diff --git a/main/azalea_core/game_type/enum.GameMode.html b/main/azalea_core/game_type/enum.GameMode.html
index 7b21b4ba1..0a62c7a7b 100644
--- a/main/azalea_core/game_type/enum.GameMode.html
+++ b/main/azalea_core/game_type/enum.GameMode.html
@@ -5,8 +5,8 @@
Spectator,
} A Minecraft gamemode, like survival or creative.Expand description
Get the id of the game type, but return -1 if the game type is invalid.
-The short translatable display name for the gamemode, like “Survival”.
-The long translatable display name for the gamemode, like “Survival +
The short translatable display name for the gamemode, like “Survival”.
+The long translatable display name for the gamemode, like “Survival Mode”.
Whether the player can’t interact with blocks while in this game mode.
diff --git a/main/azalea_physics/collision/fn.move_colliding.html b/main/azalea_physics/collision/fn.move_colliding.html index a979af8b2..ede686932 100644 --- a/main/azalea_physics/collision/fn.move_colliding.html +++ b/main/azalea_physics/collision/fn.move_colliding.html @@ -2,8 +2,8 @@ _mover_type: MoverType, movement: &Vec3, world: &Instance, - position: &mut Mut<'_, Position>, - physics: &mut Physics, + position: &mut Mut<'_, Position>, + physics: &mut Physics, ) -> Result<(), MoveEntityError>Move an entity by a given delta, checking for collisions.
In Mojmap, this is Entity.move
.