From 06f789ee8c142d7d1fdb47ecd248a6468f58468e Mon Sep 17 00:00:00 2001 From: speed2CZ Date: Mon, 12 Jun 2017 22:14:25 +0200 Subject: [PATCH] Use all players for invincible units during cinematics --- lua/cinematics.lua | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/lua/cinematics.lua b/lua/cinematics.lua index af6dd28b80..4b6d7d463d 100644 --- a/lua/cinematics.lua +++ b/lua/cinematics.lua @@ -68,9 +68,13 @@ function SetInvincible(area, invinBool) table.insert(unitTable, unit) end end - ScenarioFramework.FlagUnkillableSelect(1, unitTable) + for _, v in ScenarioInfo.HumanPlayers do + ScenarioFramework.FlagUnkillableSelect(v, unitTable) + end else - ScenarioFramework.UnflagUnkillable(1) + for _, v in ScenarioInfo.HumanPlayers do + ScenarioFramework.UnflagUnkillable(v) + end end end