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Support Razer Hydra on Mac #17

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jdarpinian opened this issue May 8, 2013 · 13 comments
Open

Support Razer Hydra on Mac #17

jdarpinian opened this issue May 8, 2013 · 13 comments
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@jdarpinian
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Sixense has a Mac SDK at http://sixense.com/macsdkdownload, so it should be possible to get the Hydra working with the NPAPI plugin on Mac.

@ghost ghost assigned jdarpinian May 8, 2013
@RobertLowe
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This will be awesome. +1

Off topic: @benvanik @jdarpinian - I was able to get node-webkit & vr.js working in harmony on OSX. All with very little effort, so thanks for the hard work. 🎉

So, a cross platform solution appears to be very close.

@japboy
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japboy commented Jul 6, 2013

This will be pretty awesome! +1

@henrikakselsen
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+1 and amen to that

@japboy
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japboy commented Aug 4, 2013

Just wondering...

vr.js is distributed with Sixense Windows libraries. This means we could use Razor Hydra without implementation update... Unity Sixense plugin works on Mac OS X if you copy libsixense_x64.dylib as sixense.bundle from Sixense OSX SDK.

So, Razor Hydra withvr.js could work on OS X if you copy libsixense_x64.dylib as sixense.bundle to ~/Library/Internet Plug-Ins/...

I cannot confirm this at this moment though... I will try later anyway.

@benvanik
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benvanik commented Aug 4, 2013

The code and build files would also have to be changed (USE_SIXENSE is
currently undefined on OSX).

Ben Vanik
http://www.noxa.org

On Sun, Aug 4, 2013 at 9:27 AM, Yu I. [email protected] wrote:

Just wondering...

vr.js is distributed with Sixense Windows libraries. This means we could
use Razor Hydra without implementation update... Unity Sixense plugin works
on Mac OS X if you copy libsixense_x64.dylib as sixense.bundle from
Sixense OSX SDK.

So, Razor Hydra withvr.js could work on OS X if you copy
libsixense_x64.dylib as sixense.bundle to ~/Library/Internet Plug-Ins/...

I cannot confirm this at this moment though... I will try later anyway.


Reply to this email directly or view it on GitHubhttps://github.com//issues/17#issuecomment-22074388
.

@japboy
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japboy commented Aug 5, 2013

@benvanik Ok... Thanks!

@otri
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otri commented Oct 7, 2013

In case someone wants to try this on Mac, here's the compiled binary with Razor Hydra support built-in. https://dl.dropboxusercontent.com/u/3802245/npvr.plugin.zip

The plugin expects the Sixense shared libraries are installed in:
/usr/local/lib/libsixense_x64.dylib

Doesn't work with Chrome (30.0.1599.69), but does with Safari (6.0.5) and Firefox (22.0 and hah, upgraded just now to 24.0).

@japboy
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japboy commented Oct 8, 2013

👍

@japboy
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japboy commented Oct 8, 2013

@otri Great work! I've just confirmed that it works on Safari 6.0.5 and Firefox 24.0 Mac OS X 10.8. So sad that Chrome stops supporting NPAPI... :(

Perhaps this will be merged into here? Are you going to push request?

@otri
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otri commented Oct 8, 2013

I will! Just have to get some sleep first. ;)
I also got Razor Hydra working in Unity Pro with a rebuilt bundle. It's so silly Sixense didn't get their plugin working on Mac too. Happy fixing all that.. :)

@dydybzh
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dydybzh commented Oct 11, 2013

@otri
Hey ! I'm new to this forum and to Mac also ... I'm trying to use the Razer Hydra with Unity on Mac but that's not easy ... Could you please, explain step by step what you did to make it work, with Mac and with Unity ?
It would be very nice :)

@japboy
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japboy commented Oct 11, 2013

@dydybzh I think it's off-topic though.

Just copy /path/to/sdk/sixenseSDK_linux_OSX/lib/osx/release_dll/libsixense.dylib to /path/to/unity/proj/Assets/Plugins/ then rename libsixense.dylib to sixense.bundle.

@fsumner
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fsumner commented Apr 11, 2015

Hi, will this let me use the razer hydra on a mac? I successfully created that folder lib and ran the install python script, but to no avail when I launch portal 2 in steam. Thanks.

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