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When teleporting to unloaded chunks and then getting teleported again less than 3 ticks later, the client will get stuck and never load the chunks unless it stops for at least 3 ticks.
The text was updated successfully, but these errors were encountered:
I did some debugging and logged the outgoing chunk map packets from the server, turns out when the constant tping is happening it stops sending any chunk packets at all. This means the bug is server side so it should be fixable, but it may require a custom spigot version, or some kind of mixins.
When teleporting to unloaded chunks and then getting teleported again less than 3 ticks later, the client will get stuck and never load the chunks unless it stops for at least 3 ticks.
The text was updated successfully, but these errors were encountered: