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index.html
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<!doctype html>
<html lang="en">
<head>
<link rel="icon" href="favicon.png">
<link href="https://fonts.googleapis.com/css?family=Palanquin:700&display=swap" rel="stylesheet">
<meta charset="utf-8">
<title>Ben Perry - About me :)</title>
<meta name="description" content="A game developer with a passion for making visually rich interactive experiences">
<meta name="author" content="Ben Perry">
<link rel="stylesheet" href="css/styles.css?v=1.0">
<script> </script>
</head>
<body>
<div class="pageHeader">
<h1>
<span class="line">Ben Perry</span>
</h1>
<a class="mainlink" href="https://www.linkedin.com/in/herebeben/">linkedin</a>
<p class="about">Hi! I am a games programmer who is skilled in C#, C++ and graphics programming<br/>(DirectX, HLSL and the like).<br/>I have loads of experience developing games in Unity as well as experience with UE4, custom in‑house game engines and network programming.</p>
</div>
<h2>My Experience</h2>
<div class="projects">
<div class="project">
<div class="header">
<h3>Two Point Hospital</h3>
</div>
<div class="projectContent">
<p>I was a programmer on Two Point Hospital, a game that was made in the Unity game engine.<br/>Here are some of things I added to the game:</p>
<ul>
<li>Custom lighting system that lights each room independently</li>
<li>Custom visual effects such as patient illnesses, fog of war and water reflections</li>
<li>Creating and maintaining a modified version of Unity’s standard shader</li>
<li>Custom tools (custom sfx browser, ambient audio editor and more)</li>
<li>GUI (custom layout controllers and menus)</li>
<li>Procedural character generation</li>
</ul>
</div>
</div>
<div class="project">
<div class="header">
<h3>Lionhead</h3>
</div>
<div class="projectContent">
<p>Worked on Fable Legends and developing prototypes for Lionhead's Incubation department.<br/>
These prototypes were made with Unity. I also worked on Fable Legends (UE4) where I worked on various features to the game with the use of C++ and Blueprints.</p>
</div>
</div>
<div class="project">
<div class="header">
<h3>Bossa Studios</h3>
</div>
<div class="projectContent">
<p>Worked on various prototypes using Unity (singleplayer and multiplayer)</p>
<ul>
<li>Added network multiplayer to 4 player local co-op game</li>
<li>Created networked multiplayer FPS prototype</li>
<li>Worked on competitive networked multiplayer prototype "Room of Doom"</li>
</ul>
</div>
</div>
<div class="project">
<div class="header">
<h3>Adrift Arena</h3>
</div>
<div class="projectContent">
<p>Developed and released my own game using Unity.<br/>This project was a great way to push myself and my abilities</p>
<ul>
<li>Successfully managed my own time to develop a small game under 6 months</li>
<li>Uses a custom scriptable render pipeline created by myself</li>
<li>All code, art, animation, GUI and deployment were all created/handled by myself</li>
</ul>
</div>
</div>
<div class="project">
<div class="header">
<h3>Personal Projects</h3>
</div>
<div class="projectContent">
<p>I'm always tinkering away at something so keep expanding my developers toolbox.</p>
<ul>
<li>Realtime Global Illumination experiments</li>
<li>Realtime smoothed particle hydrodynamics simulation experiments using Compute shaders</li>
<li>Custom GUI layout systems inspired by CSS flexbox</li>
<li>Custom C++ engine project to keep expanding my knowledge low level implemenation details</li>
</ul>
</div>
</div>
<div class="project">
<div class="header">
<h3>Travellers Tales</h3>
</div>
<div class="projectContent">
<p>Whilst at Travellers Tales, I have added various game mechanics and features to their games such as Lego Batman 3. Also worked on Lego Worlds for a little bit. Primarily worked with C++.</p>
</div>
</div>
</div>
</body>
</html>