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Hercules-DJControl-Inpulse-200-script.js
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Hercules-DJControl-Inpulse-200-script.js
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// DJControl_Inpulse_200_script.js
//
// ***************************************************************************
// * Mixxx mapping script file for the Hercules DJControl Inpulse 200.
// * Author: DJ Phatso, contributions by Kerrick Staley
// * Version 1.2 (March 2020)
// * Forum: https://www.mixxx.org/forums/viewtopic.php?f=7&t=12592
// * Wiki: https://mixxx.org/wiki/doku.php/hercules_djcontrol_inpulse_200
//
// Changes to v1.2
// - Code cleanup.
//
// Changes to v1.1
// - Fix seek-to-start and cue-master behavior.
// - Tweak scratch, seek, and bend behavior.
// - Controller knob/slider values are queried on startup, so MIXXX is synced.
// - Fixed vinyl button behavior the first time it's pressed.
//
// v1.0 : Original forum release
//
// TO DO: Functions that could be implemented to the script:
//
// FX:
// - See how to preselect effects for a rack
//
//*************************************************************************
var DJCi200 = {};
//////////
function DJCi200() {}
DJCi200.init = function () {
// Set up the controller to manipulate decks 1 & 2 when this script is loaded (when Mixxx starts or you save an edited script file)
// The DJCi200.initDeck function is defined below.
DJCi200.initDeck('[Channel1]')
DJCi200.initDeck('[Channel2]')
}
DJCi200.shutdown = function() {}
DJCi200.deck = {
// a hash table (technically an object) to store which deck each side of the controller is manipulating
// The keys (object properties) on the left represent the <group> elements in the XML mapping file.
// The values on the right represent which deck that set of mappings in the XML file is currently controlling.
// These values are toggled between [Channel1]/[Channel3] and [Channel2]/[Channel4] by the deckToggleButton function below.
// see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Object_initializer
'[Channel1]': '[Channel1]',
'[Channel2]': '[Channel2]'
}
DJCi200.buttons = { // a hash table that stores the MIDI notes that correspond to LED backlit buttons
'[Channel1]': {
'deckToggle': 0x01,
// Add any other LEDs for decks 1/3 here
},
'[Channel2]': {
'deckToggle': 0x02,
// Add any other LEDs for decks 2/4 here
}
}
DJCi200.buttons['[Channel3]'] = DJCi200.buttons['[Channel1]'] // Copy [Channel1] to [Channel3]
DJCi200.buttons['[Channel4]'] = DJCi200.buttons['[Channel2]'] // Copy [Channel2] to [Channel4]
DJCi200.channelRegEx = /\[Channel(\d+)\]/ // a regular expression used in the deckToggleButton function below
// This extracts the number from the strings '[Channel1]' ... '[Channel4]' so we can do math with that number
// see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp
DJCi200.deckToggleButton = function (channel, control, value, status, group) {
if (value) { // only execute the below code when the button is pressed but not when it is released
// First, get the number out of the string '[Channel1]' ... '[Channel4]'
var deckNumber = parseInt( // convert string to an integer number variable
DJCi200.channelRegEx.exec( // execute the regular expression
DJCi200.deck[group] // on this string
)[1] // Get the string that matches the part of the regular expression inside the first group of parentheses in the regular expression
// which is (\d+)
// this matches any number of digits
)
if (deckNumber <= 2) {
deckNumber += 2 // This is a shortcut for 'deckNumber = decknumber + 2'
} else {
deckNumber -= 2 // This is a shortcut for 'deckNumber = decknumber - 2'
}
DJCi200.deck[group] = '[Channel' + deckNumber + ']'
DJCi200.initDeck(DJCi200.deck[group], channel) // Initialize the new deck. This function is defined below.
}
}
DJCi200.initDeck = function (group, channel) { // This function is not mapped to a MIDI signal; it is only called by this script in the init and deckToggleButton functions
// Execute code to set up the controller for manipulating a deck
// Putting this code in a function allows you to call the same code from the script's init function and the deckToggleButton function without having to copy and paste code
// Figure out which deck was being controlled before so automatic reactions to changes in Mixxx (see above) can be disabled for that deck
var disconnectDeck = parseInt(DJCi200.channelRegEx.exec(group)[1])
if (disconnectDeck <= 2) {
disconnectDeck += 2
} else {
disconnectDeck -= 2
}
DJCi200.connectDeckControls(channel, '[Channel'+disconnectDeck+']', true) // disconnect old deck's Mixxx controls from LEDs. This function is defined below.
DJCi200.connectDeckControls(channel, group) // connect new deck's Mixxx controls to LEDs
// Toggle LED that indicates which deck is being controlled
midi.sendShortMsg(
0x90,
DJCi200.buttons[group]['deckToggle'],
(disconnectDeck > 2) ? 0x7f : 0x00 // If the condition in parentheses is true, send 0x7f; otherwise, send 0x00
// see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Conditional_Operator
)
}
DJCi200.connectDeckControls = function (channel, group, remove) { // This function is not mapped to a MIDI signal; it is only called by this script in the initDeck function below
// This function either connects or disconnects automatic reactions to changes in Mixxx (see wiki section above), depending on the value of the 'remove' parameter
// Putting this in its own function allows the same code to be reused for both connecting and disconnecting
// This is particularly helpful when the list of Mixxx controls connected to LEDs is long
remove = (typeof remove !== 'undefined') ? remove : false // If the 'remove' parameter is not passed to this function, set remove = false
var controlsToFunctions = { // This hash table maps Mixxx controls to the script functions (not shown in this example) that control LEDs that react to changes in those controls
'pfl': 'PFL',
'beatloop_1_toggle': 'BEATLOOP_1_toggle',
'beatloop_2_toggle': 'BEATLOOP_2_toggle',
'beatloop_4_toggle': 'BEATLOOP_4_toggle',
'beatloop_8_toggle': 'BEATLOOP_8_toggle',
'cue_indicator': 'CUE_INDICATOR',
'end_of_track': 'END_OF_TRACK',
'hotcue_1_enabled': 'HOTCUE_1_ENABLED',
'hotcue_2_enabled': 'HOTCUE_2_ENABLED',
'hotcue_3_enabled': 'HOTCUE_3_ENABLED',
'hotcue_4_enabled': 'HOTCUE_4_ENABLED',
'play_indicator': 'PLAY_INDICATOR',
'start_play': 'START_PLAY',
'sync_enabled': 'SYNC_ENABLED'
}
if (group=='[Channel1]'||group=='[Channel3]') {
engine.connectControl('[EffectRack1_EffectUnit1]', 'group_'+group+'_enable', EFFECT1_ENABLE, remove)
}
if (group=='[Channel2]'||group=='[Channel4]') {
engine.connectControl('[EffectRack1_EffectUnit2]', 'group_'+group+'_enable', EFFECT2_ENABLE, remove)
}
if (! remove) {
if (group=='[Channel1]'||group=='[Channel3]') {
engine.trigger('[EffectRack1_EffectUnit1]', 'group_'+group+'_enable')
}
if (group=='[Channel2]'||group=='[Channel4]') {
engine.trigger('[EffectRack1_EffectUnit2]', 'group_'+group+'_enable')
}
}
// ... and any other functions that react to changes in Mixxx controls for a deck
for (var control in controlsToFunctions) { // For each property (key: value pair) in controlsToFunctions, control = that property of controlsToFunctions
// see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...in
engine.connectControl(group, control, controlsToFunctions[control], remove)
if (! remove) { // '!' means "not"; it inverts the value of a boolean (true/false)
engine.trigger(group, control)
}
}
}
function EFFECT1_ENABLE(value, _group, control, channel) {
if (engine.getValue(_group, control)) {
midi.sendShortMsg(0x96, 0x23, 0x7f);
midi.sendShortMsg(0x96, 0x2B, 0x7f);
}
else {
midi.sendShortMsg(0x96, 0x23, 0x00);
midi.sendShortMsg(0x96, 0x2B, 0x00);
}
}
function EFFECT2_ENABLE(value, _group, control, channel) {
if (engine.getValue(_group, control)) {
midi.sendShortMsg(0x97, 0x23, 0x7f);
midi.sendShortMsg(0x97, 0x2B, 0x7f);
}
else {
midi.sendShortMsg(0x97, 0x23, 0x00);
midi.sendShortMsg(0x97, 0x2B, 0x00);
}
}
function PFL(value, group, control, channel) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'pfl')) {
midi.sendShortMsg(0x91, 0x0C, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x0C, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'pfl')) {
midi.sendShortMsg(0x92, 0x0C, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x0C, 0x00);
}
}
}
function BEATLOOP_4_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'beatloop_4_enabled')) {
midi.sendShortMsg(0x91, 0x09, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x09, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'beatloop_4_enabled')) {
midi.sendShortMsg(0x92, 0x09, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x09, 0x00);
}
}
}
function BEATLOOP_1_toggle(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'beatloop_1_enabled')) {
midi.sendShortMsg(0x96, 0x10, 0x7f);
midi.sendShortMsg(0x96, 0x11, 0x00);
midi.sendShortMsg(0x96, 0x12, 0x00);
midi.sendShortMsg(0x96, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x96, 0x10, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'beatloop_1_enabled')) {
midi.sendShortMsg(0x97, 0x10, 0x7f);
midi.sendShortMsg(0x97, 0x11, 0x00);
midi.sendShortMsg(0x97, 0x12, 0x00);
midi.sendShortMsg(0x97, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x97, 0x10, 0x00);
}
}
}
function BEATLOOP_2_toggle(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'beatloop_2_enabled')) {
midi.sendShortMsg(0x96, 0x11, 0x7f);
midi.sendShortMsg(0x96, 0x10, 0x00);
midi.sendShortMsg(0x96, 0x12, 0x00);
midi.sendShortMsg(0x96, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x96, 0x11, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'beatloop_2_enabled')) {
midi.sendShortMsg(0x97, 0x11, 0x7f);
midi.sendShortMsg(0x97, 0x10, 0x00);
midi.sendShortMsg(0x97, 0x12, 0x00);
midi.sendShortMsg(0x97, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x97, 0x11, 0x00);
}
}
}
function BEATLOOP_4_toggle(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'beatloop_4_enabled')) {
midi.sendShortMsg(0x96, 0x12, 0x7f);
midi.sendShortMsg(0x96, 0x11, 0x00);
midi.sendShortMsg(0x96, 0x10, 0x00);
midi.sendShortMsg(0x96, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x96, 0x12, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'beatloop_4_enabled')) {
midi.sendShortMsg(0x97, 0x12, 0x7f);
midi.sendShortMsg(0x97, 0x11, 0x00);
midi.sendShortMsg(0x97, 0x10, 0x00);
midi.sendShortMsg(0x97, 0x13, 0x00);
}
else {
midi.sendShortMsg(0x97, 0x12, 0x00);
}
}
}
function BEATLOOP_8_toggle(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'beatloop_8_enabled')) {
midi.sendShortMsg(0x96, 0x13, 0x7f);
midi.sendShortMsg(0x96, 0x11, 0x00);
midi.sendShortMsg(0x96, 0x12, 0x00);
midi.sendShortMsg(0x96, 0x10, 0x00);
}
else {
midi.sendShortMsg(0x96, 0x13, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'beatloop_8_enabled')) {
midi.sendShortMsg(0x97, 0x13, 0x7f);
midi.sendShortMsg(0x97, 0x11, 0x00);
midi.sendShortMsg(0x97, 0x12, 0x00);
midi.sendShortMsg(0x97, 0x10, 0x00);
}
else {
midi.sendShortMsg(0x97, 0x13, 0x00);
}
}
}
function CUE_INDICATOR(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'cue_indicator')) {
midi.sendShortMsg(0x91, 0x06, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x06, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'cue_indicator')) {
midi.sendShortMsg(0x92, 0x06, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x06, 0x00);
}
}
}
function END_OF_TRACK(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'end_of_track')) {
midi.sendShortMsg(0x91, 0x1C, 0x7f);
midi.sendShortMsg(0x91, 0x1C, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x1D, 0x00);
midi.sendShortMsg(0x91, 0x1D, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'end_of_track')) {
midi.sendShortMsg(0x92, 0x1C, 0x7f);
midi.sendShortMsg(0x92, 0x1D, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x1C, 0x00);
midi.sendShortMsg(0x92, 0x1D, 0x00);
}
}
}
function HOTCUE_1_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'hotcue_1_enabled')) {
midi.sendShortMsg(0x96, 0x00, 0x7f);
midi.sendShortMsg(0x96, 0x08, 0x7f);
}
else {
midi.sendShortMsg(0x96, 0x00, 0x00);
midi.sendShortMsg(0x96, 0x08, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'hotcue_1_enabled')) {
midi.sendShortMsg(0x97, 0x00, 0x7f);
midi.sendShortMsg(0x97, 0x08, 0x7f);
}
else {
midi.sendShortMsg(0x97, 0x00, 0x00);
midi.sendShortMsg(0x97, 0x08, 0x00);
}
}
}
function HOTCUE_2_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'hotcue_2_enabled')) {
midi.sendShortMsg(0x96, 0x01, 0x7f);
midi.sendShortMsg(0x96, 0x09, 0x7f);
}
else {
midi.sendShortMsg(0x96, 0x01, 0x00);
midi.sendShortMsg(0x96, 0x09, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'hotcue_2_enabled')) {
midi.sendShortMsg(0x97, 0x01, 0x7f);
midi.sendShortMsg(0x97, 0x09, 0x7f);
}
else {
midi.sendShortMsg(0x97, 0x01, 0x00);
midi.sendShortMsg(0x97, 0x09, 0x00);
}
}
}
function HOTCUE_3_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'hotcue_3_enabled')) {
midi.sendShortMsg(0x96, 0x02, 0x7f);
midi.sendShortMsg(0x96, 0x0A, 0x7f);
}
else {
midi.sendShortMsg(0x96, 0x02, 0x00);
midi.sendShortMsg(0x96, 0x0A, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'hotcue_3_enabled')) {
midi.sendShortMsg(0x97, 0x02, 0x7f);
midi.sendShortMsg(0x97, 0x0A, 0x7f);
}
else {
midi.sendShortMsg(0x97, 0x02, 0x00);
midi.sendShortMsg(0x97, 0x0A, 0x00);
}
}
}
function HOTCUE_4_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'hotcue_4_enabled')) {
midi.sendShortMsg(0x96, 0x03, 0x7f);
midi.sendShortMsg(0x96, 0x0B, 0x7f);
}
else {
midi.sendShortMsg(0x96, 0x03, 0x00);
midi.sendShortMsg(0x96, 0x0B, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'hotcue_4_enabled')) {
midi.sendShortMsg(0x97, 0x03, 0x7f);
midi.sendShortMsg(0x97, 0x0B, 0x7f);
}
else {
midi.sendShortMsg(0x97, 0x03, 0x00);
midi.sendShortMsg(0x97, 0x0B, 0x00);
}
}
}
function PLAY_INDICATOR(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'play_indicator')) {
midi.sendShortMsg(0x91, 0x07, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x07, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'play_indicator')) {
midi.sendShortMsg(0x92, 0x07, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x07, 0x00);
}
}
}
function START_PLAY(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'start_play')) {
midi.sendShortMsg(0x94, 0x06, 0x7f);
}
else {
midi.sendShortMsg(0x94, 0x06, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'start_play')) {
midi.sendShortMsg(0x95, 0x06, 0x7f);
}
else {
midi.sendShortMsg(0x95, 0x06, 0x00);
}
}
}
function SYNC_ENABLED(value, group, control) {
if (group=='[Channel1]'||group=='[Channel3]') {
if (engine.getValue(group, 'sync_enabled')) {
midi.sendShortMsg(0x91, 0x05, 0x7f);
}
else {
midi.sendShortMsg(0x91, 0x05, 0x00);
}
}
if (group=='[Channel2]'||group=='[Channel4]') {
if (engine.getValue(group, 'sync_enabled')) {
midi.sendShortMsg(0x92, 0x05, 0x7f);
}
else {
midi.sendShortMsg(0x92, 0x05, 0x00);
}
}
}
DJCi200.playButton = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
var deck = parseInt(group.substring(8,9));
if(value) {
if(engine.getValue(group,'play')) {
if(engine.getValue(group,'brake')) {
engine.brake(deck, false);
engine.softStart(deck, true,10);
}
engine.brake(deck, true,10);
} else {
engine.brake(deck, false);
engine.softStart(deck, true,10);
}
} else {
//engine.softStart(deck, false);
}
}
DJCi200.hotcue_1_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
engine.setValue(group, 'hotcue_1_activate', value);
}
DJCi200.volume = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
DJCi200.softParameter(group, "volume", value);
}
}
DJCi200.hotcue_2_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
engine.setValue(group, 'hotcue_2_activate', value);
}
DJCi200.hotcue_3_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
engine.setValue(group, 'hotcue_3_activate', value);
}
DJCi200.hotcue_4_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
engine.setValue(group, 'hotcue_4_activate', value);
}
DJCi200.sync_enabled = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'sync_enabled', ! (engine.getValue(group, 'sync_enabled')))
}
}
DJCi200.sync_master = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'sync_master', ! (engine.getValue(group, 'sync_master')))
}
}
DJCi200.cue_default = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
engine.setValue(group, 'cue_default', value);
/*if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'cue_default', ! (engine.getValue(group, 'cue_default')))
}*/
}
DJCi200.start_play = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'start_play', ! (engine.getValue(group, 'start_play')))
}
}
DJCi200.play_stutter = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'play_stutter', ! (engine.getValue(group, 'play_stutter')))
}
}
DJCi200.hotcue_1_clear = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'hotcue_1_clear', ! (engine.getValue(group, 'hotcue_1_clear')))
}
}
DJCi200.rate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
DJCi200.softParameter(group, "rate", value);
}
}
DJCi200.beatloop_4_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'beatloop_4_activate', true)
}
}
DJCi200.loop_halve = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'loop_halve', ! (engine.getValue(group, 'loop_halve')))
}
}
DJCi200.hotcue_2_clear = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'hotcue_2_clear', ! (engine.getValue(group, 'hotcue_2_clear')))
}
}
DJCi200.reloop_toggle = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'reloop_toggle', true)
}
}
DJCi200.loop_double = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'loop_double', ! (engine.getValue(group, 'loop_double')))
}
}
DJCi200.hotcue_3_clear = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'hotcue_3_clear', ! (engine.getValue(group, 'hotcue_3_clear')))
}
}
DJCi200.hotcue_4_clear = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'hotcue_4_clear', ! (engine.getValue(group, 'hotcue_4_clear')))
}
}
DJCi200.pfl = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'pfl', ! (engine.getValue(group, 'pfl')))
}
}
DJCi200.LoadSelectedTrack = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'LoadSelectedTrack', ! (engine.getValue(group, 'LoadSelectedTrack')))
midi.sendShortMsg(0x96, 0x13, 0x00);
midi.sendShortMsg(0x96, 0x11, 0x00);
midi.sendShortMsg(0x96, 0x12, 0x00);
midi.sendShortMsg(0x96, 0x10, 0x00);
midi.sendShortMsg(0x97, 0x13, 0x00);
midi.sendShortMsg(0x97, 0x11, 0x00);
midi.sendShortMsg(0x97, 0x12, 0x00);
midi.sendShortMsg(0x97, 0x10, 0x00);
}
}
DJCi200.beatloop_1_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'beatloop_1_toggle', true)
//engine.setValue(group, 'beatloop_1_toggle', ! (engine.getValue(group, 'beatloop_1_toggle')))
}
}
DJCi200.beatloop_2_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'beatloop_2_toggle', true)
//engine.setValue(group, 'beatloop_1_toggle', ! (engine.getValue(group, 'beatloop_1_toggle')))
}
}
DJCi200.beatloop_4_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'beatloop_4_toggle', true)
//engine.setValue(group, 'beatloop_1_toggle', ! (engine.getValue(group, 'beatloop_1_toggle')))
}
}
DJCi200.beatloop_8_activate = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
engine.setValue(group, 'beatloop_8_toggle', true)
//engine.setValue(group, 'beatloop_1_toggle', ! (engine.getValue(group, 'beatloop_1_toggle')))
}
}
DJCi200.effectrack1_effectunit1_enable = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
var key = 'group_'+group+'_enable';
engine.setValue('[EffectRack1_EffectUnit1]', key, ! (engine.getValue('[EffectRack1_EffectUnit1]', key)))
}
}
DJCi200.effectrack1_effectunit2_enable = function (channel, control, value, status, group) {
group = DJCi200.deck[group] // Change the value of the group variable to the deck we actually want to manipulate based on the state of the deck toggle button
if (value) {
// toggle whether the deck is playing
var key = 'group_'+group+'_enable';
engine.setValue('[EffectRack1_EffectUnit2]', key, ! (engine.getValue('[EffectRack1_EffectUnit2]', key)))
}
}
///////////////////////////////////////////////////////////////
// USER OPTIONS //
///////////////////////////////////////////////////////////////
// How fast scratching is.
DJCi200.scratchScale = 1.0;
// How much faster seeking (shift+scratch) is than scratching.
DJCi200.scratchShiftMultiplier = 4;
// How fast bending is.
DJCi200.bendScale = 1;
// Other scratch related options
DJCi200.kScratchActionNone = 0;
DJCi200.kScratchActionScratch = 1;
DJCi200.kScratchActionSeek = 2;
DJCi200.kScratchActionBend = 3;
DJCi200.init = function() {
// Scratch button state
DJCi200.scratchButtonState = true;
// Scratch Action
DJCi200.scratchAction = {
1: DJCi200.kScratchActionNone,
2: DJCi200.kScratchActionNone
};
//Turn On Vinyl buttons LED(one for each deck).
midi.sendShortMsg(0x91, 0x03, 0x7F);
midi.sendShortMsg(0x92, 0x03, 0x7F);
//Turn On Browser button LED
midi.sendShortMsg(0x90, 0x04, 0x05);
//Softtakeover for Pitch fader
engine.softTakeover("[Channel1]", "rate", true);
engine.softTakeover("[Channel2]", "rate", true);
engine.softTakeover("[EqualizerRack1_[Channel2]_Effect1]", "parameter1", true);
engine.softTakeover("[EqualizerRack1_[Channel2]_Effect1]", "parameter3", true);
engine.softTakeoverIgnoreNextValue("[Channel1]", "rate");
engine.softTakeoverIgnoreNextValue("[Channel2]", "rate");
engine.softTakeoverIgnoreNextValue("[EqualizerRack1_[Channel2]_Effect1]", "parameter1");
engine.softTakeoverIgnoreNextValue("[EqualizerRack1_[Channel2]_Effect1]", "parameter3");
//Set effects Levels - Dry/Wet
engine.setParameter("[EffectRack1_EffectUnit1_Effect1]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit1_Effect2]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit1_Effect3]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit2_Effect1]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit2_Effect2]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit2_Effect3]", "meta", 0.6);
engine.setParameter("[EffectRack1_EffectUnit1]", "mix", 1);
engine.setParameter("[EffectRack1_EffectUnit2]", "mix", 1);
// Ask the controller to send all current knob/slider values over MIDI, which will update
// the corresponding GUI controls in MIXXX.
//midi.sendShortMsg(0xB0, 0x7F, 0x7F);
};
DJCi200.softParameter = function(group, mcontrol, value) {
var threshold = 0.07;
var currentKnobVal = value/128; // knob position in range 0.0-1.0
var currentParamVal = engine.getParameter(group, mcontrol); // get the current setting for this control
var spread = Math.abs(currentParamVal - currentKnobVal); // calculate the difference between the current setting and the knob position
if (spread < threshold){ // if the difference is within the threshold range, we can set the new value...
engine.setParameter(group, mcontrol, currentKnobVal);
} else { // otherwise we do nothing until the value gets closer
return;
}
};
DJCi200.gainone = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter(group, "pregain", value);
};
DJCi200.gaintwo = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter(group, "pregain", value);
};
DJCi200.filterone = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[QuickEffectRack1_'+group+']', "super1", value);
};
DJCi200.filtertwo = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[QuickEffectRack1_'+group+']', "super1", value);
};
DJCi200.eqhigh1 = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[EqualizerRack1_'+group+'_Effect1]', "parameter3", value);
};
DJCi200.eqhigh2 = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[EqualizerRack1_'+group+'_Effect1]', "parameter3", value);
};
DJCi200.eqlow1 = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[EqualizerRack1_'+group+'_Effect1]', "parameter1", value);
};
DJCi200.eqlow2 = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
DJCi200.softParameter('[EqualizerRack1_'+group+'_Effect1]', "parameter1", value);
};
DJCi200.effect11 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit1_Effect1]", "meta", value);
};
DJCi200.effect12 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit1_Effect2]", "meta", value);
};
DJCi200.effect13 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit1_Effect3]", "meta", value);
};
DJCi200.effect21 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit2_Effect1]", "meta", value);
};
DJCi200.effect22 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit2_Effect2]", "meta", value);
};
DJCi200.effect23 = function(channel, control, value, _status, _group) {
DJCi200.softParameter("[EffectRack1_EffectUnit2_Effect3]", "meta", value);
};
// The Vinyl button, used to enable or disable scratching on the jog wheels (One per deck).
DJCi200.vinylButton = function(_channel, _control, value, status, _group) {
if (value) {
if (DJCi200.scratchButtonState) {
DJCi200.scratchButtonState = false;
midi.sendShortMsg(status, 0x03, 0x00);
} else {
DJCi200.scratchButtonState = true;
midi.sendShortMsg(status, 0x03, 0x7F);
}
}
};
DJCi200._scratchEnable = function(deck) {
var alpha = 1.0/8;
var beta = alpha/32;
engine.scratchEnable(deck, 248, 33 + 1/3, alpha, beta);
};
DJCi200._convertWheelRotation = function(value) {
// When you rotate the jogwheel, the controller always sends either 0x1
// (clockwise) or 0x7F (counter clockwise). 0x1 should map to 1, 0x7F
// should map to -1 (IOW it's 7-bit signed).
return value < 0x40 ? 1 : -1;
};
// The touch action on the jog wheel's top surface
DJCi200.wheelTouch = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
var decknum = 1;
if (group == '[Channel1]') {
decknum = 1;
}
if (group == '[Channel2]') {
decknum = 2;
}
if (group == '[Channel3]') {
decknum = 3;
}
if (group == '[Channel4]') {
decknum = 4;
}
var deck = decknum;
//var deck = channel;
if (value > 0) {
// Touching the wheel.
if (engine.getValue("[Channel" + deck + "]", "play") !== 1 || DJCi200.scratchButtonState) {
DJCi200._scratchEnable(deck);
DJCi200.scratchAction[deck] = DJCi200.kScratchActionScratch;
} else {
DJCi200.scratchAction[deck] = DJCi200.kScratchActionBend;
}
} else {
// Released the wheel.
engine.scratchDisable(deck);
DJCi200.scratchAction[deck] = DJCi200.kScratchActionNone;
}
};
// The touch action on the jog wheel's top surface while holding shift
DJCi200.wheelTouchShift = function(channel, control, value, _status, _group) {
var group = DJCi200.deck[_group];
var decknum = 1;
if (group == '[Channel1]') {
decknum = 1;
}
if (group == '[Channel2]') {
decknum = 2;
}
if (group == '[Channel3]') {
decknum = 3;
}
if (group == '[Channel4]') {
decknum = 4;
}
var deck = decknum;
//var deck = channel - 3;
// We always enable scratching regardless of button state.
if (value > 0) {