diff --git a/lua/ui/controls/combo.lua b/lua/ui/controls/combo.lua index 918af17a98..675bc41632 100644 --- a/lua/ui/controls/combo.lua +++ b/lua/ui/controls/combo.lua @@ -17,22 +17,22 @@ local activeCombo = nil local defaultBitmaps = { button = { left = { - up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_l.png'), - down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_l.png'), - over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_l.png'), - dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_l.png'), + up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_l.dds'), + down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_l.dds'), + over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_l.dds'), + dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_l.dds'), }, mid = { - up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_m.png'), - down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_m.png'), - over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_m.png'), - dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_m.png'), + up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_m.dds'), + down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_m.dds'), + over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_m.dds'), + dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_m.dds'), }, right = { - up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_r.png'), - down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_r.png'), - over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_r.png'), - dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_r.png'), + up = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_up_r.dds'), + down = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_down_r.dds'), + over = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_over_r.dds'), + dis = UIUtil.SkinnableFile('/widgets/drop-down/drop_btn_dis_r.dds'), } }, list = { diff --git a/lua/ui/lobby/ModsManager.lua b/lua/ui/lobby/ModsManager.lua index cfb27a2014..6c132bdf26 100644 --- a/lua/ui/lobby/ModsManager.lua +++ b/lua/ui/lobby/ModsManager.lua @@ -107,7 +107,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) LoadListButton:Disable() ------------------------------------- -- CHECKBOX UI MOD FILTER -- - local cbox_UI = UIUtil.CreateCheckboxStdPNG(dialog2, '/RADIOBOX/radio') + local cbox_UI = UIUtil.CreateCheckboxStd(dialog2, '/RADIOBOX/radio') LayoutHelpers.AtLeftIn(cbox_UI, dialog2, 20+130+10) LayoutHelpers.AtBottomIn(cbox_UI, dialog2, 16) Tooltip.AddCheckboxTooltip(cbox_UI, {text='UI Mods', body='Hide or Show the UI Mods (actived UI Mods is always showed)'}) @@ -119,7 +119,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) cbox_UI:SetCheck(true, true)--isChecked, skipEvent) ----------------------------------------- -- CHECKBOX GAME MOD FILTER -- - local cbox_GAME = UIUtil.CreateCheckboxStdPNG(dialog2, '/RADIOBOX/radio') + local cbox_GAME = UIUtil.CreateCheckboxStd(dialog2, '/RADIOBOX/radio') LayoutHelpers.AtLeftIn(cbox_GAME, dialog2, 20+130+100) LayoutHelpers.AtBottomIn(cbox_GAME, dialog2, 16) Tooltip.AddCheckboxTooltip(cbox_GAME, {text='GAME Mods', body='Hide or Show the GAME Mods (actived GAME Mods is always showed)'}) @@ -131,7 +131,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) cbox_GAME:SetCheck(false, true)--isChecked, skipEvent) ---------------------------------------------- -- CHECKBOX HIDE UNSELECTABLE MOD -- - local cbox_Act = UIUtil.CreateCheckboxStdPNG(dialog2, '/CHECKBOX/radio') + local cbox_Act = UIUtil.CreateCheckboxStd(dialog2, '/CHECKBOX/radio') LayoutHelpers.AtLeftIn(cbox_Act, dialog2, 20+130+120+100) LayoutHelpers.AtBottomIn(cbox_Act, dialog2, 23) Tooltip.AddCheckboxTooltip(cbox_Act, {text='Hide Unselectable', body='Hide all mods cannot be enabled because is unselectable or other player(s) not have the mod'}) @@ -143,7 +143,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) cbox_Act:SetCheck(true, true)--isChecked, skipEvent) ---------------------------------------------- -- CHECKBOX LITTLE VIEW MOD LIST -- - local cbox_Act2 = UIUtil.CreateCheckboxStdPNG(dialog2, '/CHECKBOX/radio') + local cbox_Act2 = UIUtil.CreateCheckboxStd(dialog2, '/CHECKBOX/radio') LayoutHelpers.AtLeftIn(cbox_Act2, dialog2, 20+130+120+100) LayoutHelpers.AtBottomIn(cbox_Act2, dialog2, 6) Tooltip.AddCheckboxTooltip(cbox_Act2, {text='Little View', body='See another mod list display'}) @@ -378,23 +378,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) end end - -- Remove Selected Mods - --if cbox_Act2 then - --table.insert(current_list, 1) - --for i, v in current_list do - --LOG('>> '..i..' > '..tostring(v.uid)..' == '..tostring(selmods[v.uid])..' ('..v.name..')') - --if selmods[v.uid] then - --LOG('>> Finded '..i..' ('..v.name..')') - --table.remove(current_list, i) - --i = i - 1 -- For sure check the next mod - --end - --LOG('>> End '..i..' ('..v.name..')') - --end - --table.remove(current_list, 1) - --end - - -- TRIE LES MOD ACTIFS EN HAUT ET LE RESTE ALPHABETIQUEMENT - table.sort(current_list, function(a,b) + table.sort(current_list, function(a,b) if selmods[a.uid] and selmods[b.uid] then return a.name < b.name elseif selmods[a.uid] or selmods[b.uid] then @@ -403,8 +387,7 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) return a.name < b.name end end) - - -- CREE LES MOD DANS LA GUI ET SELEC LES ACTIFS + for k, v in current_list do if not cbox_Act2 then table.insert(scrollGroup.controlList, CreateListElementtt(scrollGroup, v, k, false)) @@ -416,28 +399,28 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) scrollGroup.controlList[k].type:SetColor('101010') -- Noir if v.ui_only then scrollGroup.controlList[k].type:SetText('UI MOD ACTIVED') - scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_ui.png') + scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_ui.dds') else scrollGroup.controlList[k].type:SetText('GAME MOD ACTIVED') - scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_game.png') + scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_game.dds') end elseif not IsHost and modstatus[v.uid] and not v.ui_only then scrollGroup.controlList[k].actived = true scrollGroup.controlList[k].type:SetColor('101010') -- Noir scrollGroup.controlList[k].type:SetText('GAME MOD ACTIVED') - scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_game.png') + scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_game.dds') elseif not IsHost and selmods[v.uid] and v.ui_only then scrollGroup.controlList[k].actived = true scrollGroup.controlList[k].type:SetColor('101010') -- Noir scrollGroup.controlList[k].type:SetText('UI MOD ACTIVED') - scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_ui.png') + scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_ui.dds') end if scrollGroup.controlList[k].modInfo.exclusive and selmods[v.uid] then exclusiveMod = true scrollGroup.controlList[k].actived = true scrollGroup.controlList[k].type:SetColor('101010') -- Noir scrollGroup.controlList[k].type:SetText('EXCLUSIF MOD ACTIVED') - scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_excusif.png') + scrollGroup.controlList[k].bg:SetTexture('/textures/ui/common/MODS/enable_excusif.dds') end end @@ -456,8 +439,8 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) local function UNActiveMod(the_mod) the_mod.actived = false the_mod.type:SetColor('B9BFB9') -- Gris - the_mod.bg:SetTexture('/textures/none.png') - the_mod.bg0:SetTexture('/textures/none.png') + the_mod.bg:SetTexture('/textures/none.dds') + the_mod.bg0:SetTexture('/textures/none.dds') if the_mod.ui then -- IF UI MOD the_mod.type:SetText('UI MOD') else @@ -679,12 +662,12 @@ function NEW_MODS_GUI(parent, IsHost, modstatus, availableMods) end elseif event.Type == 'MouseEnter' then if self.actived then - self.bg0:SetTexture('/textures/ui/common/MODS/line_black.png') + self.bg0:SetTexture('/textures/ui/common/MODS/line_black.dds') else - self.bg0:SetTexture('/textures/ui/common/MODS/line_blank.png') + self.bg0:SetTexture('/textures/ui/common/MODS/line_blank.dds') end elseif event.Type == 'MouseExit' then - self.bg0:SetTexture('/textures/none.png') + self.bg0:SetTexture('/textures/none.dds') end end end @@ -738,12 +721,12 @@ function CreateListElementtt(parent, modInfo, Pos, little) group.modInfo = modInfo group.actived = false -- - group.bg = Bitmap(group, '/textures/none.png') + group.bg = Bitmap(group, '/textures/none.dds') group.bg.Height:Set(group.Height()) group.bg.Width:Set(group.Width()) LayoutHelpers.AtLeftTopIn(group.bg, group, 0, 0)--group.bg.Height()*(Pos-1)) -- - group.bg0 = Bitmap(group, '/textures/none.png') + group.bg0 = Bitmap(group, '/textures/none.dds') group.bg0.Height:Set(group.Height()) group.bg0.Width:Set(group.Width()) LayoutHelpers.AtLeftTopIn(group.bg0, group, 0, 0)--group.bg.Height()*(Pos-1)) diff --git a/lua/ui/lobby/lobby.lua b/lua/ui/lobby/lobby.lua index 7afc172d23..9f86c78ef1 100644 --- a/lua/ui/lobby/lobby.lua +++ b/lua/ui/lobby/lobby.lua @@ -1855,14 +1855,14 @@ local function UpdateGame() for i = 1, LobbyComm.maxPlayerSlots do if GUI.slots[i].closed then - GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-dis.png')) -- Change the Slot Background by Slot State + GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-dis.dds')) -- Change the Slot Background by Slot State else if gameInfo.PlayerOptions[i] then SetSlotInfo(i, gameInfo.PlayerOptions[i]) - GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-player.png')) + GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-player.dds')) else ClearSlotInfo(i) - GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-player_other.png')) + GUI.slots[i].SlotBackground:SetTexture(UIUtil.UIFile('/SLOT/slot-player_other.dds')) end end end @@ -2585,7 +2585,7 @@ function CreateUI(maxPlayers) title = "FA FOREVER GAME LOBBY" -- LobbyBackgroundStretch = Prefs.GetFromCurrentProfile('LobbyBackgroundStretch') or 'true' - GUI.background = Bitmap(GUI, UIUtil.SkinnableFile('/BACKGROUND/background-paint_black_bmp.png')) -- Background faction or art + GUI.background = Bitmap(GUI, UIUtil.SkinnableFile('/BACKGROUND/background-paint_black_bmp.dds')) -- Background faction or art LayoutHelpers.AtCenterIn(GUI.background, GUI) if LobbyBackgroundStretch == 'true' then LayoutHelpers.FillParent(GUI.background, GUI) @@ -2628,12 +2628,12 @@ function CreateUI(maxPlayers) --------------------------------------------------------------------------- -- Set up main control panels --------------------------------------------------------------------------- - GUI.panel = Bitmap(GUI, UIUtil.SkinnableFile("/scx_menu/lan-game-lobby/[random]lobby.png")) + GUI.panel = Bitmap(GUI, UIUtil.SkinnableFile("/scx_menu/lan-game-lobby/[random]lobby.dds")) LayoutHelpers.AtCenterIn(GUI.panel, GUI) - GUI.panelWideLeft = Bitmap(GUI, '/textures/ui/common/scx_menu/lan-game-lobby/wide/[random]wide.png') + GUI.panelWideLeft = Bitmap(GUI, '/textures/ui/common/scx_menu/lan-game-lobby/wide/[random]wide.dds') LayoutHelpers.CenteredLeftOf(GUI.panelWideLeft, GUI.panel, -11) GUI.panelWideLeft.Left:Set(function() return GUI.Left() end) - GUI.panelWideRight = Bitmap(GUI, '/textures/ui/common/scx_menu/lan-game-lobby/wide/[random]wide.png') + GUI.panelWideRight = Bitmap(GUI, '/textures/ui/common/scx_menu/lan-game-lobby/wide/[random]wide.dds') LayoutHelpers.CenteredRightOf(GUI.panelWideRight, GUI.panel, -11) GUI.panelWideRight.Right:Set(function() return GUI.Right() end) @@ -2798,7 +2798,7 @@ function CreateUI(maxPlayers) end -- Checkbox Show changed Options - cbox_ShowChangedOption = UIUtil.CreateCheckboxStdPNG(GUI.optionsPanel, '/CHECKBOX/radio') + cbox_ShowChangedOption = UIUtil.CreateCheckboxStd(GUI.optionsPanel, '/CHECKBOX/radio') LayoutHelpers.AtLeftTopIn(cbox_ShowChangedOption, GUI.optionsPanel, 3, 0) Tooltip.AddCheckboxTooltip(cbox_ShowChangedOption, {text='Hide default Options', body='Show only changed Options and Advanced Map Options'}) cbox_ShowChangedOption_TEXT = UIUtil.CreateText(cbox_ShowChangedOption, 'Hide default Options', 11, 'Arial') @@ -3346,7 +3346,7 @@ function CreateUI(maxPlayers) local bg = GUI.slots[i] --// Slot Background - GUI.slots[i].SlotBackground = Bitmap(GUI, UIUtil.SkinnableFile("/SLOT/slot-dis.png")) + GUI.slots[i].SlotBackground = Bitmap(GUI, UIUtil.SkinnableFile("/SLOT/slot-dis.dds")) LayoutHelpers.AtBottomIn(GUI.slots[i].SlotBackground, GUI.slots[i], -6) LayoutHelpers.AtLeftIn(GUI.slots[i].SlotBackground, GUI.slots[i], 0) --\\ Stop Slot Background @@ -3501,7 +3501,7 @@ function CreateUI(maxPlayers) GUI.slots[i].multiSpace.Top:Set(GUI.slots[curRow].Top) if not singlePlayer then - GUI.slots[i].ready = UIUtil.CreateCheckboxStdPNG(GUI.slots[i].multiSpace, '/CHECKBOX/radio') + GUI.slots[i].ready = UIUtil.CreateCheckboxStd(GUI.slots[i].multiSpace, '/CHECKBOX/radio') GUI.slots[i].ready.row = i LayoutHelpers.AtVerticalCenterIn(GUI.slots[curRow].ready, GUI.slots[curRow].multiSpace, 8) LayoutHelpers.AtLeftIn(GUI.slots[curRow].ready, GUI.slots[curRow].multiSpace, 0) @@ -3569,7 +3569,7 @@ function CreateUI(maxPlayers) cybran = true seraphim = true - GUI.allowObservers = UIUtil.CreateCheckboxStdPNG(GUI.buttonPanelTop, '/CHECKBOX/radio') + GUI.allowObservers = UIUtil.CreateCheckboxStd(GUI.buttonPanelTop, '/CHECKBOX/radio') LayoutHelpers.CenteredLeftOf(GUI.allowObservers, GUI.buttonPanelTop, -30) Tooltip.AddControlTooltip(GUI.allowObservers, 'lob_observers_allowed') GUI.observerLabel = UIUtil.CreateText(GUI.allowObservers, 'Observers in Game', 11, 'Arial') --14, UIUtil.bodyFont)--"Observers", 14, UIUtil.bodyFont) @@ -3632,7 +3632,7 @@ function CreateUI(maxPlayers) end end - -- AUTO TEAM BUTTON -- start of auto teams code by Moritz + -- AUTO TEAM BUTTON -- start of auto teams code. GUI.randTeam = UIUtil.CreateButtonWithDropshadow(GUI.buttonPanelRight, '/BUTTON/autoteam/') LayoutHelpers.AtLeftTopIn(GUI.randTeam, GUI.buttonPanelRight, 40+8, 25) Tooltip.AddButtonTooltip(GUI.randTeam, 'lob_click_randteam') @@ -3860,7 +3860,7 @@ function CreateUI(maxPlayers) --start of auto kick code if lobbyComm:IsHost() then - GUI.autoKick = UIUtil.CreateCheckboxStdPNG(GUI.buttonPanelTop, '/CHECKBOX/radio') + GUI.autoKick = UIUtil.CreateCheckboxStd(GUI.buttonPanelTop, '/CHECKBOX/radio') LayoutHelpers.CenteredRightOf(GUI.autoKick, GUI.observerLabel, 10) Tooltip.AddControlTooltip(GUI.autoKick, 'lob_auto_kick') GUI.autoKickLabel = UIUtil.CreateText(GUI.autoKick, "Auto kick", 11, 'Arial')--14, UIUtil.bodyFont) @@ -5438,8 +5438,8 @@ function CreateCPUMetricUI() if not singlePlayer then for i= 1, LobbyComm.maxPlayerSlots do GUI.slots[i].CPUSpeedBar = StatusBar(GUI.slots[i].pingGroup, barMin, barMax, false, false, - UIUtil.UIFile('/game/unit_bmp/bar-back_bmp.dds'), - UIUtil.UIFile('/game/unit_bmp/bar_purple_bmp.png'), + UIUtil.UIFile('/game/unit_bmp/bar_black_bmp.dds'), + UIUtil.UIFile('/game/unit_bmp/bar_purple_bmp.dds'), true) LayoutHelpers.AtBottomIn(GUI.slots[i].CPUSpeedBar, GUI.slots[i].pingGroup, 2) LayoutHelpers.AtLeftIn(GUI.slots[i].CPUSpeedBar, GUI.slots[i].pingGroup, 0) @@ -5565,7 +5565,7 @@ function SetSlotCPUBar(slot, playerInfo) GUI.slots[slot].CPUSpeedBar:Show() - GUI.slots[slot].CPUSpeedBar._bar:SetTexture(UIUtil.UIFile('/game/unit_bmp/bar_purple_bmp.png')) + GUI.slots[slot].CPUSpeedBar._bar:SetTexture(UIUtil.UIFile('/game/unit_bmp/bar_purple_bmp.dds')) -- if clampedResult <= greenBarMax then -- GUI.slots[slot].CPUSpeedBar._bar:SetTexture(UIUtil.SkinnableFile('/game/unit_bmp/bar-02_bmp.dds')) @@ -5645,7 +5645,7 @@ function RuleTitle_INPUT() local GUI_Preset_InputBox = Group(GUI) LayoutHelpers.AtCenterIn(GUI_Preset_InputBox, GUI) GUI_Preset_InputBox.Depth:Set(1999) - local background2 = Bitmap(GUI_Preset_InputBox, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby-small.png')) + local background2 = Bitmap(GUI_Preset_InputBox, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby-small.dds')) GUI_Preset_InputBox.Width:Set(background2.Width) GUI_Preset_InputBox.Height:Set(background2.Height) LayoutHelpers.FillParent(background2, GUI_Preset_InputBox) @@ -5831,13 +5831,13 @@ end function ChangeSkinByFaction(input_faction) local faction = input_faction or Prefs.GetFromCurrentProfile('LastFaction') or 1 if GUI.panel then - GUI.panel:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/" .. FACTION_NAMES[faction] .. "_lobby.png") - GUI.panelWideLeft:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/wide/" .. FACTION_NAMES[faction] .. "_wide.png") - GUI.panelWideRight:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/wide/" .. FACTION_NAMES[faction] .. "_wide.png") + GUI.panel:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/" .. FACTION_NAMES[faction] .. "_lobby.dds") + GUI.panelWideLeft:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/wide/" .. FACTION_NAMES[faction] .. "_wide.dds") + GUI.panelWideRight:SetTexture("/textures/ui/common/scx_menu/lan-game-lobby/wide/" .. FACTION_NAMES[faction] .. "_wide.dds") end end --- If a control has two textures, _up.png and _dis.png, to be used based on its enabledness, set +-- If a control has two textures, _up.dds and _dis.dds, to be used based on its enabledness, set -- the appropriate one based on its current state. function setEnablednessTexture(control, path) -- TODO: Really, we should just make sure we don't do ForceApplyNewSkin() before the UI exists... @@ -5846,9 +5846,9 @@ function setEnablednessTexture(control, path) end if control:IsDisabled() then - control:SetTexture(UIUtil.UIFile(path .. '/_dis.png')) + control:SetTexture(UIUtil.UIFile(path .. '/_btn_dis.dds')) else - control:SetTexture(UIUtil.UIFile(path .. '/_up.png')) + control:SetTexture(UIUtil.UIFile(path .. '/_btn_up.dds')) end end @@ -5903,9 +5903,9 @@ function ChangeBackgroundLobby(slot, faction) faction = faction or Prefs.GetFromCurrentProfile('LastFaction') or 0 -- Unknown faction if faction < 1 then - GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.png") + GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.dds") else - GUI.background:SetTexture("/textures/ui/common/BACKGROUND/faction/faction-background-paint_" .. FACTION_NAMES[faction] .. "_bmp.png") + GUI.background:SetTexture("/textures/ui/common/BACKGROUND/faction/faction-background-paint_" .. FACTION_NAMES[faction] .. "_bmp.dds") end LASTLobbyBackground = 1 @@ -5946,7 +5946,7 @@ function ChangeBackgroundLobby(slot, faction) LOGX('>> Background NOTHING', 'Background') GUI.background:Hide() GUI.background2:Hide() - GUI.background:SetTexture(UIUtil.UIFile("/BACKGROUND/background-paint_black_bmp.png")) + GUI.background:SetTexture(UIUtil.UIFile("/BACKGROUND/background-paint_black_bmp.dds")) LASTLobbyBackground = 5 elseif LobbyBackground == 6 then -- Extra @@ -5968,13 +5968,13 @@ function ChangeBackgroundLobby(slot, faction) elseif faction == 5 and settings.random > 0 then GUI.background:SetTexture("/Mods/Lobby Background/BACKGROUND/ran"..math.random(1, settings.random)..".png") else - GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.png") + GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.dds") end elseif settings.BackgroundType == 2 then GUI.background:SetTexture("/Mods/Lobby Background/BACKGROUND/"..math.random(1, settings.random)..".png") end else - GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.png") + GUI.background:SetTexture("/textures/ui/common/BACKGROUND/background-paint_black_bmp.dds") end LASTLobbyBackground = 6 end @@ -5987,7 +5987,7 @@ function CreateOptionLobbyDialog() LayoutHelpers.AtCenterIn(dialog, GUI) dialog.Depth:Set(GetFrame(dialog:GetRootFrame():GetTargetHead()):GetTopmostDepth() + 1) - local background = Bitmap(dialog, '/textures/ui/common/scx_menu/lan-game-lobby/optionlobby.png') + local background = Bitmap(dialog, '/textures/ui/common/scx_menu/lan-game-lobby/optionlobby.dds') dialog.Width:Set(background.Width) dialog.Height:Set(background.Height) LayoutHelpers.FillParent(background, dialog) @@ -6008,7 +6008,7 @@ function CreateOptionLobbyDialog() LOC("") -- Extra } local selectedBackgroundState = backgroundStates[Prefs.GetFromCurrentProfile("LobbyBackground") or 1] - local backgroundRadiobutton = UIUtil.CreateRadioButtonsStdPNG(dialog2, '/CHECKBOX/radio', LOC(""), backgroundStates, selectedBackgroundState) + local backgroundRadiobutton = UIUtil.CreateRadioButtonsStd(dialog2, '/CHECKBOX/radio', LOC(""), backgroundStates, selectedBackgroundState) LayoutHelpers.AtLeftTopIn(backgroundRadiobutton, dialog2, 20, 20) @@ -6036,7 +6036,7 @@ function CreateOptionLobbyDialog() Prefs.SetToCurrentProfile('LobbyChatFontSize', sliderValue) end -- - local cbox_WindowedLobby = UIUtil.CreateCheckboxStdPNG(dialog2, '/CHECKBOX/radio') + local cbox_WindowedLobby = UIUtil.CreateCheckboxStd(dialog2, '/CHECKBOX/radio') LayoutHelpers.AtRightIn(cbox_WindowedLobby, dialog2, 20) LayoutHelpers.AtTopIn(cbox_WindowedLobby, dialog2, 20) Tooltip.AddCheckboxTooltip(cbox_WindowedLobby, {text='Windowed mode', body=LOC("")}) @@ -6056,7 +6056,7 @@ function CreateOptionLobbyDialog() SetWindowedLobby(checked) end -- - local cbox_StretchBG = UIUtil.CreateCheckboxStdPNG(dialog2, '/CHECKBOX/radio') + local cbox_StretchBG = UIUtil.CreateCheckboxStd(dialog2, '/CHECKBOX/radio') LayoutHelpers.AtRightTopIn(cbox_StretchBG, dialog2, 20, 60) Tooltip.AddCheckboxTooltip(cbox_StretchBG, {text='Stretch Background', body=LOC("")}) local cbox_StretchBG_TEXT = UIUtil.CreateText(cbox_StretchBG, LOC(""), 14, 'Arial') @@ -6076,7 +6076,7 @@ function CreateOptionLobbyDialog() end end -- - local cbox_SMsg = UIUtil.CreateCheckboxStdPNG(dialog2, '/CHECKBOX/radio') + local cbox_SMsg = UIUtil.CreateCheckboxStd(dialog2, '/CHECKBOX/radio') LayoutHelpers.AtRightTopIn(cbox_SMsg, dialog2, 20, 100) Tooltip.AddCheckboxTooltip(cbox_SMsg, {text='Log to chat', body=LOC("")}) local cbox_SMsg_TEXT = UIUtil.CreateText(cbox_SMsg, LOC(""), 14, 'Arial') @@ -6174,7 +6174,7 @@ function GUI_PRESET() GUI_Preset = Group(GUI) LayoutHelpers.AtCenterIn(GUI_Preset, GUI) GUI_Preset.Depth:Set(998) -- :GetTopmostDepth() + 1 - local background = Bitmap(GUI_Preset, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby.png')) + local background = Bitmap(GUI_Preset, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby.dds')) GUI_Preset.Width:Set(background.Width) GUI_Preset.Height:Set(background.Height) LayoutHelpers.FillParent(background, GUI_Preset) @@ -6333,7 +6333,7 @@ function GUI_PRESET_INPUT(tyype) local GUI_Preset_InputBox = Group(GUI) LayoutHelpers.AtCenterIn(GUI_Preset_InputBox, GUI) GUI_Preset_InputBox.Depth:Set(1999) - local background2 = Bitmap(GUI_Preset_InputBox, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby-small.png')) + local background2 = Bitmap(GUI_Preset_InputBox, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby-small.dds')) GUI_Preset_InputBox.Width:Set(background2.Width) GUI_Preset_InputBox.Height:Set(background2.Height) LayoutHelpers.FillParent(background2, GUI_Preset_InputBox) @@ -6986,7 +6986,7 @@ function GUI_Changelog() GROUP_Changelog = Group(GUI) LayoutHelpers.AtCenterIn(GROUP_Changelog, GUI) GROUP_Changelog.Depth:Set(GetFrame(GROUP_Changelog:GetRootFrame():GetTargetHead()):GetTopmostDepth() + 1) - local background = Bitmap(GROUP_Changelog, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby.png')) + local background = Bitmap(GROUP_Changelog, UIUtil.SkinnableFile('/scx_menu/lan-game-lobby/optionlobby.dds')) GROUP_Changelog.Width:Set(background.Width) GROUP_Changelog.Height:Set(background.Height) LayoutHelpers.FillParent(background, GROUP_Changelog) diff --git a/lua/ui/uiutil.lua b/lua/ui/uiutil.lua index 92c8504004..fcbbddfd95 100644 --- a/lua/ui/uiutil.lua +++ b/lua/ui/uiutil.lua @@ -543,10 +543,10 @@ end function CreateButtonWithDropshadow(parent, filename, label, textOffsetVert, textOffsetHorz, clickCue, rolloverCue) return CreateButton(parent - , filename .. "_btn_up.png" - , filename .. "_btn_up.png" - , filename .. "_btn_up.png" - , filename .. "_btn_up.png" + , filename .. "_btn_up.dds" + , filename .. "_btn_down.dds" + , filename .. "_btn_over.dds" + , filename .. "_btn_dis.dds" , label , 11 , textOffsetVert @@ -577,31 +577,19 @@ function CreateCheckboxStd(parent, filename, clickCue, rollCue) return checkbox end -function CreateCheckboxStdPNG(parent, filename, clickCue, rollCue) - local checkbox = CreateCheckbox( parent, - SkinnableFile(filename .. '-d_btn_up.png'), - SkinnableFile(filename .. '-s_btn_up.png'), - SkinnableFile(filename .. '-d_btn_over.png'), - SkinnableFile(filename .. '-s_btn_over.png'), - SkinnableFile(filename .. '-d_btn_dis.png'), - SkinnableFile(filename .. '-s_btn_dis.png'), - clickCue, rollCue) - return checkbox -end - -function CreateRadioButtonsStdPNG(parent, filename, title, buttons, default) +function CreateRadioButtonsStd(parent, filename, title, buttons, default) local radioButton = RadioButtons(parent, title, buttons, default, "Arial", 14, fontColor, - SkinnableFile(filename .. '-d_btn_up.png'), - SkinnableFile(filename .. '-s_btn_up.png'), - SkinnableFile(filename .. '-d_btn_over.png'), - SkinnableFile(filename .. '-s_btn_over.png'), - SkinnableFile(filename .. '-d_btn_dis.png'), - SkinnableFile(filename .. '-s_btn_dis.png'), + SkinnableFile(filename .. '-d_btn_up.dds'), + SkinnableFile(filename .. '-s_btn_up.dds'), + SkinnableFile(filename .. '-d_btn_over.dds'), + SkinnableFile(filename .. '-s_btn_over.dds'), + SkinnableFile(filename .. '-d_btn_dis.dds'), + SkinnableFile(filename .. '-s_btn_dis.dds'), "") return radioButton end -function CreateDialogButtonStd(parent, filename, label, pointSize, textOffsetVert, textOffsetHorz, clickCue, rolloverCue) + function CreateDialogButtonStd(parent, filename, label, pointSize, textOffsetVert, textOffsetHorz, clickCue, rolloverCue) local button = CreateButtonStd(parent,filename,label,pointSize,textOffsetVert,textOffsetHorz, clickCue, rolloverCue) button.label:SetFont( dialogButtonFont, pointSize ) button.label:SetColor( dialogButtonColor ) diff --git a/textures/none.dds b/textures/none.dds new file mode 100644 index 0000000000..9aa9decd92 Binary files /dev/null and b/textures/none.dds differ diff --git a/textures/none.png b/textures/none.png deleted file mode 100644 index 3037b61c71..0000000000 Binary files a/textures/none.png and /dev/null differ diff --git a/textures/ring_orange.dds b/textures/ring_orange.dds index 81d5b24c4f..ed72723193 100644 Binary files a/textures/ring_orange.dds and b/textures/ring_orange.dds differ 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