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ship.py
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import pygame
from pygame.sprite import Sprite
import os
import sys
def get_resource_path(relative_path):
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)
return os.path.join(os.path.abspath("."), relative_path)
class Ship(Sprite):
def __init__(self, ai_settings, screen):
""" 初始化飞船并设置其初始位置"""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load(get_resource_path('images/ship.bmp'))
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# 在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
""" 移动标志"""
self.moving_right = False
self.moving_left = False
def update(self):
""" 根据移动标志调整飞船的位置
更新飞船的center值,而不是rect"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# 根据 self.center 更新 rect对象
self.rect.centerx = self.center
def blit_me(self):
""" 在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
""" 让飞船在屏幕上居中"""
self.center = self.screen_rect.centerx