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alien.py
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import pygame
from pygame.sprite import Sprite
# 获取路径
import os, sys
def get_resource_path(relative_path):
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)
return os.path.join(os.path.abspath("."), relative_path)
class Alien(Sprite):
""" 表示单个外星人的类"""
def __init__(self, ai_settings, screen):
""" 初始化外星人并设置其起始地址"""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像,并设置其rect属性
self.image = pygame.image.load(get_resource_path('images/alien.png'))
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
def blit_me(self):
""" 在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
def update(self):
""" 向左或向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
def check_edges(self):
""" 如果外星人位于屏幕边缘,就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True