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Render target in StereoRenderer is too wide. #10

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benvanik opened this issue Apr 24, 2013 · 0 comments
Open

Render target in StereoRenderer is too wide. #10

benvanik opened this issue Apr 24, 2013 · 0 comments
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@benvanik
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It's currently sized to the entire display size, when really it only gets one eye rendered into it at a time. This is a waste of memory. Either write the warp shader to operate on the entire render target and render both eyes into it before compositing, or halve the size of the RT.

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