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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Whatever</title>
<script type="text/javascript" async>
let playerSelection;
let computerSelection = computerPlay();
let playerScore = 0;
let computerScore = 0;
function computerPlay() {
var playOptions = [
"rock",
"paper",
"scissors"
];
var randomNumber = Math.floor(Math.random()*playOptions.length);
return playOptions[randomNumber];
}
function playRound (playerSelection, computerSelection) {
playerSelection = prompt("Rock, Paper or Scissors?");
playerSelection = playerSelection.toLowerCase();
console.log("Computer plays " + computerSelection);
if (playerSelection == "rock" && computerSelection == "rock") {
return "Draw!";
} else if (playerSelection == "rock" && computerSelection == "paper") {
computerScore++;
return "Computer wins!";
} else if (playerSelection == "rock" && computerSelection == "scissors") {
playerScore++;
return "Player wins!";
} else if (playerSelection == "paper" && computerSelection == "rock") {
playerScore++;
return "Player wins!";
} else if (playerSelection == "paper" && computerSelection == "paper") {
return "Draw!";
} else if (playerSelection == "paper" && computerSelection == "scissors") {
computerScore++;
return "Computer wins!";
} else if (playerSelection == "scissors" && computerSelection == "rock") {
computerScore++;
return "Computer wins!";
} else if (playerSelection == "scissors" && computerSelection == "paper") {
playerScore++;
return "Player wins!";
} else if (playerSelection == "scissors" && computerSelection == "scissors") {
return "Draw!";
}
}
function game() {
let i = 0;
while (i < 5) {
console.log(playRound(playerSelection, computerSelection));
console.log("Playeer score is " + playerScore);
console.log("Computer score is " + computerScore);
computerSelection = computerPlay();
i++;
}
if (playerScore > computerScore){
return "Player Wins tournament!";
} else if (computerScore > playerScore) {
return "Computer wins tournament!";
} else {
return "Tournament is a draw!";
}
}
console.log(game());
</script>
</head>
<body>
</body>
</html>