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Hello,
im currently working through some of your tutorials. I opened the DEMO for Procedural cave generation in godot 3.5
and i noticed i do not save the live node editor when i start the scene.
Am i missing something?
The text was updated successfully, but these errors were encountered:
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Hello,
im currently working through some of your tutorials.
I opened the DEMO for Procedural cave generation in godot 3.5
and i noticed i do not save the live node editor when i start the scene.
Am i missing something?
The text was updated successfully, but these errors were encountered: