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ZMAPINFO.txt
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ZMAPINFO.txt
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GameInfo
{
AddEventHandlers = "SDPWHScreenEffects", "DSCMonstersEvent"
}
clearepisodes
episode DSCINTRO {
name = "Crusade in the Dark Realm"
}
episode DSCMAP06 {
name = "Rise into the Hell Abyss"
}
map TITLEMAP "Unholy Ministry"
{
next = "DSCMAP01"
music = "MAINTTL"
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCINTRO "Intro"
{
next = "DSCMAP01"
}
map DSCMAP01 "Atrium"
{
LevelNum = 1
next = "DSCMAP02"
InterMusic = MT
music = "ATRIUM"
EnterPic = "ENTER01"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP02 "Cemetery of the fallen"
{
next = "DSCMAP01"
InterMusic = MT
music = "SEMETE"
EnterPic = "ENTER01"
ExitPic = "ENTER01"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP03 "Bloodrain plaza"
{
next = "DSCMAP01"
music = "PLAZA"
InterMusic = MT
EnterPic = "ENTER01"
ExitPic = "ENTER01"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP04 "The Colosseum"
{
next = "DSCMAP01"
music = "COLISE"
InterMusic = MT
EnterPic = "ENTER01"
ExitPic = "ENTER01"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP05 "Prison of souls"
{
next = "DSCMAP01"
music = "SALVAT"
InterMusic = MT
EnterPic = "ENTER01"
ExitPic = "ENTER01"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP06 "Unholy Cathedral"
{
next = "DSCMAP07"
InterMusic = MT
music = "ATRIUM"
EnterPic = "ENTER06"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP07 "Crimson depths"
{
next = "DSCMAP06"
InterMusic = MT
music = "TIDE"
EnterPic = "ENTER06"
ExitPic = "ENTER06"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP08 "Hangar"
{
next = "DSCMAP06"
InterMusic = MT
music = "LAB"
EnterPic = "ENTER06"
ExitPic = "ENTER06"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP09 "Season of Winter"
{
next = "DSCMAP06"
InterMusic = MT
music = "SNOW"
EnterPic = "ENTER06"
ExitPic = "ENTER06"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCMAP10 "Die Hard"
{
next = "DSCMAP01"
InterMusic = MT
music = "DIEHARD"
EnterPic = "ENTER06"
ExitPic = "ENTER06"
fogdensity = 16
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}
map DSCOUTRO "Credits"
{
next = "DSCMAP01"
InterMusic = MT
music = "NOMUSIC"
FALLINGDAMAGE
MONSTERFALLINGDAMAGE
}