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player.cpp
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player.cpp
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#include "player.h"
Player::Player(int width) {
radius = ((width/15)/2) -20;
posx = radius;
posy = radius;
direction = Primitives::Direction::right;
};
void Player::draw(SDL2pp::Renderer &input) {
SDL2pp::Color yellow = SDL2pp::Color(194,198,0);
Primitives::drawSmoothCircle(input,posx,posy,radius,yellow);
switch (direction)
{
case (Primitives::Direction::right)/* constant-expression */: {
drawRight(input);
break;
}
case (Primitives::Direction::left)/* constant-expression */: {
drawLeft(input);
break;
}
case (Primitives::Direction::up)/* constant-expression */: {
drawUp(input);
break;
}
case (Primitives::Direction::down)/* constant-expression */: {
drawdown(input);
break;
}
default:
break;
}
};
void Player::drawRight(SDL2pp::Renderer &input) {
Primitives::filledCircleRGBA(input,posx+3,posy-12,radius/5,SDL2pp::Color(255,255,255));
Primitives::filledCircleRGBA(input,posx+3,posy-12,radius/7,SDL2pp::Color(0,0,0));
Primitives::filledPieRGBA(input,posx,posy,radius+2, 315, 45, SDL2pp::Color(0,0,0));
};
void Player::drawLeft(SDL2pp::Renderer &input){
Primitives::filledCircleRGBA(input,posx+3,posy-12,radius/5,SDL2pp::Color(255,255,255));
Primitives::filledCircleRGBA(input,posx+3,posy-12,radius/7,SDL2pp::Color(0,0,0));
Primitives::filledPieRGBA(input,posx,posy,radius+2,135 ,225, SDL2pp::Color(0,0,0));
};
void Player::drawUp(SDL2pp::Renderer &input){
Primitives::filledPieRGBA(input,posx,posy,radius+2, 225, 315, SDL2pp::Color(0,0,0));
Primitives::filledCircleRGBA(input,posx+13,posy-6,radius/5,SDL2pp::Color(255,255,255));
Primitives::filledCircleRGBA(input,posx+13,posy-6,radius/7,SDL2pp::Color(0,0,0));
};
void Player::drawdown(SDL2pp::Renderer &input){
Primitives::filledCircleRGBA(input,posx+8,posy-3,radius/5,SDL2pp::Color(255,255,255));
Primitives::filledCircleRGBA(input,posx+8,posy-3,radius/7,SDL2pp::Color(0,0,0));
Primitives::filledPieRGBA(input,posx,posy,radius+2,45,135, SDL2pp::Color(0,0,0));
};