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War.java
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/*
Benjamin Citrin
CS 110
Assignment #10
War
Game Class
*/
import javax.swing.*; //needed for Swing classes
import java.awt.*;
import java.awt.event.*; //needed for ActionListener interface
public class War extends Deal
{
//declare object variables
QueueReferenceBased queue1;
QueueReferenceBased queue2;
Deck1 deck;
JButton flipButton;
JPanel panel;
JLabel label;
String playerCardURL;
String cpuCardURL;
String warCardURL;
//main method
public static void main(String[] args)
{
War w = new War();
w.windowMethod();
}//end main method
public void nonMain()
{
try
{
//deal cards
deal1();
/*while (!queue1.isEmpty() && !queue2.isEmpty())
{
//flip first card
System.out.println(flipCard1());
}//end while loop*/
if(queue1.isEmpty())
{
System.out.println("CPU wins the war");
}
if(queue2.isEmpty())
{
System.out.println("You've won the war!");
}
}//end try
catch (QueueException e)
{
if (!queue1.isEmpty())
System.out.println("Computer is out of cards--you've won the war!");
if (!queue2.isEmpty())
System.out.println("You are out of cards--you have lost the war!");
}
}//end nonMain method
//deal the cards
public void deal1()
{
//delcare variables
deck = new Deck1(); //create Deck1 object
queue1 = new QueueReferenceBased(); //create player queue
queue2 = new QueueReferenceBased(); //create cpu queue
deck.freshDeck();
deck.shuffle(); //shuffle deck
while (!(deck.cardsRemaining() == 0))
{
queue1.enqueue(deck.dealCard());
queue2.enqueue(deck.dealCard());
}//end for loop
}//end deal method
Card card3;
Card card11;
Card card13;
public String flipCard1()
{
do {
Card card1 = (Card) queue1.dequeue();
String string1 = card1.getRankAsString() + " of " + card1.getSuitAsString();
Card card2 = (Card) queue2.dequeue();
String string2 = card2.getRankAsString() + " of " + card2.getSuitAsString();
//if player card is greater
if (card1.getRank() > card2.getRank())
{
//add cards to winner pile
queue1.enqueue(card1);
queue1.enqueue(card2);
cardPicsPlayer(card1);
cardPicsCPU(card2);
return string1 + " is greater than " + string2 + "--You win!";
}
//if CPU card is greater
if (card2.getRank() > card1.getRank())
{
queue2.enqueue(card1); //add player card to CPU pile
queue2.enqueue(card2);
cardPicsPlayer(card1);
cardPicsCPU(card2);
return string1 + " does not beat " + string2 + "--CPU wins!";
}
//war
else
card3 = (Card) queue1.dequeue();
String string3 = card3.getRankAsString() + " of " + card3.getSuitAsString();
Card card9 = (Card) queue1.dequeue(); //facedown card
Card card4 = (Card) queue2.dequeue();
Card card10 = (Card) queue2.dequeue(); //facedown card
String string4 = card4.getRankAsString() + " of " + card4.getSuitAsString();
if (card3.getRank() > card4.getRank())
{
queue1.enqueue(card1);
queue1.enqueue(card2);
queue1.enqueue(card3); //add card from first flip
queue1.enqueue(card4); //add card from war flip
queue1.enqueue(card9); //add card from war flip
queue1.enqueue(card10);
cardPicsPlayer(card1);
cardPicsCPU(card2);
cardPicsPlayer(card3);
cardPicsCPU(card4);
cardPicsWar(card9);
cardPicsWar(card10);
//cardPics(card2, card1);
//cardPics2(card3, card4);
return "WAR: " + string1 + " vs. " + string2 + "\n" +
"After war, " + string3 + " is greater than " + string4 + "--You win!";
}
if (card4.getRank() > card3.getRank())
{
queue2.enqueue(card1);
queue2.enqueue(card2); //add card from first flip
queue2.enqueue(card3);
queue2.enqueue(card4); //add card from war flip
queue2.enqueue(card9);
queue2.enqueue(card10);
cardPicsPlayer(card1);
cardPicsCPU(card2);
cardPicsPlayer(card3);
cardPicsCPU(card4);
cardPicsWar(card9);
cardPicsWar(card10);
//cardPics(card2, card1);
//cardPics2(card4, card3);
return "WAR: " + string1 + " vs. " + string2 + "\n" +
"After war, " + string3 + " does not beat " + string4 + "--CPU wins!";
}
//double war
else
card11 = (Card) queue1.dequeue(); //facedown card
Card card5 = (Card) queue1.dequeue();
String string5 = card5.getRankAsString() + " of " + card5.getSuitAsString();
Card card12 = (Card) queue2.dequeue(); //facedown card
Card card6 = (Card) queue2.dequeue();
String string6 = card6.getRankAsString() + " of " + card6.getSuitAsString();
if (card5.getRank() > card6.getRank())
{
queue1.enqueue(card1);
queue1.enqueue(card2); //add card from first flip
queue1.enqueue(card3);
queue1.enqueue(card4); //add card from war flip
queue1.enqueue(card5);
queue1.enqueue(card6); //add card from double war flip
queue1.enqueue(card9);
queue1.enqueue(card10);
queue1.enqueue(card11);
queue1.enqueue(card12);
cardPicsPlayer(card3);
cardPicsCPU(card4);
cardPicsPlayer(card5);
cardPicsCPU(card6);
cardPicsWar(card9);
cardPicsWar(card10);
cardPicsWar(card11);
cardPicsWar(card12);
//cardPics(card3, card4);
//cardPics2(card5, card6);
return "DOUBLE WAR: " + string3 + " vs. " + string4 + "\n" +
"After double war, " + string5 + " is greater than " + string6 + "--You win!";
}
if (card6.getRank() > card5.getRank())
{
queue2.enqueue(card1);
queue2.enqueue(card2); //add card from first flip
queue2.enqueue(card3);
queue2.enqueue(card4); //add card from war flip
queue2.enqueue(card5);
queue2.enqueue(card6); //add card from double war flip
queue2.enqueue(card9);
queue2.enqueue(card10);
queue2.enqueue(card11);
queue2.enqueue(card12);
cardPicsPlayer(card3);
cardPicsCPU(card4);
cardPicsPlayer(card5);
cardPicsCPU(card6);
cardPicsWar(card9);
cardPicsWar(card10);
cardPicsWar(card11);
cardPicsWar(card12);
//cardPics(card3, card4);
//cardPics2(card6, card5);
return "DOUBLE WAR: " + string3 + " vs. " + string4 + "\n" +
"After double war, " + string5 + " does not beat " + string6 + "--CPU wins!";
}
//triple war
else
card13 = (Card) queue1.dequeue();
Card card7 = (Card) queue1.dequeue();
String string7 = card7.getRankAsString() + " of " + card7.getSuitAsString();
Card card14 = (Card) queue2.dequeue();
Card card8 = (Card) queue2.dequeue();
String string8 = card8.getRankAsString() + " of " + card8.getSuitAsString();
if (card7.getRank() > card8.getRank())
{
queue1.enqueue(card1); //add card from first flip
queue1.enqueue(card2); //add card from war flip
queue1.enqueue(card3); //add card from double war flip
queue1.enqueue(card4); //add card from triple war flip
queue1.enqueue(card5); //add card from first flip
queue1.enqueue(card6); //add card from war flip
queue1.enqueue(card7); //add card from double war flip
queue1.enqueue(card8); //add card from triple war flip
queue1.enqueue(card9);
queue1.enqueue(card10);
queue1.enqueue(card11);
queue1.enqueue(card12);
queue1.enqueue(card13);
queue1.enqueue(card14);
cardPicsPlayer(card5);
cardPicsCPU(card6);
cardPicsPlayer(card7);
cardPicsCPU(card8);
cardPicsWar(card9);
cardPicsWar(card10);
cardPicsWar(card11);
cardPicsWar(card12);
cardPicsWar(card13);
cardPicsWar(card14);
//cardPics(card5, card6);
//cardPics2(card7, card8);
return "TRIPLE WAR: " + string5 + " vs. " + string6 + "\n" +
string7 + " is greater than " + string8 + "--You win!";
}
if (card8.getRank() > card7.getRank())
{
queue2.enqueue(card1); //add card from first flip
queue2.enqueue(card2); //add card from war flip
queue2.enqueue(card3); //add card from double war flip
queue2.enqueue(card4); //add card from triple war flip
queue2.enqueue(card5); //add card from first flip
queue2.enqueue(card6); //add card from war flip
queue2.enqueue(card7); //add card from double war flip
queue2.enqueue(card8); //add card from triple war flip
queue2.enqueue(card9);
queue2.enqueue(card10);
queue2.enqueue(card11);
queue2.enqueue(card12);
queue2.enqueue(card13);
queue2.enqueue(card14);
cardPicsPlayer(card5);
cardPicsCPU(card6);
cardPicsPlayer(card7);
cardPicsCPU(card8);
cardPicsWar(card9);
cardPicsWar(card10);
cardPicsWar(card11);
cardPicsWar(card12);
cardPicsWar(card13);
cardPicsWar(card14);
//cardPics(card5, card6);
//cardPics2(card8, card7);
return "TRIPLE WAR: " + string5 + " vs. " + string6 + "\n" +
string7 + " does not beat " + string8 + "--CPU wins!";
}
//quintuple war
else
return "QUADRUPLE WAR! THIS IS CRAZY!";
} while (!queue1.isEmpty() && !queue2.isEmpty());
}//end flipCard1
//method to get player card image url
public void cardPicsPlayer(Card playerCard)
{
String playerURL = playerCard.getRankAsString() + playerCard.getSuitAsString().charAt(0) ;
setCardPicsPlayer(playerURL);
//return playerURL;
}
public void setCardPicsPlayer(String a)
{
//System.out.print(a);
playerCardURL = a;
}
public String getCardPicsPlayer()
{
return playerCardURL;
}
public void setCardPicsCPU(String a)
{
cpuCardURL = a;
}
public String getCardPicsCPU()
{
return cpuCardURL;
}
//method to get cpu card image url
public void cardPicsCPU(Card cpuCard)
{
String cpuURL = cpuCard.getRankAsString() + cpuCard.getSuitAsString().charAt(0);
setCardPicsCPU(cpuURL);
}
public String cardPicsWar(Card cardBack)
{
return "back";
}
public void setWarCardURL(String a)
{
warCardURL = a;
}
public String getWarCardURL()
{
return warCardURL;
}
//GUI
public void windowMethod()
{
try
{
final int WINDOW_WIDTH = 450; //window width in pixels
final int WINDOW_HEIGHT = 68; //window height in pixels
//create the window w/ label and size
JFrame window = new JFrame("A Game of War");
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
//specify what happens when close button is clicked
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//build the panel and add it to the frame
buildPanel();
// add the panel to the frame's content pane
window.add(panel);
//display window
window.setVisible(true);
}
catch(QueueException e)
{}
}
/**
The buildPanel method adds labels and a button to the panel
*/
private void buildPanel()
{
//Create a label.
label = new JLabel("Try your luck in war!");
//Create a button with caption "Go to War!"
flipButton = new JButton("Flip!");
ImageIcon icon1 = new ImageIcon("cardpics//" + getCardPicsPlayer()+ ".jpg");
JLabel pCard = new JLabel(icon1);
//Add an action listener to the button
flipButton.addActionListener(new FlipButtonListener());
//Create a JPanel object and let the panel field reference it
panel = new JPanel();
//panel.setLayout(new GridLayout());
//Add the label and button components to the panel
panel.add(label/*, GridLayout*/);
panel.add(pCard);
panel.add(flipButton/*, GridLayout*/);
}
/**
FlipButtonLIstener is an action listener class for flipButton.
*/
private class FlipButtonListener implements ActionListener
{
/**
The actionPerformed method executes when the user clicks on the flip button.
@param e The even object.
*/
public void actionPerformed(ActionEvent e)
{
try{
War w = new War();
w.nonMain();
String s = w.flipCard1();
String p = w.getCardPicsPlayer();
String c = w.getCardPicsCPU();
//System.out.println(w.flipCard1());
//display the flip
ImageIcon iconPlayer = new ImageIcon("cardpics//" + p + ".jpg");
ImageIcon iconCPU = new ImageIcon("cardpics//" + c + ".jpg");
JOptionPane.showMessageDialog(null, new JLabel(s, iconCPU, JLabel.LEFT),
"War", JOptionPane.INFORMATION_MESSAGE,iconPlayer);
}
catch(QueueException f)
{}
}
}//end private class
}//end class