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Some use-cases require extreme value ranges when it comes to node positions/transforms (think globe-, or universe-scale scenes)
While glTF's JSON is capable of representing high-range values in text form, Unity's transform system works with/is limited to 32-bit positions. This limitation might be solved natively someday or with a custom high-precision hierarchy-transform, but as long as this is not solved this feature request stays on hold.
Some use-cases require extreme value ranges when it comes to node positions/transforms (think globe-, or universe-scale scenes)
While glTF's JSON is capable of representing high-range values in text form, Unity's transform system works with/is limited to 32-bit positions. This limitation might be solved natively someday or with a custom high-precision hierarchy-transform, but as long as this is not solved this feature request stays on hold.
For reference: conversation started in #175
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