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High precision positions / transform (64-bit) for giant scenes #290

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atteneder opened this issue Dec 1, 2021 · 1 comment
Open

High precision positions / transform (64-bit) for giant scenes #290

atteneder opened this issue Dec 1, 2021 · 1 comment
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enhancement New feature or request import Import of glTF files
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@atteneder
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Some use-cases require extreme value ranges when it comes to node positions/transforms (think globe-, or universe-scale scenes)

While glTF's JSON is capable of representing high-range values in text form, Unity's transform system works with/is limited to 32-bit positions. This limitation might be solved natively someday or with a custom high-precision hierarchy-transform, but as long as this is not solved this feature request stays on hold.

For reference: conversation started in #175

@atteneder atteneder added enhancement New feature or request wontfix This will not be worked on labels Dec 1, 2021
@atteneder
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The High-Precision Framework has been released recently. Investigation is outstanding.

@atteneder atteneder removed the wontfix This will not be worked on label Jun 21, 2022
@atteneder atteneder added the import Import of glTF files label Dec 12, 2024
@atteneder atteneder added this to the 7.0 milestone Dec 12, 2024
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Labels
enhancement New feature or request import Import of glTF files
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