-
Notifications
You must be signed in to change notification settings - Fork 0
/
host.c
960 lines (749 loc) · 21.2 KB
/
host.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// host.c -- coordinates spawning and killing of local servers
/*
* $Header: /H2 Mission Pack/HOST.C 6 3/12/98 6:31p Mgummelt $
*/
#include "quakedef.h"
//need for midi
#ifdef _WIN32
#include "winquake.h"
#endif
/*
A server can always be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
void Host_WriteConfiguration (char *configname);
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
double host_frametime;
double host_time;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_basepal = NULL; // set to null
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
cvar_t host_timescale = {"host_timescale","0"}; // more sensitivity slow motion
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t host_maxfps = {"host_maxfps", "72"};
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t serverprofile = {"serverprofile","0"};
cvar_t fraglimit = {"fraglimit","0",false,true};
cvar_t timelimit = {"timelimit","0",false,true};
cvar_t teamplay = {"teamplay","0",false,true};
cvar_t samelevel = {"samelevel","0"};
cvar_t noexit = {"noexit","0",false,true};
cvar_t developer = {"developer","0", true}; // should be 0 for release!
cvar_t skill = {"skill","1"}; // 0 - 3
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
cvar_t randomclass = {"randomclass","0"}; // 0, 1, or 2
cvar_t coop = {"coop","0"}; // 0 or 1
cvar_t pausable = {"pausable","1"};
cvar_t temp1 = {"temp1","0"};
/*
================
Host_EndGame
================
*/
void Host_EndGame (char *message, ...)
{
va_list argptr;
char string[MAX_PRINTMSG]; // was 1024
va_start (argptr, message);
vsnprintf (string, sizeof(string), message, argptr);
va_end (argptr);
Con_DPrintf ("Host_EndGame: %s\n", string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_EndGame: %s",string); // dedicated servers exit
if (cls.demonum != -1)
CL_NextDemo ();
if (cls.demonum == -1)
CL_Disconnect ();
longjmp (host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
void Host_Error (char *error, ...)
{
va_list argptr;
char string[MAX_PRINTMSG]; // was 1024
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque (); // reenable screen updates
va_start (argptr, error);
vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
Con_Printf ("Host Error: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s",string); // dedicated servers exit
CL_Disconnect ();
cls.demonum = -1;
cl.intermission = 0; // for errors during intermissions (changelevel with no map found, etc.)
inerror = false;
longjmp (host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
svs.maxclients = atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
else
Cvar_SetValue ("deathmatch", 0.0);
}
/*
===============
Host_SaveConfig_f
===============
*/
void Host_SaveConfig_f (void)
{
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("saveConfig <savename> : save a config file\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
Host_WriteConfiguration (Cmd_Argv(1));
}
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
Host_InitCommands ();
Cmd_AddCommand ("saveconfig", Host_SaveConfig_f);
Cvar_RegisterVariable (&host_framerate, NULL);
Cvar_RegisterVariable (&host_timescale, NULL);
Cvar_RegisterVariable (&host_speeds, NULL);
Cvar_RegisterVariable (&host_maxfps, NULL);
Cvar_RegisterVariable (&sys_ticrate, NULL);
Cvar_RegisterVariable (&serverprofile, NULL);
Cvar_RegisterVariable (&fraglimit, NULL);
Cvar_RegisterVariable (&timelimit, NULL);
Cvar_RegisterVariable (&teamplay, NULL);
Cvar_RegisterVariable (&samelevel, NULL);
Cvar_RegisterVariable (&noexit, NULL);
Cvar_RegisterVariable (&skill, NULL);
Cvar_RegisterVariable (&deathmatch, NULL);
Cvar_RegisterVariable (&randomclass, NULL);
Cvar_RegisterVariable (&coop, NULL);
Cvar_RegisterVariable (&pausable, NULL);
Cvar_RegisterVariable (&developer, NULL);
if (COM_CheckParm("-developer"))
Cvar_SetValue ("developer", 1);
Cvar_RegisterVariable (&temp1, NULL);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (char *configname)
{
FILE *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
if (host_initialized && cls.state != ca_dedicated)
{
f = fopen (va("%s/%s",com_gamedir, configname), "w");
if (!f)
{
Con_Printf ("Couldn't write %s.\n", configname);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
if (in_mlook.state & 1) //if mlook was down, keep it that way
fprintf (f, "+mlook\n");
fclose (f);
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (char *fmt, ...)
{
va_list argptr;
char string[MAX_PRINTMSG]; // was 1024
va_start (argptr, fmt);
vsnprintf (string, sizeof(string), fmt, argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_print);
MSG_WriteString (&host_client->message, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (char *fmt, ...)
{
va_list argptr;
char string[MAX_PRINTMSG]; //was 1024
int i;
va_start (argptr, fmt);
vsnprintf (string, sizeof(string), fmt, argptr);
va_end (argptr);
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && svs.clients[i].spawned)
{
MSG_WriteByte (&svs.clients[i].message, svc_print);
MSG_WriteString (&svs.clients[i].message, string);
}
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list argptr;
char string[MAX_PRINTMSG]; // was 1024
va_start (argptr, fmt);
vsnprintf (string, sizeof(string), fmt, argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
int saveSelf;
int i;
client_t *client;
if (!crash)
{
// send any final messages (don't check for errors)
if (NET_CanSendMessage (host_client->netconnection))
{
MSG_WriteByte (&host_client->message, svc_disconnect);
NET_SendMessage (host_client->netconnection, &host_client->message);
}
if (host_client->edict && host_client->spawned)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
if (is_progdefs111)
{
saveSelf = pr_global_struct_v111->self;
pr_global_struct_v111->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct_v111->ClientDisconnect);
pr_global_struct_v111->self = saveSelf;
}
else
{
saveSelf = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
pr_global_struct->self = saveSelf;
}
}
Sys_Printf ("Client %s disconnected\n",host_client->name);
}
// break the net connection
NET_Close (host_client->netconnection);
host_client->netconnection = NULL;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_frags = -999999;
memset(&host_client->old_v, 0, sizeof(host_client->old_v));
ED_ClearEdict(host_client->edict);
host_client->send_all_v = true;
net_activeconnections--;
// send notification to all clients
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatename);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteString (&client->message, "");
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteShort (&client->message, 0);
MSG_WriteByte (&client->message, svc_updatecolors);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteByte (&client->message, 0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer (qboolean crash)
{
int i;
int count;
sizebuf_t buf;
char message[4];
double start;
if (!sv.active)
return;
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect ();
// flush any pending messages - like the score!!!
start = Sys_DoubleTime();
do
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->active && host_client->message.cursize)
{
if (NET_CanSendMessage (host_client->netconnection))
{
NET_SendMessage(host_client->netconnection, &host_client->message);
SZ_Clear (&host_client->message);
}
else
{
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((Sys_DoubleTime() - start) > 3.0)
break;
}
while (count);
// make sure all the clients know we're disconnecting
buf.data = (byte *)message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
count = NET_SendToAll(&buf, 5);
if (count)
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
//
// clear structures
//
//memset (&sv, 0, sizeof(sv)); // ServerSpawn will already do this by Host_ClearMemory
memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
memset (&cl, 0, sizeof(cl));
}
//============================================================================
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime (float time)
{
float maxfps;
realtime += time;
maxfps = CLAMP (1.0, host_maxfps.value, 1000.0);
if (!cls.timedemo && realtime - oldrealtime < 1.0 / maxfps)
return false; // framerate is too high
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
// host_timescale is more intuitive than host_framerate
if (host_timescale.value > 0)
host_frametime *= CLAMP (1.0, host_timescale.value, 1000.0);
else if (host_framerate.value > 0)
host_frametime = CLAMP (1.0, host_framerate.value, 1000.0);
else // don't allow really long or short frames
host_frametime = CLAMP (0.001, host_frametime, 0.1); // use CLAMP
return true;
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
void R_UpdateParticles (void);
void CL_UpdateEffects (void);
/*
==================
Host_ServerFrame
==================
*/
void Host_ServerFrame (void)
{
// run the world state
if (is_progdefs111)
pr_global_struct_v111->frametime = host_frametime;
else
pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if ( !(sv.paused || (svs.maxclients == 1 && key_dest != key_game) ) )
SV_Physics ();
// send all messages to the clients
SV_SendClientMessages ();
}
#define HOST_AVG 10
/*
==================
Host_Frame
Runs all active servers
==================
*/
void _Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
static int avg_index;
if (setjmp (host_abortserver) )
return; // something bad happened, or the server disconnected
// keep the random time dependent
rand ();
// decide the simulation time
if (!Host_FilterTime (time))
return; // don't run too fast, or packets will flood out
if (!host_speeds.value)
time1 = time2 = time3 = avg_index = 0; // Reset
// get new events from environment
IN_ProcessEvents ();
// allow other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
if (host_speeds.value && !time3)
time3 = Sys_DoubleTime (); // No previous time3
NET_Poll();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
else // hack from baker to allow console scrolling by dinput mouse wheel when con_forcedup
if (con_forcedup && (key_dest == key_game || key_dest == key_console))
IN_MouseWheel (); // Grab mouse wheel input for DirectInput
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
Host_GetConsoleCommands ();
if (sv.active)
Host_ServerFrame ();
//-------------------
//
// client operations
//
//-------------------
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
// fetch results from server
if (cls.state == ca_connected)
{
CL_ReadFromServer ();
}
// run particle logic seperated from rendering
R_UpdateParticles ();
CL_UpdateEffects ();
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
SCR_UpdateScreen ();
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
if (cls.signon == SIGNONS)
{
S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value)
{
static float pass1[HOST_AVG + 1], pass2[HOST_AVG + 1], pass3[HOST_AVG + 1];
if (host_speeds.value < 2 || avg_index > HOST_AVG)
avg_index = 0;
pass1[avg_index] = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2[avg_index] = (time2 - time1)*1000;
pass3[avg_index] = (time3 - time2)*1000;
if (avg_index == HOST_AVG - 1)
{
int i;
// Calculate average
pass1[HOST_AVG] = pass2[HOST_AVG] = pass3[HOST_AVG] = 0;
for (i = 0; i < HOST_AVG; ++i)
{
pass1[HOST_AVG] += pass1[i];
pass2[HOST_AVG] += pass2[i];
pass3[HOST_AVG] += pass3[i];
}
pass1[HOST_AVG] /= HOST_AVG;
pass2[HOST_AVG] /= HOST_AVG;
pass3[HOST_AVG] /= HOST_AVG;
++avg_index;
}
if (host_speeds.value < 2 || avg_index == HOST_AVG)
Con_Printf ("%3.0f tot %3.0f server %3.0f gfx %3.0f snd\n",
pass1[avg_index] + pass2[avg_index] + pass3[avg_index], pass1[avg_index], pass2[avg_index], pass3[avg_index]);
if (host_speeds.value > 1)
++avg_index;
}
host_framecount++;
}
void Host_Frame (double time)
{
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value)
{
_Host_Frame (time);
return;
}
time1 = Sys_DoubleTime ();
_Host_Frame (time);
time2 = Sys_DoubleTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
if (!portals)
minimum_memory = MINIMUM_MEMORY;
else
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
if (COM_CheckParm ("-minmemory"))
parms->memsize = minimum_memory;
host_parms = *parms;
if (parms->memsize < minimum_memory)
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
com_argc = parms->argc;
com_argv = parms->argv;
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
Cvar_Init ();
V_Init ();
Chase_Init ();
COM_Init ();
LOG_Init ();
Host_InitLocal ();
W_LoadWadFile ();
History_Init ();
Key_Init ();
Con_Init ();
Con_Printf ("Compiled: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabyte heap\n", parms->memsize / (1024*1024.0));
M_Init ();
PR_Init ();
Mod_Init ();
NET_Init ();
SV_Init ();
R_InitTextures (); // needed even for dedicated servers
R_LoadPalette ();
if (cls.state != ca_dedicated)
{
VID_Init ();
Draw_Init ();
SCR_Init ();
R_Init ();
S_Init ();
CDAudio_Init ();
#ifdef _WIN32
MIDI_Init ();//tmp
#endif
Sbar_Init ();
CL_Init ();
IN_Init ();
}
Cbuf_InsertText ("exec hexen.rc\n");
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
Con_Printf ("Host initialized\n");
if (cls.state == ca_dedicated)
Con_Printf ("\n****** fxHexen II initialized ******\n\n");
else
Con_Printf ("\n\x1d\x1e\x1e\x1e\x1e\x1f fxHexen II initialized \x1d\x1e\x1e\x1e\x1e\x1f\n\n");
if (cls.state == ca_dedicated)
{
if (!sv.active)
Cbuf_AddText (portals ? "map keep1\n" : "map demo1\n");
}
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
printf ("recursive shutdown\n");
return;
}
isdown = true;
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
Host_WriteConfiguration ("config.cfg");
History_Close ();
NET_Shutdown ();
if (cls.state != ca_dedicated)
{
CDAudio_Shutdown ();
#ifdef _WIN32
MIDI_Cleanup ();//tmp
#endif
S_Shutdown ();
IN_Shutdown ();
VID_Shutdown ();
}
LOG_Close ();
}