diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index f380d81d2d..c829333256 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported. * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. -* Reserved resources are not supported. * Pixel history is not implemented. * Shader debugging is not supported for DXIL shaders. diff --git a/docs/behind_scenes/vulkan_support.rst b/docs/behind_scenes/vulkan_support.rst index 93a41b5279..6820cb7bc8 100644 --- a/docs/behind_scenes/vulkan_support.rst +++ b/docs/behind_scenes/vulkan_support.rst @@ -35,7 +35,6 @@ RenderDoc has support for Vulkan version 1.2, as well as a number of extensions, * RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used. * RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. -* Sparse resources are not supported. Stadia ------