx)
Thetex_resolution_3d()
function fills the width, height and depth for the given texture index into the respective result entry. The other functions are implementations for the corresponding MDL functions. Seeexamples/mdl_sdk/shared/texture_support_cuda.h
for an example implementation.
- The compiler support for the ternary operator on material and material sub types has been improved. Several materials that caused compile errors before are now compiled flawless.
- The MDL compiler now correctly issues an error when the called object is not a function, detecting (wrong) code like f()().
- The compiler generated now correct MDL code when exporting functions containing a dangling if construct.
- The compiler now (correctly) forbids the use of resource types as parameter types in annotations.
- The PTX backend does not use global counters to generate temporary identifiers anymore, this greatly improves PTX cache hits.
- The following MDL 1.5 features are now supported by the MDL compiler:
hair_bsdf()
typedf::chiang_hair_bsdf()
anno::origin
annotation- support for annotations on annotation declarations
- The backends were upgraded to use the LLVM 7 library. This means, that the LLVM-IR backend now produces LLVM 7 IR code.
- Allow generating code for
bsdf()
if "compile_constants" options is "on" (default).
- A new backend
-
MDL SDK examples
- A new Direct3D 12 example
dxr
has been added which illustrates how to use theHLSL
back-end in an RTX-based real-time path tracer. - Support for thin-walled materials has been added to
example_df_cuda
.
- A new Direct3D 12 example
Fixed Bugs
-
General
- Failing MDLE creation when an argument of the MDLE prototype is connected to a function which returns a user-defined type has been fixed.
- A bug leading to different output (and therefore different hashes) when exporting the same MDLE more than once has been fixed.
- A failure (error code -8) when creating presets from functions with user-defined return types has been fixed.
- A failure (error code -8) when creating function presets from MDL modules with versions < 1.3 has been fixed.
- When exporting presets from MDLE definitions or MDL definitions containing calls to MDLE definitions in their arguments, the MDLE code is now inlined into the new module, rather than resulting in invalid MDL.
- The missing
origin
annotation on the main definition of an MDLE file has been added. - Issues resolving MDLE files on UNC file paths have been fixed.
- Missing imports for user-defined function return types which caused MDLE creation to fail, have been added.
- The conversion of array constructors to MDL AST expressions has been fixed.
- The use of implicit conversion functions inside
enable-if
expressions is no longer forbidden.
-
MDL Compiler and Backends
- Unnecessarily slow code generation for very big output has been fixed.
- Wrong code generation for
df::bsdf_measurement_isvalid()
has been fixed. - Creating DAG call nodes for ternary operators returning non-builtin types has been fixed.
- For the native and PTX backends, wrong order of array elements returned by
math::modf()
has been fixed. - Native code execution on Mac has been fixed.
- Struct member access for MDLE types containing a dot in their file path has been fixed.
ABI compatible with the MDL SDK 2019 (314800.830) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- This release contains a preview version of the new MDL encapsulated (MDLE) file format. Please note that MDLE files generated with this SDK version will be invalidated with the next update.
- A new API component
mi::neuraylib::IMdle_api
has been added, which can be used to create MDLE files. - The function
mi::neuraylib::IMdl_compiler::load_module()
can now load MDLE files. Please note that the optionbool "experimental"
has to be set in themi::neuraylib::IMdl_execution_context
in order to enable support forMDL 1.5
, which is needed for MDLE files. - The functions
mi::neuraylib::IMaterial_instance::is_default()
andmi::neuraylib::IFunction_call::is_default()
have been added.
- The standalone tool
mdlm
has been extended with MDLE specific commands. - The class
mi::neuraylib::IBaker
has been extended to support baking of constants of typemi::IBoolean
.
-
MDL SDK examples
- A new example
example_mdle
has been added to illustrate the use of MDLE files. - The example
example_df_cuda
has been adapted to allow loading and rendering of MDLE files. - A new example
example_generate_mdl_identifier
that illustrates how to generate a valid mdl identifier, e.g., a module name, has been added. - The example
mdl_browser
has been extended to display MDL keywords in the info tooltip as well as above the description in list view mode.
- A new example
Fixed Bugs
-
General
- A bug when translating light profile and bsdf measurement constructors from the MDL SDK API representation to the MDL Core representation has been fixed.
-
MDL Compiler and Backends
- The hash calculation for struct field access DAG calls for the PTX code cache has been fixed.
- The handling of array parameters in class compilation has been fixed.
- A crash when trying to fold an invalid array constructor has been fixed.
- Missing parentheses when printing operators with the same precedence as MDL has been fixed (
"a/(b*c)"
was printed as"a/b*c"
). - A potential crash when generating code for distribution functions has been fixed.
- Wrong error messages
"varying call from uniform function"
have been fixed, which were generated by the MDL compiler under rare circumstances for struct declarations. - Wrong error messages
"function preset's return type must be 'uniform T' not 'T'"
have been fixed, which were generated by the MDL compiler for function variants if the original function always returns a uniform result but its return type was not declared as uniform T. - A discrepancy between code execution on CPU and GPU for constant folding of
sqrt(c)
forc < 0
has been fixed. NowNaN
is computed for both.
ABI compatible with the MDL SDK 2018.1.2 (312200.1281) binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
MDL 1.5 Language Specification
- A first pre-release draft of the NVIDIA Material Definition Language 1.5: Appendix E - Internationalization has been added to the documentation set.
-
General
-
Support for the internationalization of MDL string annotations has been added. See the MDL 1.5 Language Specification for details.
-
A new API component
mi::neuraylib::IMdl_i18n_configuration
has been added, which can be used to query and change MDL internationalization settings. -
A new standalone tool to create XLIFF files has been added. See
i18n
. -
Calling
mi::neuraylib::ITransaction::remove()
on an MDL module will cause the module and all its definitions and other dependencies to be removed from the database as soon as it is no longer referenced by another module, material instance or function call. The actual removal is triggered by callingmi::neuraylib::ITransaction::commit()
. -
A new API component
mi::neuraylib::Mdl_compatibility_api
has been added which allows to test archives and modules for compatibility. -
A new standalone tool to manage MDL archives has been added. See
mdlm
. -
A new API class
mi::neuraylib::IMdl_execution_context
intended to pass options to and receive messages from the MDL compiler has been added. -
A new API class
mi::neuraylib::IMessage
intended to propagate MDL compiler and SDK messages has been added. -
A new API function
mi::neuraylib::IMdl_factory::create_execution_context
has been added. -
The signatures of the API functions
mi::neuraylib::IMaterial_instance::create_compiled_material()
mi::neuraylib::IMdl_compiler::load_module()
mi::neuraylib::IMdl_compiler::load_module_from_string()
mi::neuraylib::IMdl_compiler::export_module()
mi::neuraylib::IMdl_compiler::export_module_to_string()
mi::neuraylib::IMdl_backend::translate_environment()
mi::neuraylib::IMdl_backend::translate_material_expression()
mi::neuraylib::IMdl_backend::translate_material_df()
mi::neuraylib::IMdl_backend::translate_material()
mi::neuraylib::IMdl_backend::create_link_unit()
mi::neuraylib::IMdl_backend::translate_link_unit()
mi::neuraylib::ILink_unit::add_environment()
mi::neuraylib::ILink_unit::add_material_expression()
mi::neuraylib::ILink_unit::add_material_df()
mi::neuraylib::ILink_unit::add_material()
have been changed to use the new class
mi::neuraylib::IMdl_execution_context
. The old versions have been deprecated and prefixed withdeprecated_
. They can be restored to their original names by setting the preprocessor defineMI_NEURAYLIB_DEPRECATED_9_1
. -
The API functions
mi::neuraylib::IMdl_backend::translate_material_expression_uniform_state()
mi::neuraylib::IMdl_backend::translate_material_expressions()
have been deprecated and prefixed with
deprecated_
. They can be restored to their original names by setting the preprocessor defineMI_NEURAYLIB_DEPRECATED_9_1
. -
The utility classes
mi::neuraylib::Definition_wrapper
andmi::neuraylib::Argument_editor
have been extended to provide member access functions.
-
-
MDL Compiler and Backends
- Support for automatic derivatives for 2D texture lookups has been added to the PTX, Native x86 and LLVM IR backends. This feature can be enabled via the new backend option "texture_runtime_with_derivs". Please refer to the "Example for Texture Filtering with Automatic Derivatives" documentation for more details.
- Measured EDFs and BSDFs can now be translated to PTX, Native x86 and LLVM IR. Note that the texture runtime needs to be extended with utility functions that enable runtime access to the data.
- Spot EDFs can now be translated to PTX, Native x86 and LLVM IR.
- The
nvidia::df
module has been removed.
-
MDL SDK examples
- Support for automatic derivatives has been added to the
example_execution_native
,example_execution_cuda
andexample_df_cuda
examples, which can be enabled via a command line option. - The
example_execution_native
example has been extended to allow to specify materials on the command line. It is now also possible to enable the user-defined texture runtime via a command line switch. - The CUDA example texture runtime has been extended with support for measured EDF and BSDF data.
- The MDL Browser is now available as a QT QML Module which can also be integrated in non-qt based applications.
- Initial support for class compiled parameters of type
Texture
,Light_profile
, andBsdf_measurement
has been added toexample_df_cuda
. So far, it is only possible to switch between all loaded resources, new resources cannot be added.
- Support for automatic derivatives has been added to the
Fixed Bugs
-
General
- An error when exporting presets where MDL definitions used in the arguments require a different version than the prototype definition has been fixed.
-
MDL Compiler and Backends
- A missing check for validity of refracted directions has been added to the generated code for the evaluation of microfacet BSDFs.
- Incorrect code generation for
math::length()
with the atomic typesfloat
anddouble
has been fixed. - The computation of the minimum correction pattern in the MDL compiler has been fixed.
- The compilation of || and && inside DAG IR has been fixed.
- Pre and post increment/decrement operators when inlined into DAG-IR have been fixed.
- Previously missing mixed vector/atomic versions of
math::min()
andmath::max()
have been added. - The handling of (wrong) function references inside array constructor and init constructor has been fixed, producing better MDL compiler error messages.
- The hash computation of lambda functions with parameters has been fixed.
- If an absolute file URL is given for a module to be resolved AND this module exists in the module cache, the module cache is used to determine its file name. This can speed up file resolution and allows the creation of presets even if the original module is not in the module path anymore.
- A memory leak in the JIT backend has been fixed.
- The generated names of passed expressions for code generation have been fixed.
Known Restrictions
- When generating code for distribution functions, the parameter
global_distribution
on spot and measured EDF's is currently ignored and assumed to be false.
ABI compatible with the MDL SDK 2018.1.1 binary release (see https://developer.nvidia.com/mdl-sdk)
Added and Changed Features
-
General
- A new API function
mi::neuraylib::ILink_unit::add_material
has been added to translate multiple distribution functions and expressions of a material at once. - A new API function
mi::neuraylib::IMdl_backend::translate_material
has been added to translate multiple distribution functions and expressions of a material at once. - A new function
mi::neuraylib::ICompiled_material::get_connected_function_db_name
has been added. - A new function
IImage_api::create_mipmaps
has been added. - A new parameter has been added to the functions
mi::neuraylib::ITarget_code::execute*
to allow passing in user-defined texture access functions.
- A new API function
-
MDL Compiler and Backends
- Diffuse EDFs can now be translated to PTX, native x86 and LLVM IR.
- Support for passing custom texture access functions has been added to the Native backend.
The built-in texture handler can be disabled via the new backend option
"use_builtin_resource_handler"
.
-
MDL SDK examples
- The
example_df_cuda
example now features simple path tracing inside the sphere to enable rendering of transmitting BSDFs. - To allow loading of multiple materials within a module, a wildcard suffix "*" is now
supported in the material name command line parameter of the
example_df_cuda
example. - The
example_df_cuda
has been updated to illustrate the use of the new functionmi::neuraylib::ILink_unit::add_material
. - The
example_execution_native
has been extended to illustrate the use of user-defined texture access functions. - The
example_mdl_browser
can now be built on Mac OS.
- The
Fixed Bugs
-
General
- The handling of archives containing a single module has been fixed in the
mi::neuraylib::IMdl_discovery_api
. - The handling of relative search paths has been fixed in the
mi::neuraylib::IMdl_discovery_api
.
- The handling of archives containing a single module has been fixed in the
-
MDL Compiler and Backends
- Various fixes have been applied to the code generated for BSDF's:
- The computation of the
evaluate()
function for glossy refraction has been fixed (df::simple_glossy_bsdf, df::microfacet*
). - The
sample()
functions for layering and mixing now properly compute the full PDF including the non-selected components. - The implementation of
df::color_clamped_mix()
has been fixed (the PDF was incorrect and BSDFs potentially got skipped). - All mixers now properly clamp weights to 0..1.
- Total internal reflection is now discarded for glossy BSDF
(
df::simple_glossy_bsdf
,df::microfacet*
) with modedf::scatter_transmit
, as defined in the MDL specification.
- The computation of the
- Incorrect code generation for
math::normalize()
with the atomic typesfloat
anddouble
has been fixed. - The generation of function names for array index functions for modules in packages has been fixed.
- In rare cases, compilation of a df* function could result in undeclared parameter names (missing _param_X error), which has been fixed.
- The compilation of MDL presets of re-exported materials has been fixed.
- In rare cases, the original name of a preset was not computed, which has been fixed.
- Various fixes have been applied to the code generated for BSDF's:
- Initial open source release
- ABI compatible with the MDL SDK 2018.1 (307800.1800) binary release (see https://developer.nvidia.com/mdl-sdk)
- The following features are only available in the binary release and excluded in the
source code release:
- MDL distiller
- Texture baking (see examples/mdl_sdk/execution_cuda for example code for texture baking)
- GLSL compiler back end
- Added: MDL Core API, a lower-level compiler API in the MDL SDK (see src/prod/lib/mdl_core and doc/mdl_coreapi)
- Added: examples for the MDL Core API (see examples/mdl_core and doc/mdl_coreapi)